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Virtual Reality Exposure Therapy for Emotion Regulation Difficulties in Adolescent Inpatients (VRsafe)

2026年9月15日 更新者:Psychiatric University Hospital, Zurich

Investigating the Efficacy of a Virtual Reality Exposure Therapy Intervention Targeting Emotion Regulation Difficulties in Adolescent Inpatients

The goal of this clinical trial is to evaluate whether a therapist-guided virtual reality (VR)-based intervention can improve emotion regulation in adolescents receiving inpatient psychiatric treatment. The study will also assess the feasibility, acceptability, and safety of the intervention, as well as explore factors that may predict treatment response.

The main questions it aims to answer are:

Does the VR-based intervention improve emotion regulation compared with a VR relaxation control intervention? Does the intervention reduce sensory sensitivities, anxiety, and related psychological symptoms? Which behavioral, physiological, and speech-based measures are associated with treatment response?

Researchers will compare a personalized VR exposure intervention with a VR relaxation control intervention. Both groups will receive treatment as usual during their inpatient stay.

Participants will:

Be randomly assigned to either the VR exposure or the VR relaxation group. Complete questionnaires, behavioral tasks, and clinical assessments before and after the intervention, with a follow-up assessment approximately three months later.

Participate in weekly therapist-guided VR sessions throughout their inpatient treatment.

Complete additional assessments including speech recordings and standardized behavioral tasks to investigate predictors and mechanisms of treatment response.

Throughout the study, participants will be monitored for adverse events and tolerability of the VR intervention.

調査の概要

状態

招待による登録

詳細な説明

This study is a prospective, monocentric, randomized controlled trial evaluating a therapist-guided virtual reality (VR)-based intervention designed to improve emotion regulation in adolescents receiving inpatient psychiatric treatment. Participants will be randomly assigned in a 2:1 ratio to either a personalized VR exposure intervention or a VR relaxation control intervention. Both groups will continue to receive treatment as usual throughout the study period.

The intervention has been developed as an adjunct to standard inpatient care and is tailored to each participant's individual emotional and environmental triggers. Prior to treatment, therapists identify situations that are personally relevant and emotionally challenging for each participant. These situations are then translated into individualized VR session templates based on a standardized library of immersive 360° environments. Throughout the intervention, therapists gradually adjust the intensity and complexity of the exposure according to the participant's progress while maintaining a structured therapeutic framework.

Participants assigned to the control group receive therapist-guided VR relaxation sessions of comparable frequency and duration using immersive natural environments. The control intervention is designed to match the experimental condition with respect to therapist contact, VR exposure, and session length while omitting exposure-based therapeutic components.

Study assessments are conducted at baseline before the intervention, immediately after completion of the intervention, and approximately three months after discharge. Assessments include self-report and caregiver-report questionnaires, standardized behavioral tasks, clinical ratings, and speech-based assessments. In addition to evaluating changes in emotion regulation and related psychological functioning, the study investigates potential predictors and mechanisms of treatment response. These include behavioral performance, physiological responses, eye-tracking measures, and speech characteristics collected during standardized assessment procedures.

Physiological and behavioral data are recorded using non-invasive sensors integrated into the VR system and additional research equipment. Depending on the assessment, these may include heart rate, eye-tracking, head and controller movement, and VR interaction data. Speech recordings obtained during standardized interviews and selected VR scenarios will be analyzed for linguistic and acoustic characteristics. Multimodal data from the same assessment session can be linked using pseudonymized study identifiers and timestamps to investigate relationships between behavioral, physiological, and speech-based measures.

The study will also evaluate the feasibility, acceptability, and safety of implementing personalized VR interventions within an inpatient child and adolescent psychiatric setting. Adverse events, tolerability, session completion, and participant adherence will be documented throughout the intervention. The findings are intended to inform the future implementation and optimization of individualized VR-assisted psychological interventions for adolescents with emotion regulation difficulties across a range of psychiatric diagnoses.

研究の種類

介入

入学 (推定)

90

段階

  • 適用できない

連絡先と場所

このセクションには、調査を実施する担当者の連絡先の詳細と、この調査が実施されている場所に関する情報が記載されています。

研究場所

      • Zurich、スイス、8032
        • Department of Child and Adolescent Psychiatry and Psychotherapy Zurich

参加基準

研究者は、適格基準と呼ばれる特定の説明に適合する人を探します。これらの基準のいくつかの例は、人の一般的な健康状態または以前の治療です。

適格基準

就学可能な年齢

  • 子
  • 大人

健康ボランティアの受け入れ

はい

説明

Inclusion Criteria:

  • Written informed consent/assent.
  • Age 11-18 years.
  • Intelligence Quotient (IQ) ≥ 85.
  • Ability and willingness to participate in VR procedures, behavioral tasks, and questionnaires.

Exclusion Criteria:

  • Major somatic or cardiovascular conditions.
  • Aggressive behavior posing a risk to self or others.
  • Participation in another clinical investigation within the previous 30 days.
  • Severe motion sickness or vestibular disorders.
  • Inability to comply with study procedures.
  • Discharge from the inpatient setting before completing the minimum intervention duration.

研究計画

このセクションでは、研究がどのように設計され、研究が何を測定しているかなど、研究計画の詳細を提供します。

研究はどのように設計されていますか?

デザインの詳細

  • 主な目的:処理
  • 割り当て:ランダム化
  • 介入モデル:並列代入
  • マスキング:独身

武器と介入

参加者グループ / アーム
介入・治療
実験的:Personalized VR exposure therapy in addition to treatment as usual
Participants receive individualized therapist-guided virtual reality exposure sessions in addition to treatment as usual (TAU) during their inpatient stay. VR scenarios are selected and adapted according to each participant's individual emotional and environmental triggers using standardized 360° environments. Therapists gradually increase the intensity and complexity of exposure across sessions while applying cognitive behavioral therapy principles. Participants also complete all scheduled study assessments before the intervention, after completion of the intervention, and at follow-up.
The intervention consists of therapist-guided, individualized virtual reality (VR) exposure sessions delivered as an adjunct to treatment as usual during inpatient psychiatric care. Personalized VR scenarios are created using standardized 360° environments based on each participant's individual emotional and environmental triggers. Sessions include graded exposure, with therapists adapting the intensity and complexity of the scenarios according to treatment progress and individual needs. The intervention is delivered several times a week throughout the inpatient stay by trained therapists. The VR intervention is intended to improve emotion regulation by providing repeated, controlled exposure to clinically relevant situations within a safe and structured therapeutic environment.
介入なし:Treatment as Usual
Participants receive treatment as usual (TAU) provided as part of routine inpatient psychiatric care. TAU may include individual psychotherapy, group therapy, pharmacological treatment, occupational and recreational therapy, psychoeducation, and other clinical services according to individual treatment needs. Participants complete the same study assessments as the experimental group at baseline, post-intervention, and follow-up but do not receive the study-specific VR intervention.

この研究は何を測定していますか?

主要な結果の測定

結果測定
メジャーの説明
時間枠
Questionnaire-based measure assessing emotion regulation skills
時間枠:From enrollment to the end of treatment at 5-8 weeks
The "Selbsteinschätzung Emotionaler Kompetenzen" (SEK-27; Emotion Regulation Skills Questionnaire) is a 27-item self-report questionnaire assessing adaptive emotion-regulation skills. Items are rated from 0 to 4. The mean total score is calculated as the average of all 27 items and ranges from 0 to 4. Higher scores indicate better emotion-regulation skills. Change is calculated as the post-intervention score minus the baseline score; positive values indicate improvement.
From enrollment to the end of treatment at 5-8 weeks
Questionnaire-based measure assessing sensory responsivity
時間枠:From enrollment to the end of treatment at 5-8 weeks
The Children's Glasgow Sensory Questionnaire (C-GSQ) is a 42-item pictorial self-report questionnaire assessing hyper- and hyporeactivity across seven sensory modalities. Items are rated from 0 ("never") to 4 ("always"), yielding a total score ranging from 0 to 168. Higher scores indicate more pronounced sensory-processing differences and therefore a worse outcome. Change is calculated as the post-intervention score minus the baseline score; negative values indicate improvement.
From enrollment to the end of treatment at 5-8 weeks

二次結果の測定

結果測定
メジャーの説明
時間枠
Change in Social Responsiveness Scale, Second Edition Total Raw Score From Baseline to Post-intervention
時間枠:From enrollment to the end of treatment at 5-8 weeks.
The Social Responsiveness Scale, Second Edition (SRS-2) is a 65-item caregiver-report questionnaire assessing social-communication difficulties and restricted or repetitive behaviours. Items are rated from 0 to 3 and summed to produce a total raw score ranging from 0 to 195. Higher scores indicate greater impairment in social responsiveness and therefore a worse outcome. Change is calculated as the post-intervention score minus the baseline score; negative values indicate improvement.
From enrollment to the end of treatment at 5-8 weeks.
Change in Adolescent Dissociative Experiences Scale II Mean Total Score From Baseline to Post-intervention
時間枠:From enrollment to the end of treatment at 5-8 weeks.
The Adolescent Dissociative Experiences Scale II (A-DES-II) is a 30-item self-report questionnaire assessing dissociative experiences. Each item is rated from 0 ("never") to 10 ("always"). The mean total score is calculated as the average of all items and ranges from 0 to 10. Higher scores indicate more frequent dissociative experiences and therefore a worse outcome. Change is calculated as the post-intervention score minus the baseline score; negative values indicate improvement.
From enrollment to the end of treatment at 5-8 weeks.
Change in Child Behavior Checklist Total Problems Raw Score From Baseline to Post-intervention
時間枠:From enrollment to the end of treatment at 5-8 weeks.
The Child Behavior Checklist for Ages 6-18 (CBCL/6-18) is a caregiver-report questionnaire assessing emotional and behavioural problems. The Total Problems raw score is calculated by summing the scored problem items and ranges from 0 to 236. Higher scores indicate greater overall emotional and behavioural difficulties and therefore a worse outcome. Change is calculated as the post-intervention score minus the baseline score; negative values indicate improvement.
From enrollment to the end of treatment at 5-8 weeks.
Change in Youth Self-Report Total Problems Raw Score From Baseline to Post-intervention
時間枠:From enrollment to the end of treatment at 5-8 weeks.
The Youth Self-Report for Ages 11-18 (YSR/11-18) is a 112-item self-report questionnaire assessing emotional and behavioural problems. Items are rated from 0 ("not true") to 2 ("very true or often true"). The Total Problems raw score ranges from 0 to 224. Higher scores indicate greater overall emotional and behavioural difficulties and therefore a worse outcome. Change is calculated as the post-intervention score minus the baseline score; negative values indicate improvement.
From enrollment to the end of treatment at 5-8 weeks.
Change in Strengths and Difficulties Questionnaire Total Difficulties Score From Baseline to Post-intervention
時間枠:From enrollment to the end of treatment at 5-8 weeks.
The Strengths and Difficulties Questionnaire (SDQ) is a 25-item caregiver-report questionnaire assessing emotional symptoms, conduct problems, hyperactivity/inattention, peer problems, and prosocial behaviour. The Total Difficulties score is calculated by summing the Emotional Symptoms, Conduct Problems, Hyperactivity/Inattention, and Peer Problems subscales. Scores range from 0 to 40. Higher scores indicate greater emotional and behavioural difficulties and therefore a worse outcome. Change is calculated as the post-intervention score minus the baseline score; negative values indicate improvement.
From enrollment to the end of treatment at 5-8 weeks.
Change in Extreme Demand Avoidance Questionnaire Total Score From Baseline to Post-intervention
時間枠:From enrollment to the end of treatment at 5-8 weeks.
The Extreme Demand Avoidance Questionnaire (EDA-Q) is a 26-item caregiver-report questionnaire assessing demand-avoidant behaviours, need for control, emotional reactivity to perceived demands, and related behavioural characteristics. Items are rated from 0 to 3 and summed to produce a total score ranging from 0 to 78. Higher scores indicate more pronounced demand-avoidant behavioural characteristics and therefore a worse outcome. Change is calculated as the post-intervention score minus the baseline score; negative values indicate improvement.
From enrollment to the end of treatment at 5-8 weeks.
Change in Camouflaging Autistic Traits Questionnaire Total Score From Baseline to Post-intervention
時間枠:From enrollment to the end of treatment at 5-8 weeks.
The Camouflaging Autistic Traits Questionnaire (CAT-Q) is a 25-item self-report questionnaire assessing social camouflaging strategies, including compensation, masking, and assimilation. Items are rated from 1 to 7 and summed to produce a total score ranging from 25 to 175. Higher scores indicate more frequent use of camouflaging strategies and are interpreted as a less favourable outcome in this study. Change is calculated as the post-intervention score minus the baseline score; negative values indicate a reduction in camouflaging.
From enrollment to the end of treatment at 5-8 weeks.
Change in Social Phobia and Anxiety Inventory for Children Total Score From Baseline to Post-intervention
時間枠:From enrollment to the end of treatment at 5-8 weeks.
The Sozialphobie und -angstinventar für Kinder (SPAIK; Social Phobia and Anxiety Inventory for Children) is a self-report questionnaire assessing cognitive, somatic, and behavioural symptoms of social anxiety. Responses are rated from 0 ("never or rarely") to 2 ("mostly or always"). The total score ranges from 0 to 52. Higher scores indicate greater social-anxiety symptom severity and therefore a worse outcome. Change is calculated as the post-intervention score minus the baseline score; negative values indicate improvement.
From enrollment to the end of treatment at 5-8 weeks.
Change in Multidimensional Assessment of Interoceptive Awareness, Version 2 Subscale Scores From Baseline to Post-intervention
時間枠:From enrollment to the end of treatment at 5-8 weeks.
The Multidimensional Assessment of Interoceptive Awareness, Version 2 (MAIA-2) is a 37-item self-report questionnaire assessing the awareness, interpretation, and regulation of internal bodily sensations. It comprises eight subscales: Noticing, Not-Distracting, Not-Worrying, Attention Regulation, Emotional Awareness, Self-Regulation, Body Listening, and Trusting. Items are rated from 0 ("never") to 5 ("always"), and each subscale is calculated as the mean of its respective items, producing scores ranging from 0 to 5. Higher scores generally indicate more adaptive interoceptive awareness and are interpreted as a better outcome. Change is calculated as the post-intervention score minus the baseline score; positive values indicate improvement.
From enrollment to the end of treatment at 5-8 weeks.
Change in Speech-in-Noise Perception Accuracy From Baseline to Post-intervention
時間枠:From enrollment to the end of treatment at 5-8 weeks.
Speech-in-noise perception is assessed using a computerised task in which participants listen to short sentences presented with auditory noise or competing speech and identify the corresponding number-colour combination. Performance is calculated as the percentage of correctly identified combinations across trials, ranging from 0% to 100%. Higher percentages indicate better speech perception and functional performance under sensory load and are interpreted as a better outcome. Change is calculated as post-intervention accuracy minus baseline accuracy; positive values indicate improvement.
From enrollment to the end of treatment at 5-8 weeks.
Change in Differential Threat-Expectancy Ratings During Fear Extinction From Baseline to Post-intervention
時間枠:From enrollment to the end of treatment at 5-8 weeks.
Fear learning and extinction are assessed using a computerised conditioning task involving a conditioned threat stimulus (CS+) that is paired with an aversive auditory stimulus during acquisition and a safety stimulus (CS-) that is never paired with the aversive stimulus. Participants rate the expected likelihood of the aversive stimulus following each conditioned stimulus. A differential threat-expectancy score is calculated by subtracting the expectancy rating for the CS- from the expectancy rating for the CS+. Higher positive scores indicate stronger differential threat expectancy. A greater reduction in the differential score during extinction indicates more effective safety updating and is interpreted as a better outcome. Change is calculated by comparing the task-derived differential expectancy measure at baseline and post-intervention.
From enrollment to the end of treatment at 5-8 weeks.
Change in Rule-Inference Accuracy on the Object Manipulation Task From Baseline to Post-intervention
時間枠:From enrollment to the end of treatment at 5-8 weeks.
Learning under uncertainty and adaptive rule inference are assessed using the Object Manipulation Task. Participants explore and manipulate virtual objects and receive positive or negative feedback based on their actions. Through repeated trials, participants must infer the hidden rules governing successful performance. Rule-inference accuracy is calculated as the percentage of actions that are consistent with the correct hidden rule, ranging from 0% to 100%. Higher percentages indicate more accurate rule inference, more efficient learning, and better behavioural adaptation and are interpreted as a better outcome. Change is calculated as post-intervention accuracy minus baseline accuracy; positive values indicate improvement.
From enrollment to the end of treatment at 5-8 weeks.

その他の成果指標

結果測定
メジャーの説明
時間枠
Change in Speech- and Language-Based Markers Derived From the Emotion Expression Interview From Baseline to Post-intervention
時間枠:From enrollment to the end of treatment at 5-8 weeks.
The Emotion Expression Interview is a structured, approximately 15-minute audio-recorded assessment designed to elicit speech relating to emotional processing and emotion regulation. The interview includes neutral speech, sentence reading, open-ended questions about emotions, descriptions of emotionally salient pictures, and sentence-completion prompts. Exploratory measures derived from the recordings include content-based indicators of emotional clarity, emotional insight, and articulated regulation strategies, as well as speech- and language-based features such as pitch, intensity, speech rate, lexical diversity, syntactic complexity, and discourse-level organisation. The measures have different units and ranges, and higher values do not uniformly indicate a better or worse outcome. Changes in the prespecified features from baseline to post-intervention will be examined exploratorily.
From enrollment to the end of treatment at 5-8 weeks.
Mean Heart Rate During Virtual Reality Exposure Across the Treatment Period
時間枠:From enrollment to the end of treatment at 5-8 weeks.
Heart rate is recorded continuously during virtual reality exposure sessions using a Polar H10 heart-rate sensor. Mean heart rate is calculated in beats per minute for each session and used as an exploratory indicator of autonomic arousal during exposure. Higher values indicate greater physiological arousal but are not inherently interpreted as a better or worse outcome. Changes in mean heart rate across treatment sessions and associations with intervention progress and symptom change will be examined exploratorily.
From enrollment to the end of treatment at 5-8 weeks.

協力者と研究者

ここでは、この調査に関係する人々や組織を見つけることができます。

捜査官

  • 主任研究者:Sandra Baltensperger, MA、Psychiatric University Hospital, Zurich
  • スタディチェア:Susanne Walitza, Prof. Dr.、Psychiatric University Hospital, Zurich
  • スタディディレクター:Maya Schneebeli, Dr. sc. nat.、Psychiatric University Hospital, Zurich

研究記録日

これらの日付は、ClinicalTrials.gov への研究記録と要約結果の提出の進捗状況を追跡します。研究記録と報告された結果は、国立医学図書館 (NLM) によって審査され、公開 Web サイトに掲載される前に、特定の品質管理基準を満たしていることが確認されます。

主要日程の研究

研究開始 (推定)

2026年9月15日

一次修了 (推定)

2030年7月1日

研究の完了 (推定)

2030年10月1日

試験登録日

最初に提出

2026年7月7日

QC基準を満たした最初の提出物

2026年7月13日

最初の投稿 (実際)

2026年7月16日

学習記録の更新

投稿された最後の更新 (実際)

2026年9月16日

QC基準を満たした最後の更新が送信されました

2026年9月15日

最終確認日

2026年9月1日

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いいえ

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いいえ

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