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Immersive Group Dance in Virtual Reality and Perceived Social Cohesion in Older Adults (VR-GD-COHESION)

2026년 10월 2일 업데이트: Zinat Ebrahimi, Islamic Azad University, Sanandaj

Immersive Group Dance in Virtual Reality Improves Perceived Social Cohesion in Older Adults: A Technology-Assisted Movement Intervention - A Two-Arm, Parallel-Group Randomized Controlled Trial With Sex-Based Comparison

This is a two-arm, parallel-group randomized controlled trial designed to evaluate the effects of an immersive virtual reality (VR)-based group dance program on perceived social cohesion among community-dwelling older adults, compared with a dose-matched conventional light physical activity program. A total of 180 eligible participants (men and women) will be randomized (1:1) to either the VR group dance condition or the control condition. Both interventions are delivered three times per week for five weeks (15 sessions total). The primary outcome is perceived social cohesion, measured using the Perceived Cohesion Scale (PCS) at baseline, post-intervention (week 5), and 30-day follow-up. Sex differences in response to the intervention will be examined as a secondary objective. This study has been approved by the Institutional Ethics Committee of Capital University of Physical Education and Sports (Approval No. IEC/CUPES/345KJB).

연구 개요

상세 설명

This study is a two-arm, parallel-group randomized controlled trial (RCT) conducted in community and senior activity centers in Beijing, China. Participants are randomized (1:1) to either (a) an immersive VR-based group dance intervention or (b) a dose-matched conventional physical activity control program. Outcomes are assessed at three time points: baseline (pre-intervention), post-intervention (week 5), and 30 days after the intervention (FU30). Sex differences in intervention response are examined as a secondary objective.

Randomization and Allocation: Randomization is generated using a computer-based allocation sequence by an independent researcher. Allocation concealment is ensured using sealed, sequentially numbered opaque envelopes opened after baseline assessment. Due to the nature of the intervention, participant blinding is not feasible; however, outcome assessors and the statistician are blinded to group allocation. Stratified randomization by sex is applied to ensure balanced sex distribution across groups.

Participants: Community-dwelling older adults aged 65 years and older (both men and women) are recruited via community announcements and senior centers. After eligibility screening and written informed consent, participants complete baseline assessment prior to randomization. A total of 180 eligible participants are randomized (1:1) to the VR group dance intervention (n = 90) or the dose-matched control condition (n = 90).

Intervention - VR Group: Participants assigned to the VR group complete a 5-week immersive group dance program, delivered three times per week for a total of 15 sessions. Each session lasts approximately 20-30 minutes, including a brief warm-up, the main VR dance activity, and a cool-down period. The intervention is delivered using standalone Pico 4 Enterprise VR headsets (Pico Interactive, ByteDance, China), which provide inside-out motion tracking and do not require connection to an external computer. Headsets are fitted individually, with interpupillary distance, head strap position, and visual clarity adjusted before each session. The VR dance activities are delivered through a commercially available rhythm-based dance application installed on the headset, used in its standard form without modification by the research team. The program presents visually guided dance movements, rhythm cues, and real-time movement feedback within an immersive virtual environment, with progressive movement sequences involving upper-limb gestures, stepping patterns, weight shifting, and coordinated whole-body rhythmic movements. Sessions are conducted in small groups of approximately 6-8 participants under the supervision of trained research staff. Although each participant uses an individual headset, sessions are synchronized in timing so that participants perform the same dance routines together in the same physical room. Before the first session, participants receive a familiarization session explaining headset use, movement cues, and how to stop the activity if discomfort occurs. Intensity is maintained at a light-to-moderate level and progresses gradually across the 5-week period by increasing rhythm complexity, movement variety, and coordination demands, organized in three stages: weeks 1-2 (simple familiarization routines with slow rhythmic stepping, basic arm gestures, short movement sequences), weeks 3-4 (longer dance sequences, more frequent weight shifting, combined arm-leg coordination), and week 5 (more continuous group dance routines with greater rhythm complexity within a light-to-moderate intensity range). Exercise intensity is maintained through age-appropriate low-impact routines, short rest breaks when needed, the talk-test principle, and continuous observation of breathing, balance, fatigue, dizziness, nausea, and general discomfort by trained staff.

The "group" nature of the VR dance intervention is a physically co-present and temporally synchronized group format rather than a fully networked multi-user virtual environment. Participants do not interact with each other through avatars, shared virtual bodies, or direct communication functions inside the VR software. Instead, each participant wears an individual headset and completes the same rhythm-based dance routines at the same time, in the same supervised physical room, and within a shared group session structure. The social component is created through real-world co-presence, synchronized participation, shared task engagement, and instructor-led group organization. Participants start and end each session together, follow the same visual and auditory movement cues, perform parallel dance routines in synchrony, and have brief opportunities for social exchange before and after the VR activity. Participants are allowed to rest at any time, and research staff monitor balance, fatigue, dizziness, nausea, and general discomfort throughout each session. The physical training area is cleared of obstacles, and each participant has a marked safe movement space to minimize collision or fall risk. The same headset model, software platform, session duration, group size, supervision procedure, and progression principles are used throughout the intervention period to improve intervention consistency and replicability.

Control Group - Dose-Matched Conventional Physical Activity: The control group completes a conventional activity program matched for frequency and duration (5 weeks; 3 sessions/week; 15 sessions). Sessions include low-intensity walking and gentle mobility exercises under supervision, consistent with routine center activities. Sessions are delivered in small groups comparable in size to the VR condition (approximately 6-8 participants per session), with equivalent instructor supervision and structured opportunities for social interaction before and after each session. This design ensures comparable levels of group contact and social exposure across conditions.

Safety Monitoring and Adverse Event Procedures: Participant safety is monitored throughout all intervention sessions by trained research staff experienced in working with older adults and VR-based exercise programs. Prior to each session, participants are asked about any new health concerns, discomfort, or symptoms that might affect their ability to participate safely. During the intervention, participants are continuously observed for signs of fatigue, balance difficulties, dizziness, nausea, headache, visual discomfort, or other symptoms commonly associated with immersive VR exposure. Participants are instructed to immediately report any discomfort. If symptoms occur, the activity is paused and appropriate support is provided. Short rest periods, hydration, and seated recovery are available whenever needed. All VR sessions are conducted in a supervised exercise area cleared of obstacles, and each participant is assigned an individual movement space to minimize collision, loss of balance, or fall risk. Any adverse events or participant-reported symptoms are documented by research staff immediately following the session.

Withdrawal and Discontinuation Criteria: Participants are informed that they may withdraw at any time without penalty. Discontinuation criteria after randomization include: (a) occurrence of an adverse event or new medical condition rendering participation unsafe, (b) participant-initiated withdrawal, (c) inability to continue due to scheduling or personal reasons, or (d) failure to meet the predefined minimum participation threshold.

Statistical Analysis Plan: Analyses are performed using IBM SPSS Statistics (Version 26). Descriptive statistics are computed for all variables (mean ± SD for continuous variables; counts and percentages for categorical variables). Baseline equivalence between groups is assessed using independent-samples t-tests for continuous variables and chi-square tests for categorical variables. Normality of PCS total scores at each time point within each group is examined using Kolmogorov-Smirnov tests supplemented by inspection of distributional diagnostics (skewness, kurtosis, and Q-Q plots). Homogeneity of variance for between-group comparisons at each time point is tested using Levene's tests. The assumption of sphericity for the within-subject factor (Time) is evaluated using Mauchly's test; if violated, Greenhouse-Geisser-corrected results are reported. The primary analysis is a mixed-design repeated-measures ANOVA with Time (baseline, post-intervention, FU30) as the within-subject factor and Group (VR vs control) as the between-subject factor. The primary test of the intervention effect is the Group × Time interaction. Effect sizes for ANOVA effects are reported as partial eta squared (η²p), and Hedges' g is reported for follow-up between-group comparisons. Follow-up comparisons examine group differences at each time point, with Holm-Bonferroni adjustment for multiplicity. Sex differences are examined by including Sex as a between-subject factor in exploratory analyses (Group × Time × Sex interaction). Paired-samples t-tests examine within-group changes as exploratory analyses.

연구 유형

중재적

등록 (실제)

180

단계

  • 해당 없음

연락처 및 위치

이 섹션에서는 연구를 수행하는 사람들의 연락처 정보와 이 연구가 수행되는 장소에 대한 정보를 제공합니다.

연구 장소

      • Beijing, 중국
        • Community and Senior Activity Centers

참여기준

연구원은 적격성 기준이라는 특정 설명에 맞는 사람을 찾습니다. 이러한 기준의 몇 가지 예는 개인의 일반적인 건강 상태 또는 이전 치료입니다.

자격 기준

공부할 수 있는 나이

65년 이상 (고령자)

건강한 자원 봉사자를 받아들입니다

예

연구 대상 성별

모두

설명

Inclusion Criteria:

  1. Male or female, age 65 years or older, community-dwelling in Beijing.
  2. Able to participate safely in light-to-moderate physical activity (cleared by self-report screening and/or center physician policy).
  3. Able to follow verbal instructions and complete questionnaires.

Exclusion Criteria:

  1. Unstable cardiovascular, neurological, or musculoskeletal conditions contraindicating exercise participation.
  2. Severe cognitive impairment preventing informed consent or protocol adherence.
  3. Contraindications to immersive VR exposure, including history of seizures/epilepsy, severe vestibular disorders, or severe uncorrected visual impairment.
  4. Any medical or safety condition judged by the study physician to pose undue risk.

공부 계획

이 섹션에서는 연구 설계 방법과 연구가 측정하는 내용을 포함하여 연구 계획에 대한 세부 정보를 제공합니다.

연구는 어떻게 설계됩니까?

디자인 세부사항

  • 주 목적: 방지
  • 할당: 무작위
  • 중재 모델: 병렬 할당
  • 마스킹: 하나의

무기와 개입

참가자 그룹 / 팔
개입 / 치료
실험적: VR Group Dance Intervention

Participants complete a 5-week immersive group dance program delivered three times per week for a total of 15 sessions. Each session lasts approximately 20-30 minutes, including a brief warm-up, the main VR dance activity, and a cool-down. The intervention uses standalone Pico 4 Enterprise VR headsets with a commercially available rhythm-based dance application, presenting visually guided dance movements, rhythm cues, and real-time movement feedback in an immersive virtual environment. Sessions are conducted in small groups of approximately 6-8 participants, synchronized in timing so that participants perform the same dance routines together in the same physical room. Intensity is light-to-moderate and progresses gradually across the 5-week period. The group format is physically co-present and temporally synchronized, with social exchange before and after the VR activity.

A 5-week immersive VR-based group dance program delivered three times per week (15 sessions total). Each session lasts approximately 20-30 minutes and includes a brief warm-up, the main VR dance activity, and a cool-down. Delivered using standalone Pico 4 Enterprise VR headsets with a commercially available rhythm-based dance application, presenting visually guided dance movements, rhythm cues, and real-time movement feedback. Sessions are conducted in small groups of approximately 6-8 participants, synchronized in timing so that participants perform the same dance routines together in the same physical room. Intensity is light-to-moderate and progresses gradually across the 5-week period.

활성 비교기: Dose-Matched Conventional Physical Activity Control

Participants complete a conventional activity program matched for frequency and duration (5 weeks; 3 sessions/week; 15 sessions). Sessions include low-intensity walking and gentle mobility exercises under supervision, consistent with routine center activities. Sessions are delivered in small groups comparable in size to the VR condition (approximately 6-8 participants per session), with equivalent instructor supervision and structured opportunities for social interaction before and after each session.

A 5-week conventional physical activity program delivered three times per week (15 sessions total), matched to the VR condition for frequency and duration. Sessions include low-intensity walking and gentle mobility exercises under supervision, consistent with routine center activities. Delivered in small groups of approximately 6-8 participants per session with equivalent instructor supervision and structured opportunities for social interaction before and after each session.

연구는 무엇을 측정합니까?

주요 결과 측정

결과 측정
측정값 설명
기간
Perceived Social Cohesion Score
기간: Baseline (pre-intervention), Post-Intervention (Week 5), and 30-Day Follow-Up (FU30)

Perceived social cohesion is measured using the Perceived Cohesion Scale (PCS; Bollen & Hoyle, 1990). The PCS includes 6 items assessing belonging and morale toward a specified group. Items are summed to yield a total score ranging from 6 to 42, with higher scores indicating stronger perceived cohesion. The PCS was translated into Chinese using forward translation, back-translation, reconciliation, and expert committee review consistent with Beaton et al. (2000).

Baseline (pre-intervention), Post-Intervention (Week 5), and 30-Day Follow-Up (FU30)

2차 결과 측정

결과 측정
측정값 설명
기간
Internal Consistency of the Perceived Cohesion Scale
기간: Baseline (pre-intervention), Post-Intervention (Week 5), and 30-Day Follow-Up (FU30)

Cronbach's alpha for the Perceived Cohesion Scale (PCS) is computed at each assessment point (baseline, post-intervention, 30-day follow-up) to evaluate the reliability of the instrument in the study sample.

Baseline (pre-intervention), Post-Intervention (Week 5), and 30-Day Follow-Up (FU30)
Sex Differences in Perceived Social Cohesion Change
기간: Baseline (pre-intervention), Post-Intervention (Week 5), and 30-Day Follow-Up (FU30)

Between-sex differences in Perceived Cohesion Scale (PCS) change scores from baseline to post-intervention and from baseline to 30-day follow-up. Sex is included as a between-subject factor in exploratory analyses to assess whether the intervention effect differs between men and women. Scores range from 6 to 42, with higher scores indicating stronger perceived cohesion.

Baseline (pre-intervention), Post-Intervention (Week 5), and 30-Day Follow-Up (FU30)

공동 작업자 및 조사자

여기에서 이 연구와 관련된 사람과 조직을 찾을 수 있습니다.

연구 기록 날짜

이 날짜는 ClinicalTrials.gov에 대한 연구 기록 및 요약 결과 제출의 진행 상황을 추적합니다. 연구 기록 및 보고된 결과는 공개 웹사이트에 게시되기 전에 특정 품질 관리 기준을 충족하는지 확인하기 위해 국립 의학 도서관(NLM)에서 검토합니다.

연구 주요 날짜

연구 시작 (실제)

2025년 11월 1일

기본 완료 (실제)

2025년 12월 15일

연구 완료 (실제)

2026년 6월 15일

연구 등록 날짜

최초 제출

2026년 9월 24일

QC 기준을 충족하는 최초 제출

2026년 9월 24일

처음 게시됨 (실제)

2026년 9월 30일

연구 기록 업데이트

마지막 업데이트 게시됨 (실제)

2026년 10월 6일

QC 기준을 충족하는 마지막 업데이트 제출

2026년 10월 2일

마지막으로 확인됨

2026년 9월 1일

추가 정보

이 연구와 관련된 용어

개별 참가자 데이터(IPD) 계획

개별 참가자 데이터(IPD)를 공유할 계획입니까?

아니요

IPD 계획 설명

The datasets generated and analyzed during this study are not publicly available due to institutional data governance policies of Capital University of Physical Education and Sports, but are available from the corresponding author upon reasonable request.

약물 및 장치 정보, 연구 문서

미국 FDA 규제 의약품 연구

아니

미국 FDA 규제 기기 제품 연구

아니

이 정보는 변경 없이 clinicaltrials.gov 웹사이트에서 직접 가져온 것입니다. 귀하의 연구 세부 정보를 변경, 제거 또는 업데이트하도록 요청하는 경우 register@clinicaltrials.gov. 문의하십시오. 변경 사항이 clinicaltrials.gov에 구현되는 즉시 저희 웹사이트에도 자동으로 업데이트됩니다. .

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