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Effects of Virtual Reality Exergaming on Reaction Time, Physical Performance, and Muscle Activity in Children (PED-VR-EMG)

2026年10月29日 更新者:Ghejan Horatiu Dacian、Babes-Bolyai University

Acute Effects of Immersive Virtual Reality Exergaming Versus Matched Non-Virtual-Reality Exercise on Reaction Time, Functional Performance, Postural Control, and Neuromuscular Activity in Children Aged 10-14 Years: A Stratified Randomized Controlled Trial

This randomized controlled trial will investigate the immediate effects of virtual reality (VR) exergaming on reaction time, physical performance, balance, and muscle activity in children aged 10-14 years with different athletic backgrounds.

The study aims to enroll 360 children divided into three categories: 120 rhythmic gymnasts, 120 athletes participating in other competitive sports, and 120 children who do not regularly participate in organized sports. Within each category, participants will be randomly assigned to either a VR exergaming group or an active control group performing comparable physical movements without VR.

Each participant will attend one testing session. Before and after the assigned three-minute activity, children will complete three assessments: a computerized reaction time test, a Five Times Sit-to-Stand test, and a single-leg balance test. Small, noninvasive sensors placed on the arms and legs will record muscle electrical activity and movement characteristics during selected activities.

The primary objective is to determine whether VR exergaming produces different immediate changes in reaction time compared with similar physical activity performed without VR. Secondary objectives include evaluating changes in functional performance and postural control, examining muscle activation patterns, and investigating whether responses to VR differ according to athletic background.

The findings may improve understanding of the immediate cognitive-motor and neuromuscular responses to immersive VR activities in children.

研究概览

详细说明

Immersive virtual reality (VR) exergaming combines visually guided movement, rapid motor responses, and interactive task performance. Although VR-based activities are increasingly investigated in pediatric exercise and rehabilitation research, the immediate effects of brief VR exposure on neuromuscular activity, cognitive-motor performance, and postural control remain insufficiently understood. Furthermore, it is unclear whether children with different athletic backgrounds demonstrate comparable physiological and functional responses to the same VR intervention.

Rhythmic gymnastics involves substantial demands on postural control, coordination, balance, and movement precision. Athletes participating in other competitive sports may develop different neuromuscular characteristics, while children who do not regularly participate in organized sports may demonstrate different baseline motor abilities. Comparing these populations may help identify associations between previous athletic training and acute responses to immersive VR activities.

The study will use a stratified, parallel-group randomized controlled design. Randomization will be performed within each athletic-background category to compare immersive VR exergaming with a duration-matched, non-VR physical activity condition. The active comparison is intended to help distinguish responses associated with the VR intervention from those associated with physical movement and repeated assessment.

Surface electromyography (sEMG) and inertial measurement units (IMUs) will be used to characterize muscle activation and movement patterns. Bilateral measurements will be obtained from the gastrocnemius medialis, rectus femoris, and middle deltoid muscles. These recordings will allow the investigation of muscle-specific activation patterns, bilateral differences, and selected movement characteristics during standardized activities.

All participants will undergo assessments before and immediately after their assigned intervention. Standardized instructions, familiarization procedures, and consistent testing conditions will be used to reduce measurement variability and potential learning effects. The interval between intervention completion and each post-intervention assessment will be recorded.

The primary statistical analysis will compare post-intervention reaction time between randomized intervention groups while adjusting for baseline performance and athletic background. A prespecified intervention-by-athletic-background interaction will investigate whether the randomized intervention effect differs across the three populations. Functional performance, postural control, and neuromuscular measurements will be analyzed as secondary or exploratory outcomes according to the finalized statistical analysis plan.

Participant safety will be monitored throughout the testing session. Potential adverse events, including dizziness, nausea, visual discomfort, loss of balance, or musculoskeletal discomfort, will be documented. Testing will be discontinued if a participant experiences symptoms that could compromise safety.

The investigation is intended to provide evidence regarding the immediate responses to immersive VR exergaming in pediatric populations and to clarify whether athletic background is associated with differences in these responses.

研究类型

介入性

注册 (估计的)

360

阶段

  • 不适用

联系人和位置

本节提供了进行研究的人员的详细联系信息,以及有关进行该研究的地点的信息。

学习联系方式

学习地点

参与标准

研究人员寻找符合特定描述的人,称为资格标准。这些标准的一些例子是一个人的一般健康状况或先前的治疗。

资格标准

适合学习的年龄

10年 至 14年 (孩子)

接受健康志愿者

是的

有资格学习的性别

全部

描述

Inclusion Criteria:

- **Inclusion Criteria:**

  • Children aged 10-14 years, inclusive, regardless of sex.
  • Participants belonging to one of the following athletic-background categories:
  • **Rhythmic gymnasts:** Children currently participating in organized competitive rhythmic gymnastics training.
  • **Other competitive athletes:** Children currently participating in organized competitive sports other than rhythmic gymnastics.
  • **Non-athlete children:** Children who have not participated in organized sports training during the preceding six months.
  • Ability to safely participate in the assigned virtual reality or non-virtual-reality physical activity intervention.
  • Ability to perform the computerized choice reaction time test, Five Times Sit-to-Stand test, and single-leg balance assessment.
  • Ability to understand and follow age-appropriate instructions for the study procedures.
  • Written informed consent provided by a parent or legal guardian.
  • Age-appropriate informed assent provided by the participating child.

**Exclusion Criteria:**

  • Current musculoskeletal injury, pain, or physical limitation that could compromise safe participation or substantially affect the study assessments.
  • History of photosensitive epilepsy, visually triggered seizures, or another medical contraindication to immersive virtual reality exposure.
  • Diagnosed vestibular disorders, severe susceptibility to motion sickness, or previous severe adverse reactions to virtual reality exposure.
  • Uncorrected visual impairment that prevents safe use of the virtual reality headset or accurate completion of the computerized reaction time assessment.
  • Neurological or other medical conditions that substantially interfere with the ability to complete the study procedures safely or meaningfully.
  • Skin conditions, active lesions, or known adhesive allergies that prevent safe placement of surface electromyography electrodes.
  • Any other medical condition identified during screening that makes participation in the assigned physical activity unsafe.
  • Refusal to participate or withdrawal of parental consent or child assent.

Exclusion Criteria:

-

学习计划

本节提供研究计划的详细信息,包括研究的设计方式和研究的衡量标准。

研究是如何设计的?

设计细节

  • 主要用途:基础科学
  • 分配:随机化
  • 介入模型:并行分配
  • 屏蔽:双倍的

武器和干预

参与者组/臂
干预/治疗
实验性的:Immersive Virtual Reality Exergaming

Participants assigned to the experimental arm will complete a single, supervised, three-minute immersive virtual reality exergaming session using Beat Saber on a Meta Quest 3 headset at the Easy difficulty level. Surface electromyography and inertial measurement unit sensors will record muscle activation and movement characteristics during the intervention. Reaction time, functional lower-limb performance, and single-leg balance will be assessed before and immediately after the intervention. The experimental arm will include rhythmic gymnasts, athletes from other competitive sports, and sedentary children.

Participants will perform one supervised session of immersive virtual reality exergaming using Beat Saber on a Meta Quest 3 headset. The intervention will consist of approximately three minutes of gameplay at the Easy difficulty level, using a standardized song and identical game settings for all participants. Surface electromyography and inertial measurement units will record muscle activation and movement characteristics during gameplay.

其他名称:
  • Beat Saber

Participants will perform one supervised session of non-virtual-reality exercise lasting approximately three minutes. The exercise will be designed to reproduce the main upper-limb and lower-limb movement demands of the VR intervention without immersive visual stimulation. Instructions, exercise duration, and movement requirements will be standardized. Surface electromyography and inertial measurement units will record muscle activation and movement characteristics during the activity.

其他名称:
  • Matched Non-Virtual-Reality Exercise
有源比较器:Active Comparator

Participants assigned to the active comparator arm will complete a single, supervised, three-minute non-virtual-reality exercise session designed to approximate the movement demands and duration of the VR intervention, without using an immersive headset. Surface electromyography and inertial measurement unit sensors will record muscle activation and movement characteristics during the intervention. The same reaction time, functional lower-limb performance, and single-leg balance assessments will be performed before and immediately after the intervention. The active comparator arm will include rhythmic gymnasts, athletes from other competitive sports, and sedentary children.

Participants will perform one supervised session of immersive virtual reality exergaming using Beat Saber on a Meta Quest 3 headset. The intervention will consist of approximately three minutes of gameplay at the Easy difficulty level, using a standardized song and identical game settings for all participants. Surface electromyography and inertial measurement units will record muscle activation and movement characteristics during gameplay.

其他名称:
  • Beat Saber

Participants will perform one supervised session of non-virtual-reality exercise lasting approximately three minutes. The exercise will be designed to reproduce the main upper-limb and lower-limb movement demands of the VR intervention without immersive visual stimulation. Instructions, exercise duration, and movement requirements will be standardized. Surface electromyography and inertial measurement units will record muscle activation and movement characteristics during the activity.

其他名称:
  • Matched Non-Virtual-Reality Exercise

研究衡量的是什么?

主要结果指标

结果测量
措施说明
大体时间
Change From Baseline in Median Choice Reaction Time (Milliseconds)
大体时间:Baseline (before intervention) and within 30 minutes after the assigned intervention, during the same study visit.

Choice reaction time will be measured using a computerized two-choice visual reaction time task. Following standardized familiarization, participants will complete 30 recorded trials requiring responses to visual stimuli. The median reaction time for correct responses will be calculated in milliseconds (ms). Individual change will be calculated as post-intervention minus baseline reaction time. Negative values indicate faster responses following the intervention.

Baseline (before intervention) and within 30 minutes after the assigned intervention, during the same study visit.

次要结果测量

结果测量
措施说明
大体时间
Change From Baseline in Five Times Sit-to-Stand Completion Time (Seconds)
大体时间:Baseline (before intervention) and within 30 minutes after the assigned intervention, during the same study visit.

Functional lower-limb performance will be assessed using the Five Times Sit-to-Stand test. Participants will stand up from and sit down on a standardized chair five times as quickly as possible, with their arms crossed over the chest. Completion time will be recorded in seconds. Individual change will be calculated as post-intervention minus baseline completion time. Negative values indicate faster performance.

Baseline (before intervention) and within 30 minutes after the assigned intervention, during the same study visit.
Change From Baseline in Single-Leg Stance Balance Errors (Number of Errors per Trial)
大体时间:Baseline (before intervention) and within 30 minutes after the assigned intervention, during the same study visit.

Static postural control will be assessed using a standardized single-leg stance test performed on a firm surface with eyes open and hands on hips. Participants will complete three 20-second trials on each leg. Balance errors, including touching the floor with the non-supporting foot, moving the supporting foot, or removing the hands from the hips, will be recorded. The mean number of errors per trial across six trials will be calculated. Individual change will be calculated as post-intervention minus baseline. Negative values indicate fewer balance errors.

Baseline (before intervention) and within 30 minutes after the assigned intervention, during the same study visit.
Change From Baseline in Bilateral Rectus Femoris Normalized sEMG Amplitude During Five Times Sit-to-Stand
大体时间:Baseline (before intervention) and within 30 minutes after the assigned intervention, during the same study visit.

Surface electromyography (sEMG) will be recorded bilaterally from the rectus femoris during the Five Times Sit-to-Stand test. Root mean square (RMS) amplitude will be normalized to a standardized reference contraction and expressed as a percentage of the reference amplitude. Mean normalized RMS across both muscles will be calculated for each assessment. Individual change will be calculated as post-intervention minus baseline normalized RMS.

Baseline (before intervention) and within 30 minutes after the assigned intervention, during the same study visit.

其他结果措施

结果测量
措施说明
大体时间
Change From Baseline in Shank Angular Velocity Variability During Single-Leg Stance
大体时间:Baseline (before intervention) and within 30 minutes after the assigned intervention, during the same study visit.

Inertial measurement units attached to the lower legs will record angular velocity during single-leg stance. The standard deviation of resultant three-dimensional shank angular speed will be calculated in degrees per second for each 20-second trial. Values will be averaged across six trials. Individual change will be calculated as post-intervention minus baseline angular velocity variability. This measure characterizes shank movement variability rather than direct center-of-pressure displacement.

Baseline (before intervention) and within 30 minutes after the assigned intervention, during the same study visit.
Change From Baseline in Choice Reaction Time Response Accuracy (Percentage)
大体时间:Baseline (before intervention) and within 30 minutes after the assigned intervention, during the same study visit.

Response accuracy will be calculated as the percentage of correct responses across 30 recorded trials of the computerized choice reaction time task. Scores range from 0% to 100%, with higher values indicating greater accuracy. Individual change will be calculated as post-intervention minus baseline accuracy, expressed in percentage points.

Baseline (before intervention) and within 30 minutes after the assigned intervention, during the same study visit.

合作者和调查者

在这里您可以找到参与这项研究的人员和组织。

出版物和有用的链接

负责输入研究信息的人员自愿提供这些出版物。这些可能与研究有关。

一般刊物

研究记录日期

这些日期跟踪向 ClinicalTrials.gov 提交研究记录和摘要结果的进度。研究记录和报告的结果由国家医学图书馆 (NLM) 审查,以确保它们在发布到公共网站之前符合特定的质量控制标准。

研究主要日期

学习开始 (估计的)

2026年11月10日

初级完成 (估计的)

2027年1月20日

研究完成 (估计的)

2027年1月20日

研究注册日期

首次提交

2026年10月29日

首先提交符合 QC 标准的

2026年10月29日

首次发布 (实际的)

2026年11月4日

研究记录更新

最后更新发布 (实际的)

2026年11月4日

上次提交的符合 QC 标准的更新

2026年10月29日

最后验证

2026年10月1日

更多信息

与本研究相关的术语

计划个人参与者数据 (IPD)

计划共享个人参与者数据 (IPD)?

不

IPD 计划说明

De-identified individual participant data underlying the published study results and the corresponding data dictionary are planned to be made available to qualified researchers upon reasonable request following publication. Access will be subject to approval by the responsible research institution, applicable ethical and data protection requirements, and a data-sharing agreement. As the study involves children aged 10-14 years, only data that can be appropriately de-identified and shared in accordance with parental consent and applicable regulations will be considered for release.

药物和器械信息、研究文件

研究美国 FDA 监管的药品

不

研究美国 FDA 监管的设备产品

不

此信息直接从 clinicaltrials.gov 网站检索,没有任何更改。如果您有任何更改、删除或更新研究详细信息的请求,请联系 register@clinicaltrials.gov. clinicaltrials.gov 上实施更改,我们的网站上也会自动更新.

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