Virtual Reality Cognitive Stimulation for Alzheimer's (CODDI)

June 11, 2026 updated by: Universidad de Burgos

Cognitive Stimulation and Memory Enhancement Through Virtual Reality in Patients With Alzheimer's Disease: A Behavioral, Biometric, and Neurocognitive Assessment

This study aims to evaluate whether immersive virtual reality (VR) can improve cognitive function and memory in patients with Alzheimer's disease. Twenty participants in Burgos, Spain, will engage in VR sessions that recreate scenes from 1960s Burgos, representing environments familiar from the participants' youth. The effects of these VR-based cognitive stimulation sessions will be assessed through pre- and post-intervention evaluations, including behavioral observations, EEG monitoring of brain activity, and standardized neurocognitive tests (Montreal Cognitive Assessment, Clock-Drawing Test, and Verbal Fluency Test).

Study Overview

Status

Completed

Intervention / Treatment

Detailed Description

Introduction: Alzheimer's disease is a neurodegenerative condition characterized by progressive cognitive decline. Virtual reality (VR) technologies offer an innovative approach to cognitive stimulation in patients with this condition. This study will evaluate the impact of VR on memory and cognition improvement in patients with Alzheimer's disease in Burgos.

Objective: Evaluate the effectiveness of cognitive and memory stimulation through virtual reality experiences in patients with Alzheimer's disease, using behavioral analysis, biometric data (EEG), and neurocognitive testing.

Methodology: A total of 20 patients diagnosed with Alzheimer's disease at a specialized center in Burgos will be selected. The patients will be exposed to virtual reality scenarios recreating the city of Burgos in the 1960s, a period corresponding to their youth. Their cognitive and emotional status will be assessed before and after the sessions using neurocognitive tests, behavioral monitoring, and biometric data recording (EEG). Analyses of variance (ANOVA), analyses of covariance (ANCOVA), and multivariate analyses of variance (MANOVA) were perfomed

Study Type

Interventional

Enrollment (Actual)

33

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • Burgos
      • Burgos, Burgos, Spain, 09001
        • University of Burgos

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Adult
  • Older Adult

Accepts Healthy Volunteers

Yes

Description

Inclusion Criteria:

  • Diagnosed with mild cognitive impairment
  • Aged 60 years or older.
  • Resident or attending care at the Alzheimer's care center in Burgos.
  • Capable of providing informed consent, either directly or through a legally authorized representative.
  • Adequate vision and hearing (corrected if necessary) to engage with the VR experience.
  • Able to tolerate wearing a VR headset for sessions of approximately 15-30 minutes.

Exclusion Criteria:

  • Diagnosis of other neurodegenerative disorders (e.g., Parkinson's disease, Huntington's disease, multiple sclerosis).
  • History of severe psychiatric disorders (e.g., schizophrenia, bipolar disorder).
  • Severe vision or hearing impairment that cannot be corrected (e.g., legal blindness).
  • History of epilepsy, seizure disorders, or other conditions that may be aggravated by VR exposure.
  • Active skin conditions or infections that prevent the use of a VR headset or EEG sensors.
  • Participation in another interventional clinical trial within the last 30 days.

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Supportive Care
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: Single

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Experimental group
The sample consisted of 33 people: 16 in the experimental group.
The intervention consists of a series of immersive virtual reality (VR) sessions designed to provide cognitive stimulation for patients diagnosed with Alzheimer's disease. Participants in the experimental group will be exposed to VR environments that recreate the city of Burgos as it appeared in the 1960s, an era corresponding to their youth. These VR experiences will include familiar scenes, landmarks, and culturally relevant settings designed to evoke personal memories and enhance cognitive engagement.
No Intervention: Control group
The sample consisted of 33 people: 17 in the control group.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Change in Cognitive Function (Montreal Cognitive Assessment - MoCA)
Time Frame: Baseline and immediately after the last virtual reality session
Change in cognitive function will be assessed using the Montreal Cognitive Assessment (MoCA). The MoCA evaluates multiple cognitive domains, including memory, attention, language, executive function, and visuospatial abilities. Total scores range from 0 to 30, with higher scores indicating better cognitive function. The change score will be calculated as the post-intervention score minus the baseline score.
Baseline and immediately after the last virtual reality session

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Change in emotional well-being assessed with the Satisfaction With Life Scale (SWLS)
Time Frame: Baseline and immediately after the last virtual reality session
Change in emotional well-being will be assessed using the Satisfaction With Life Scale (SWLS). The SWLS is a 5-item scale that assesses global life satisfaction. Total scores range from 5 to 35, with higher scores indicating greater satisfaction with life and better emotional well-being. The change score will be calculated as the post-intervention score minus the baseline score.
Baseline and immediately after the last virtual reality session
Change in Verbal Fluency (Verbal Fluency Test)
Time Frame: Baseline and post-intervention.
Change in the number of words generated in a 60-second period, assessing language and cognitive processing speed.
Baseline and post-intervention.
Change in attention and processing speed
Time Frame: Baseline and immediately after the last virtual reality session
Attention, visual scanning, and processing speed will be assessed using the Trail Making Test Part A. The outcome will be the time required to complete the task. Lower completion times indicate better performance.
Baseline and immediately after the last virtual reality session
Change in executive function and cognitive flexibility assessed with the Trail Making Test Part B (TMT-B)
Time Frame: Baseline and immediately after the last virtual reality session
Executive function and cognitive flexibility will be assessed using the Trail Making Test Part B. The outcome will be the time required to complete the task. Lower completion times indicate better performance.
Baseline and immediately after the last virtual reality session
Change in positive affect assessed with the Positive and Negative Affect Schedule Short Form (PANAS-S)
Time Frame: Baseline and immediately after the last virtual reality session.
Positive affect will be assessed using the positive affect subscale of the Positive and Negative Affect Schedule Short Form (PANAS-S). Higher scores indicate greater positive affect.
Baseline and immediately after the last virtual reality session.
Change in negative affect assessed with the Positive and Negative Affect Schedule Short Form (PANAS-S)
Time Frame: Baseline and immediately after the last virtual reality session
Negative affect will be assessed using the negative affect subscale of the Positive and Negative Affect Schedule Short Form (PANAS-S). Higher scores indicate greater negative affect.
Baseline and immediately after the last virtual reality session
Immediate emotional response assessed with an Emotional Visual Analog Scale
Time Frame: Baseline and immediately after the last virtual reality session
Immediate emotional response will be assessed after each intervention session using an Emotional Visual Analog Scale ranging from 0 to 10, where higher scores indicate a more positive emotional state.
Baseline and immediately after the last virtual reality session

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Publications and helpful links

The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

January 8, 2025

Primary Completion (Actual)

March 20, 2025

Study Completion (Actual)

March 20, 2025

Study Registration Dates

First Submitted

May 29, 2026

First Submitted That Met QC Criteria

June 11, 2026

First Posted (Actual)

June 12, 2026

Study Record Updates

Last Update Posted (Actual)

June 12, 2026

Last Update Submitted That Met QC Criteria

June 11, 2026

Last Verified

May 1, 2026

More Information

Terms related to this study

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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