Web-Based Gamified Simulation for Teaching Ventrogluteal Injection to First-Year Nursing Students
The Effect of Web-Based Gamified Simulation for Ventrogluteal Injection Training on Knowledge, Skills, Satisfaction, and Self-Confidence Among First-Year Nursing Students: A Randomized Controlled Trial
The goal of this study is to find out whether a web-based simulation with game features helps first-year nursing students learn how to give an injection into the muscle on the side of the hip, known as the ventrogluteal site. The study will compare this approach with traditional teaching at Cankiri Karatekin University in Türkiye.
The main questions are whether the web-based simulation improves students' knowledge and practical skills, increases their satisfaction and confidence in learning, and helps them remember what they have learned after eight weeks.
All participants will receive the same initial classroom teaching and laboratory demonstration. They will then be assigned by chance to one of two groups. One group will receive traditional teaching. The other group will use the web-based simulation, which includes a patient scenario and interactive tasks, such as selecting equipment and moving items to a tray.
The simulation has two modes. In the learning mode, students receive hints and explanations without being scored. In the self-test mode, they complete tasks without hints and receive a score report for feedback. Students must answer correctly before moving to the next step.
Participants will complete a knowledge test, a practical skills assessment using an injection training model, and a questionnaire about satisfaction and confidence before the group-specific training and again one week afterward. They will repeat the knowledge test eight weeks after training to assess how much they remember. Practical skills will be assessed by two observers who do not know which teaching group each student belongs to.
調査の概要
状態
詳細な説明
This study will examine a structured approach to teaching ventrogluteal injection by combining a clinical scenario with interactive tasks, feedback, and rule-based progression in a web-based learning environment.
Before group allocation, all participants will receive four hours of theoretical instruction and four hours of standard laboratory demonstration using injection training models. Laboratory sessions will be conducted in groups of approximately 20-22 students. Baseline assessments will take place two days after this common training to establish students' starting levels before the group-specific educational activities.
Participants will be stratified by baseline knowledge test scores into two categories: scores of 10 or below and scores above 10 on the 20-point test. An independent researcher who is not involved in intervention delivery will generate the allocation sequence using blocks of four, with equal allocation to the intervention and control groups within
研究の種類
入学 (推定)
段階
- 適用できない
連絡先と場所
研究連絡先
- 名前:GÖZDE ÖZARAS ÖZ, PhD
- 電話番号:05323495280
- メール:gozdeozarasoz@gmail.com.tr
参加基準
適格基準
就学可能な年齢
- 子
- 大人
- 高齢者
健康ボランティアの受け入れ
受講資格のある性別
説明
Inclusion Criteria:
- Being a first-year nursing student enrolled in the Fundamentals of Nursing I course at Cankiri Karatekin University during the fall semester of the 2026-2027 academic year.
- Taking the course for the first time.
- Voluntarily agreeing to participate and providing written informed consent.
- Agreeing to attend all planned theoretical, laboratory, and study sessions.
Exclusion Criteria:
- Having difficulty understanding Turkish to an extent that prevents participation in the educational activities or completion of the assessment tools.
- Being a graduate of a health vocational high school.
- Having previously received formal training in intramuscular injection techniques.
研究計画
研究はどのように設計されていますか?
デザインの詳細
- 主な目的:他の
- 割り当て:ランダム化
- 介入モデル:並列代入
- マスキング:独身
武器と介入
参加者グループ / アーム |
介入・治療 |
|---|---|
|
実験的:Web-Based Gamified Simulation
After receiving the common theoretical and laboratory training, students in this arm will use a web-based gamified simulation for ventrogluteal injection training. Students will receive standardized instructions on accessing and using the application. They will first complete the learning mode, which provides step-by-step hints and rationales without scoring, followed by the self-test mode without hints. Interactive tasks include selecting equipment, moving materials onto a tray, and making decisions about procedural steps. A correct response is required before proceeding to the next step. A final performance report will provide individual learning feedback. |
A web-based gamified simulation designed to teach ventrogluteal injection through 33 procedural steps. Following standardized instructions on application use, students will complete the learning mode with hints and rationales and then the self-test mode without hints. Tasks include selecting equipment, moving materials onto a tray, and making procedural decisions. Students must provide a correct response before advancing. The self-test mode generates a performance report for individual learning feedback. Application scores will not be used as research outcome measures. |
|
アクティブコンパレータ:Traditional Ventrogluteal Injection Training
After receiving the common theoretical and laboratory training, students in this arm will continue ventrogluteal injection training using traditional teaching methods. They will not use the web-based gamified simulation during the study. |
Traditional instruction in ventrogluteal injection, including theoretical teaching and instructor-led laboratory demonstration using injection training models. Students assigned to the control arm will continue training using traditional teaching methods following the common initial theoretical and laboratory training. |
この研究は何を測定していますか?
主要な結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
|
Ventrogluteal Injection Knowledge Score
時間枠:Baseline (before randomization) and 1 week after the intervention.
|
Knowledge will be assessed using the researcher-developed Ventrogluteal Injection Knowledge Test, which consists of 20 multiple-choice questions. Each correct answer receives 1 point, and each incorrect answer receives 0 points. Total scores range from 0 to 20, with higher scores indicating greater knowledge of ventrogluteal injection. Scores will be compared between the intervention and control groups, accounting for baseline scores. |
Baseline (before randomization) and 1 week after the intervention.
|
|
Ventrogluteal Injection Skill Performance Score
時間枠:Baseline (before randomization) and 1 week after the intervention.
|
Skill performance will be assessed through an Objective Structured Clinical Examination (OSCE) using a 24-item Ventrogluteal Injection Skill Checklist. Each item is scored as 0 (incorrectly performed or not performed), 1 (partially correctly performed), or 2 (correctly performed). Total scores range from 0 to 48, with higher scores indicating better skill performance. Two independent observers blinded to group allocation will assess performance simultaneously and score independently. Scores will be compared between groups, accounting for baseline scores. |
Baseline (before randomization) and 1 week after the intervention.
|
二次結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
|
Student Satisfaction With Learning Score
時間枠:Baseline (after common initial training and before randomization) and 1 week after the intervention.
|
Satisfaction with learning will be assessed using the five-item Student Satisfaction subscale of the Turkish version of the Student Satisfaction and Self-Confidence in Learning Scale. Each item is rated from 1 (strongly disagree) to 5 (strongly agree). Total subscale scores range from 5 to 25, with higher scores indicating greater satisfaction with the learning experience. Baseline assessment will refer to the common initial training, while post-intervention assessment will refer to the training received in the assigned group. |
Baseline (after common initial training and before randomization) and 1 week after the intervention.
|
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Retention of Ventrogluteal Injection Knowledge
時間枠:8 weeks after the intervention.
|
Knowledge retention will be assessed by readministering the 20-item Ventrogluteal Injection Knowledge Test eight weeks after the intervention. Each correct answer receives 1 point, and each incorrect answer receives 0 points. Total scores range from 0 to 20, with higher scores indicating greater retained knowledge. Eight-week scores will be compared between groups and examined alongside baseline and one-week post-intervention scores. |
8 weeks after the intervention.
|
協力者と研究者
出版物と役立つリンク
研究記録日
主要日程の研究
研究開始 (推定)
一次修了 (推定)
研究の完了 (推定)
試験登録日
最初に提出
QC基準を満たした最初の提出物
最初の投稿 (実際)
学習記録の更新
投稿された最後の更新 (実際)
QC基準を満たした最後の更新が送信されました
最終確認日
詳しくは
本研究に関する用語
その他の研究ID番号
- CKU-VG-SIM-2026-01
個々の参加者データ (IPD) の計画
個々の参加者データ (IPD) を共有する予定はありますか?
IPD プランの説明
There is no plan to share individual participant data with other researchers. Study findings will be disseminated through publications and presentations using aggregate data.
医薬品およびデバイス情報、研究文書
米国FDA規制医薬品の研究
米国FDA規制機器製品の研究
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