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Evaluation of the Effectiveness of Two Different Teaching Methods in Nursing Students

2026年5月13日 更新者:Azzet Yüksel、Kocaeli Sağlık ve Teknoloji Üniversitesi

Evaluation of the Effectiveness of Two Different Teaching Methods in Developing Intramuscular Injection Application Skills in Nursing Students

Aim:

The aim of this study is to evaluate the effects of computer-assisted games and high-fidelity simulation methods in developing intramuscular (IM) injection application skills among nursing students. The goal is to identify the differences in students' knowledge level, skills, self-directed learning levels, and satisfaction levels.

Method:

The research is designed as a pre-test/post-test two-group randomized experimental study. The independent variables of the study are the teaching methods used to enhance students' IM injection skills. The dependent variables are the students' knowledge, skills, self-directed learning, and satisfaction levels.

Data Collection Tools: Student Information Form, IM Injection Knowledge Form, IM Injection Application Checklist, Visual Analogue Scale, Self-Directed Learning Styles Scale

Implementation Phase:

Informed consent will be obtained from students who agree to participate in the study. The students will receive theoretical information about the IM injection application. They will be randomly assigned to two groups, with each group receiving different teaching methods. As a result, the students' knowledge and skill levels will be evaluated.

Expected Outcomes:

It is anticipated that the research will compare the effects of computer-assisted games and high-fidelity simulation methods on nursing students' IM injection application skills. This study emphasizes the necessity of new teaching methods in nursing education and aims to enhance students' clinical practice competencies.

調査の概要

詳細な説明

Research Title:

Evaluation of the Effectiveness of Two Different Teaching Methods in Developing Intramuscular Injection Application Skills in Nursing Students.

Research Objective:

The primary aim of this study is to evaluate the effects of two different teaching methods, namely computer-assisted games and high-fidelity simulation, on developing intramuscular (IM) injection application skills among nursing students. In this context, the goal is to identify the differences in students' knowledge levels, skills, self-directed learning levels, and satisfaction levels. Enhancing students' cognitive, affective, and psychomotor skills during nursing education is crucial, especially for the IM injection application, which is commonly used in the nursing profession.

Importance of the Research:

The IM injection application involves the process of injecting medication into specific muscles and holds a critical place in nursing practice. However, the existing literature indicates that there is insufficient adherence to current guidelines regarding IM injection practices, and medical errors in this area are common. This situation underscores the importance of effective learning methods during nursing education. Students often feel inadequate during clinical practice and experience high levels of anxiety, indicating a need for new teaching methods in education.

Method:

The research is designed as a pre-test/post-test two-group randomized experimental study. The independent variables of the study are the teaching methods employed to enhance students' IM injection skills: computer-assisted games and high-fidelity simulation. The dependent variables include students' knowledge level, skill, self-directed learning, and satisfaction levels regarding IM injection.

Data Collection Tools:

The following data collection tools will be used in the research:

Student Information Form: A form containing the socio-demographic data of the students.

IM Injection Knowledge Form: This will be developed to evaluate nursing students' knowledge regarding IM injection application. Expert opinions from 10 faculty members will be sought, and the final version will be prepared after their feedback.

IM Injection Application Checklist: This will be used to assess students' IM injection application skills, with expert opinions from 10 faculty members also being incorporated.

Visual Analogue Scale (VAS): This will be used to determine students' satisfaction with the teaching methods employed.

Self-Directed Learning Styles Scale: This will measure students' levels of self-directed learning skills.

Implementation Phase:

Informed consent will be obtained from students who agree to participate in the study. The students will receive theoretical information about the IM injection application. They will be randomly assigned to two groups, with each group receiving different teaching methods. Initially, both groups will complete the IM Injection Knowledge Form developed by the academic advisor, and only those scoring 70 points or higher will continue in the project.

Group 1: Students will practice IM injection on a high-fidelity simulation model until they feel competent, for a duration of one week.

Group 2: A link to a computer-assisted game will be shared, and usernames and passwords will be created for each student to play the game for one week.

As a result, the students' knowledge and skill levels will be evaluated. Additionally, both groups will complete the VAS and Self-Directed Learning Styles Scale to assess their satisfaction with the teaching methods used.

Ethical Considerations:

The research will be conducted after obtaining ethical approval from the Kocaeli Health and Technology University Non-Interventional Ethics Committee. Institutional permission will also be obtained for conducting the study. Participants' personal information will be kept confidential, and they will be provided with clear information about the purpose of the study. No questions that could threaten the physical or mental health of participants will be asked, and the confidentiality of participants' private information will be maintained. Minors and individuals with disabilities will not participate in the study.

Expected Outcomes:

It is anticipated that the research will compare the effects of computer-assisted games and high-fidelity simulation methods on nursing students' IM injection application skills. This study emphasizes the necessity of new teaching methods in nursing education and aims to enhance students' clinical practice competencies. The findings will provide significant data that can be used to improve the effectiveness of teaching methods in nursing education. Moreover, this research will contribute to identifying strategies to enhance students' learning processes.

The results of the study will offer recommendations for adopting innovative approaches in nursing education and improving practical skills. In this context, implementing effective teaching methods in nursing education will enhance students' professional competencies and contribute to patient safety.

研究の種類

介入

入学 (推定)

60

段階

  • 適用できない

連絡先と場所

このセクションには、調査を実施する担当者の連絡先の詳細と、この調査が実施されている場所に関する情報が記載されています。

研究連絡先

研究場所

参加基準

研究者は、適格基準と呼ばれる特定の説明に適合する人を探します。これらの基準のいくつかの例は、人の一般的な健康状態または以前の治療です。

適格基準

就学可能な年齢

  • 大人
  • 高齢者

健康ボランティアの受け入れ

はい

説明

Inclusion Criteria:

  • Being a first-time participant in the Fundamentals of Nursing course, Having no communication issues related to vision or hearing, Attending classes during the period when the project will be conducted, Being willing to participate in the project.

Exclusion Criteria:

Being a graduate of a Health Vocational High School, Scoring below 70 points on the IM Injection Knowledge Form.

-

研究計画

このセクションでは、研究がどのように設計され、研究が何を測定しているかなど、研究計画の詳細を提供します。

研究はどのように設計されていますか?

デザインの詳細

  • 主な目的:他の
  • 割り当て:ランダム化
  • 介入モデル:並列代入
  • マスキング:なし(オープンラベル)

武器と介入

参加者グループ / アーム
介入・治療
アクティブコンパレータ:SİMÜLATİON
Intramuscular injection training with high-fidelity simulation model for Group A.
アクティブコンパレータ:COMPUTER GAMES
Intramuscular injection training with computer games for Group A.

この研究は何を測定していますか?

主要な結果の測定

結果測定
メジャーの説明
時間枠
intramuscular injection skill levels
時間枠:One week after the training
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games), students' Intramuscular Injection Checklist will be evaluated.
One week after the training
self-directed learning skills
時間枠:One week after the training
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games),Self-Directed Learning Styles will be evaluated.
One week after the training
intramuscular injection training satisfaction will be evaluated
時間枠:One week after the training
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games), Visual analog scala will be evaluated.
One week after the training

協力者と研究者

ここでは、この調査に関係する人々や組織を見つけることができます。

研究記録日

これらの日付は、ClinicalTrials.gov への研究記録と要約結果の提出の進捗状況を追跡します。研究記録と報告された結果は、国立医学図書館 (NLM) によって審査され、公開 Web サイトに掲載される前に、特定の品質管理基準を満たしていることが確認されます。

主要日程の研究

研究開始 (推定)

2026年5月25日

一次修了 (推定)

2026年6月30日

研究の完了 (推定)

2026年9月1日

試験登録日

最初に提出

2026年3月10日

QC基準を満たした最初の提出物

2026年5月8日

最初の投稿 (実際)

2026年5月13日

学習記録の更新

投稿された最後の更新 (実際)

2026年5月15日

QC基準を満たした最後の更新が送信されました

2026年5月13日

最終確認日

2026年5月1日

詳しくは

本研究に関する用語

追加の関連 MeSH 用語

その他の研究ID番号

  • 2025-155
  • 1919B012410670 (その他の助成金/資金番号:TÜBİTAK 2209-A)

個々の参加者データ (IPD) の計画

個々の参加者データ (IPD) を共有する予定はありますか?

未定

医薬品およびデバイス情報、研究文書

米国FDA規制医薬品の研究

いいえ

米国FDA規制機器製品の研究

いいえ

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