Sports-Based Cognitive Game Program and Attention in Athletes
The Effect of a Sports-Based Cognitive Game Development Program on Attention Level and Prefrontal EEG Theta/Beta Ratio
This study looked at whether a 12-week sports-based cognitive game program could improve attention and change brain activity in athletes. Ninety-five active athletes from Düzce University were randomly placed into two groups. One group (45 people) took part in a cognitive game program twice a week for 12 weeks, in addition to their regular sports training. Each session lasted 45 minutes and included games designed to build attention, reaction speed, decision-making, and multitasking skills. The other group (50 people) continued their usual sports training without any additional program.
Before and after the 12 weeks, all participants completed a paper-and-pencil attention test (the d2 Attention Test) and had a short, painless brain-wave recording (EEG) taken from the forehead area while sitting quietly with their eyes closed. The researchers compared how much each group's attention scores and brain-wave patterns changed over the 12 weeks.
The results showed that the group who took part in the cognitive game program improved significantly more in attention performance than the group who did not, and also showed a favorable change in their brain-wave pattern (a lower theta/beta ratio, which is linked to better attention control). The group that continued regular training without the program showed little change in either measure.
These findings suggest that adding structured, game-based cognitive training to regular sports training may offer additional benefits for attention and brain function beyond physical training alone.
研究概览
地位
详细说明
This study used a pre-test-post-test, randomized controlled experimental design to examine the effects of a 12-week sports-based cognitive game development program on selective attention performance and prefrontal EEG theta/beta ratio (TBR) in active university athletes.
Participants were randomly assigned to an experimental group (n = 45) or a control group (n = 50) using a computer-assisted random number table. Baseline equivalence between groups was confirmed for both outcome measures prior to the intervention (d2 TNE: t(93) = -0.514, p = .608; Fz theta/beta: t(93) = 1.128, p = .262).
The experimental group participated in a structured, five-stage sports-based cognitive game development program, delivered twice weekly for 12 weeks (24 sessions total, 45 minutes per session). The program followed a gradual cognitive load principle across five stages: (1) adaptation and basic cognitive infrastructure, (2) attention and reaction development, (3) decision-making and strategy, (4) concentration and multitasking performance, and (5) reinforcement and transfer to sport. Each session consisted of five fixed components: greeting and orientation (3 min), attention warm-up exercises (5 min), cognitive reaction games (15 min), strategy and decision-making games (15 min), and evaluation/closing (7 min). Sessions were delivered by a single PhD-level sport sciences researcher, and fidelity was monitored using structured session control forms.
The control group continued their regular sports training without any additional intervention during the 12-week period.
Outcome measures were collected at baseline and following the 12-week period:
- Selective attention performance was assessed using the d2 Attention Test, with the Total Net Error (TNE) score as the primary behavioral outcome (TNE = TN - E2).
- Prefrontal EEG theta (4-8 Hz) to beta (13-21 Hz) power ratio was recorded from the Fz electrode (International 10-20 system, linked-earlobe reference A1-A2) using a Nexus 10 Mk II neurofeedback device and BioTrace+ software, during a 10-minute eyes-closed resting condition (first and last 30 seconds discarded; minimum 8 minutes of artifact-free data required per participant).
The d2 Attention Test and EEG recording were conducted in separate sessions on the same day, in a fixed order (d2 test first, then EEG), separated by a minimum 30-minute rest interval, to control for order and fatigue effects.
Data were analyzed using 2 (Group: Experimental, Control) x 2 (Time: Pre-test, Post-test) mixed-design ANOVA, with Bonferroni-corrected post hoc comparisons (adjusted alpha = .0125) and Welch t-tests where variance homogeneity was violated. Gender was examined as a covariate using ANCOVA, given its known association with EEG frequency characteristics; gender did not significantly affect either outcome after controlling for pre-test scores.
Note: As data collection for this study was already complete at the time of registration, this is a retrospective trial registration.
研究类型
注册 (实际的)
阶段
- 不适用
联系人和位置
学习地点
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Düzce、土耳其(türkiye)、81620
- Duzce University, Faculty of Sport Sciences
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参与标准
资格标准
适合学习的年龄
- 成人
接受健康志愿者
描述
Inclusion Criteria:
- Actively engaged in sports/regular athletic training
- No neurological or psychiatric diagnosis in the past six months
- Continuing a regular exercise program throughout the study period
- Full participation in all intervention sessions (for experimental group) or willingness to continue regular sports training (for control group)
- Aged 18-25 years
- Voluntary participation with written informed consent
Exclusion Criteria:
- Neurological or psychiatric diagnosis within the past six months
- Inability to attend the required number of sessions
- Withdrawal of informed consent
学习计划
研究是如何设计的?
设计细节
- 主要用途:基础科学
- 分配:随机化
- 介入模型:并行分配
- 屏蔽:无(打开标签)
武器和干预
参与者组/臂 |
干预/治疗 |
|---|---|
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实验性的:Experimental Group
Participants received a 12-week sports-based cognitive game development program (24 sessions, twice weekly, 45 min/session) in addition to regular sports training.
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A structured, five-stage sports-based cognitive game development program delivered twice weekly for 12 weeks (24 sessions total, 45 minutes per session), in addition to participants' regular sports training.
The program followed a gradual cognitive load principle across five stages: (1) adaptation and basic cognitive infrastructure, (2) attention and reaction development, (3) decision-making and strategy, (4) concentration and multitasking performance, and (5) reinforcement and transfer to sport.
Each session included five components: greeting and orientation (3 min), attention warm-up exercises (5 min), cognitive reaction games (15 min), strategy and decision-making games (15 min), and evaluation/closing (7 min).
Sessions were delivered by a single PhD-level sport sciences researcher.
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无干预:Control Group
Participants continued their regular sports training without any additional intervention during the 12-week period.
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研究衡量的是什么?
主要结果指标
结果测量 |
措施说明 |
大体时间 |
|---|---|---|
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d2 Attention Test Total Net Error (TNE) Score
大体时间:Baseline (pre-test) and after 12 weeks (post-test)
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Selective attention performance measured by the Total Net Error (TNE) score of the d2 Attention Test, calculated as TNE = TN (total correctly marked targets) - E2 (commission errors).
Higher scores indicate better selective attention performance.
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Baseline (pre-test) and after 12 weeks (post-test)
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Fz EEG Theta/Beta Ratio
大体时间:Baseline (pre-test) and after 12 weeks (post-test)
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Prefrontal EEG theta (4-8 Hz) to beta (13-21 Hz) power ratio, recorded from the Fz electrode using the Nexus 10 Mk II device during a 10-minute eyes-closed resting condition.
Lower ratios indicate better attention regulation and prefrontal inhibitory capacity.
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Baseline (pre-test) and after 12 weeks (post-test)
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合作者和调查者
调查人员
- 首席研究员:Yeşer Eroğlu Eskicioğlu, PhD、Düzce University
研究记录日期
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首次发布 (实际的)
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