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Effects of a Digital Game-Based Educational Intervention on Midwifery Students' Perceptions of Respectful Maternity Care and Empathy

2026년 11월 7일 업데이트: Sule Gokyildiz Surucu, Cukurova University

Evaluation of the Effect of a Digital Game-Based Instructional Design Developed for Respectful Maternity Care on Students' Perceptions of Respectful Maternity Care and Empathy Skills

This study aims to evaluate the effects of a digital game-based educational intervention developed to teach respectful maternity care on midwifery students' perceptions of respectful maternity care and empathy skills.

The study is designed as an interventional study involving fourth-year midwifery students. Participants will be assigned to an intervention group or a control group according to the study protocol. Students in the intervention group will receive digital game-based education focusing on respectful maternity care, including effective communication, informed decision-making, privacy, dignity, and supportive care during childbirth. Students in the control group will not receive the digital game-based intervention during the study period.

Participants' perceptions of respectful maternity care and empathy skills will be assessed before and after the intervention using the measurement instruments specified in the study protocol.

The findings are expected to provide evidence regarding the potential contribution of digital game-based education to respectful maternity care training in midwifery education.

연구 개요

상세 설명

This study employs a mixed-methods design and consists of three phases.

Phase 1 - Digital Game Development

A web-based digital educational game focusing on respectful maternity care will be developed based on the World Health Organization recommendations on intrapartum care for a positive childbirth experience, the International Confederation of Midwives' principles of respectful care, the White Ribbon Alliance Respectful Maternity Care Charter, and relevant FIGO guidelines.

The game will consist of four levels covering admission, labor, birth, and postpartum care. Each level will include scenario-based clinical situations, decision-making options, and immediate feedback. Content validity will be evaluated through expert review, and the game will be finalized following pilot testing.

Phase 2 - Randomized Controlled Trial

Fourth-year midwifery students enrolled at Cukurova University Faculty of Health Sciences will be randomly allocated to an intervention group (n=49) or a control group (n=49). Simple randomization will be performed using randomizer.org by an independent statistician.

The sample size was calculated using G\*Power software, assuming an effect size of 0.5, a significance level of 0.05, and a statistical power of 80%, with an additional 10% allowance for potential data loss.

The intervention group will receive digital game-based education on respectful maternity care. The control group will receive traditional face-to-face education delivered through a PowerPoint presentation covering the same educational content. Following completion of the posttest assessments, students in the control group will also be offered access to the digital game-based education.

Outcome measures will be assessed before and immediately after the educational intervention.

Phase 3 - Qualitative Interviews

Qualitative interviews will be conducted with students from the intervention group to explore their experiences and perceptions of digital game-based learning.

Statistical Analysis

Quantitative data will be analyzed using SPSS version 22.0. The Shapiro-Wilk test will be used to assess normality. Depending on the distribution of the data, independent-samples and paired-samples t-tests or their nonparametric alternatives (Mann-Whitney U and Wilcoxon signed-rank tests) will be applied. Statistical significance will be set at p < 0.05.

연구 유형

중재적

등록 (추정된)

98

단계

  • 해당 없음

연락처 및 위치

이 섹션에서는 연구를 수행하는 사람들의 연락처 정보와 이 연구가 수행되는 장소에 대한 정보를 제공합니다.

연구 연락처

연구 연락처 백업

연구 장소

참여기준

연구원은 적격성 기준이라는 특정 설명에 맞는 사람을 찾습니다. 이러한 기준의 몇 가지 예는 개인의 일반적인 건강 상태 또는 이전 치료입니다.

자격 기준

공부할 수 있는 나이

18년 이상 (성인, 고령자)

건강한 자원 봉사자를 받아들입니다

예

연구 대상 성별

모두

설명

Inclusion Criteria:

  • Volunteering to participate in the study
  • Being a fourth-year midwifery student
  • Having passed the Birth Knowledge IV course

Exclusion Criteria:

- Being a first-, second- or third-year midwifery student

공부 계획

이 섹션에서는 연구 설계 방법과 연구가 측정하는 내용을 포함하여 연구 계획에 대한 세부 정보를 제공합니다.

연구는 어떻게 설계됩니까?

디자인 세부사항

  • 주 목적: 다른
  • 할당: 무작위
  • 중재 모델: 병렬 할당
  • 마스킹: 없음(오픈 라벨)

무기와 개입

참가자 그룹 / 팔
개입 / 치료
실험적: Digital Game-Based Education

Fourth-year midwifery students will receive education on respectful childbirth care through a web-based digital game consisting of four levels (admission, labor, birth and postpartum care) with scenario-based clinical situations, decision-making options and immediate feedback.

A web-based digital educational game on respectful childbirth care consisting of four levels (admission, labor, birth and postpartum care). Each level includes scenario-based clinical situations in which students choose the most appropriate approach and receive immediate feedback.

활성 비교기: Traditional Education

Fourth-year midwifery students will receive face-to-face education on respectful childbirth care using a PowerPoint presentation covering the same content as the digital game. After the posttest, students in this group will also be offered the digital game-based education.

Face-to-face lecture on respectful childbirth care delivered with a PowerPoint presentation, covering the same content as the digital game.

연구는 무엇을 측정합니까?

주요 결과 측정

결과 측정
측정값 설명
기간
Students' Perceptions of Respectful Maternity Care (SP-RMC) Scale Score
기간: Baseline (before the education) and immediately after the education

Measured with the Students' Perceptions of Respectful Maternity Care (SP-RMC) Scale developed by Dhakal et al.; Turkish validity and reliability study by Camlibel and Uludag (2023). The scale consists of 18 items and three subscales (respectful care, safety and comfort, supportive care) rated on a 5-point Likert scale (1 = strongly disagree, 5 = strongly agree); items 1-10 are reverse-scored. Total scores range from 18 to 90; higher scores indicate more positive perceptions of respectful maternity care.

Baseline (before the education) and immediately after the education

2차 결과 측정

결과 측정
측정값 설명
기간
Jefferson Scale of Empathy (JSE)
기간: Baseline (before the education) and immediately after the education

Measured with the Jefferson Scale of Empathy (JSE) developed by Hojat (2002); Turkish version: "Jefferson Empati Olcegi" (Yanik and Saygili, 2013). The scale consists of 20 items and three subscales (perspective taking, compassionate care, standing in the patient's shoes) rated on a 7-point Likert scale (1 = strongly disagree, 7 = strongly agree). Total scores range from 20 to 140; higher scores indicate a higher level of empathy.

Baseline (before the education) and immediately after the education
Respectful Childbirth Care Knowledge Form Score
기간: Baseline (before the education) and immediately after the education

Measured with the Respectful Childbirth Care Knowledge Form ("Saygili Dogum Bakimina Iliskin Bilgi Formu") developed by the researchers based on WHO, ICM, White Ribbon Alliance and FIGO guidelines. The form consists of 41 statements answered as "Yes/No"; correct answers are scored 1 and incorrect or blank answers 0. Total scores range from 0 to 41; higher scores indicate a higher level of knowledge. Content validity will be assessed by at least five academic experts in women's health and childbirth.

Baseline (before the education) and immediately after the education
Gameful Experience Scale (GAMEX) Score
기간: Immediately after the education

Measured with the Gameful Experience Scale (GAMEX) developed by Eppmann et al. (2018); Turkish version: "Oyun Deneyimi Olcegi" (Donmez et al.). The scale consists of 27 items and six subscales (enjoyment, absorption, creative thinking, activation, absence of negative affect, dominance) rated on a 5-point Likert scale; items of the absence of negative affect subscale are reverse-scored. Total scores range from 27 to 135; higher scores indicate a better gameful experience. Applied only to the intervention group.

Immediately after the education

공동 작업자 및 조사자

여기에서 이 연구와 관련된 사람과 조직을 찾을 수 있습니다.

수사관

  • 연구 책임자: Sule Gokyildiz Surucu, PhD, Cukurova University

연구 기록 날짜

이 날짜는 ClinicalTrials.gov에 대한 연구 기록 및 요약 결과 제출의 진행 상황을 추적합니다. 연구 기록 및 보고된 결과는 공개 웹사이트에 게시되기 전에 특정 품질 관리 기준을 충족하는지 확인하기 위해 국립 의학 도서관(NLM)에서 검토합니다.

연구 주요 날짜

연구 시작 (추정된)

2027년 2월 1일

기본 완료 (추정된)

2027년 6월 1일

연구 완료 (추정된)

2028년 12월 1일

연구 등록 날짜

최초 제출

2026년 11월 7일

QC 기준을 충족하는 최초 제출

2026년 11월 7일

처음 게시됨 (실제)

2026년 11월 13일

연구 기록 업데이트

마지막 업데이트 게시됨 (실제)

2026년 11월 13일

QC 기준을 충족하는 마지막 업데이트 제출

2026년 11월 7일

마지막으로 확인됨

2026년 11월 1일

추가 정보

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