Virtual Reality-Based Posture Correction Program on Low Back Pain (VR-LBP)
Effect of Virtual Reality-Based Posture Correction Program on Low Back Pain and Dynamic Balance in Desk Workers
調査の概要
詳細な説明
Low back pain (LBP) is one of the most common musculoskeletal disorders among desk workers and is strongly associated with prolonged sitting, poor posture, and reduced physical activity. Extended periods of desk work contribute to biomechanical and neuromuscular changes, including decreased lumbar lordosis, reduced spinal mobility, muscle tightness, impaired trunk muscle activation, and altered postural control. These changes may lead to chronic nonspecific low back pain, functional limitations, and deficits in dynamic balance.
Postural deviations such as forward head posture, rounded shoulders, thoracic kyphosis, and pelvic misalignment are frequently observed in sedentary workers. These alterations affect spinal alignment and may impair proprioceptive input, resulting in decreased balance performance and inefficient neuromuscular control. Impaired balance and reduced sensorimotor awareness have been reported in individuals with chronic low back pain, increasing the risk of functional disability and musculoskeletal dysfunction.
Virtual reality (VR)-based rehabilitation has emerged as an innovative approach for improving postural control and reducing pain. VR systems provide real-time visual feedback and interactive task-oriented exercises that promote active participation and enhance sensorimotor retraining. Through immersive environments, VR interventions may improve trunk muscle activation, proprioceptive awareness, motor coordination, and postural stability while increasing motivation and adherence to exercise programs.
Dynamic posture correction exercises performed within a VR environment may provide additional benefits by integrating physical, cognitive, and sensory stimulation. Previous studies have demonstrated that VR-based interventions can reduce pain intensity, improve functional performance, enhance balance control, and decrease fear-avoidance behaviors associated with chronic pain conditions.
Therefore, this study aims to investigate the effect of a virtual reality-based posture correction program on low back pain intensity and dynamic balance in desk workers. The findings may provide evidence regarding the effectiveness of VR-based posture correction as a rehabilitation strategy for addressing musculoskeletal and balance impairments associated with prolonged sedentary work.
研究の種類
入学 (実際)
段階
- 適用できない
連絡先と場所
研究場所
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Kafr ash Shaykh、エジプト
- Faculty of Kafr El Sheikh Unversity
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参加基準
適格基準
就学可能な年齢
- 子
健康ボランティアの受け入れ
説明
Inclusion Criteria
- Age between 25-60 years
- Desk workers (≥ 5 hours daily seated work)
- Chronic nonspecific low back pain lasting > 3 months
- Pain intensity between 2-6 on the Numeric Pain Rating Scale (NPRS)
- No morbid obesity
- No physical therapy within the last 3 months
- Ability to understand and follow instructions
- No visual or hearing impairments affecting VR use
- Signed informed consent form
Exclusion Criteria
- History of spinal surgery or spinal trauma
- Neurological, neuromuscular, or vestibular disorders
- Diabetes mellitus (Type I or II)
- Cardiovascular or respiratory disorders
- Thyroid dysfunction
- Pregnancy
- Medications affecting balance or alertness
- Current smokers
- Uncorrected visual impairments
- Psychiatric disorders
- History of frequent vertigo or cybersickness
- Flat foot or foot deformities affecting balance
- Polyneuropathy
- Any condition affecting balance control
- Participation in other exercise or rehabilitation programs
- Inability or unwillingness to adhere to the study protocol
研究計画
研究はどのように設計されていますか?
デザインの詳細
- 主な目的:処理
- 割り当て:ランダム化
- 介入モデル:並列代入
- マスキング:独身
武器と介入
参加者グループ / アーム |
介入・治療 |
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実験的:VR based posture correction
Participants in this group will receive a virtual reality-based posture correction program in addition to conventional physiotherapy exercises for low back pain management and balance improvement.
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Participants in the intervention group will receive a virtual reality (VR)-based training program in addition to conventional physiotherapy. The intervention will consist of 12 treatment sessions, administered 3 times per week for 4 consecutive weeks. Each session will last approximately 30-35 minutes. The VR training will be delivered using commercially available exergaming and VR-based fitness applications, including Fit Beat Combat, Holo-point , and the EIR Training Fitness Program. These applications are designed to provide interactive, task-oriented exercises that challenge balance, coordination, postural control, and lower limb motor performance through engaging gameplay environments. Participants will be supervised during all sessions to ensure safety and proper performance of movements, and exercise intensity will be adjusted according to the participant's tolerance and performance. |
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アクティブコンパレータ:pamphlet based ergonomics
Participants in this group will receive conventional physiotherapy exercises and posture correction training without virtual reality intervention.
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Participants in the control group will receive a standardized educational pamphlet focusing on posture correction, ergonomic principles, and recommendations for maintaining proper body mechanics during daily activities and desk work. The pamphlet includes illustrated instructions and general advice aimed at reducing musculoskeletal strain. In addition, participants will attend a brief weekly educational and follow-up session conducted at their workplace, where key posture and ergonomic principles are reinforced and any questions are addressed. Furthermore, participants will be added to a daily reminder group (e.g., messaging group) to receive regular prompts and reminders to adhere to the recommended posture guidelines and exercises outlined in the pamphlet throughout the 4-week intervention period. |
この研究は何を測定していますか?
主要な結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
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pain intensity
時間枠:baseline and 4 weeks
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Pain intensity will be measured using the Visual Analog Scale (VAS), a 10-cm horizontal line anchored by "no pain" (0) and "worst imaginable pain" (10).
Participants will indicate their perceived level of low back pain.
Higher scores indicate greater pain intensity.
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baseline and 4 weeks
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functional disability
時間枠:baseline and 4 weeks
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Functional disability will be assessed using the Oswestry Disability Index (ODI), a self-reported questionnaire consisting of 10 items evaluating limitations in daily activities.
Total scores range from 0 to 100%, with higher scores indicating greater disability.
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baseline and 4 weeks
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二次結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
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dynamic balance
時間枠:baseline and 4 weeks
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Dynamic balance will be assessed using the Biodex Balance System.
Balance performance will be quantified using the Overall Stability Index (OSI), Anterior-Posterior Stability Index (APSI), and Medial-Lateral Stability Index (MLSI).
Lower scores indicate better postural stability and neuromuscular control.
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baseline and 4 weeks
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協力者と研究者
スポンサー
出版物と役立つリンク
一般刊行物
- Hilmi AH, Hamid ARA and Ibrahim WARAW. Current trends and risk factors in low back pain: An ergonomic perspective on prevention and management. Malaysian Journal of Ergonomics (MJEr). 2024;6:105-18.
- Sotiropoulos S, Papandreou M, Mavrogenis A, Tsaroucha A, Georgoudis G. The Effects of Qigong and Tai Chi Exercises on Chronic Low Back Pain in Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Cureus. 2025 May 18;17(5):e84342. doi: 10.7759/cureus.84342. eCollection 2025 May.
研究記録日
主要日程の研究
研究開始 (実際)
一次修了 (実際)
研究の完了 (実際)
試験登録日
最初に提出
QC基準を満たした最初の提出物
最初の投稿 (実際)
学習記録の更新
投稿された最後の更新 (実際)
QC基準を満たした最後の更新が送信されました
最終確認日
詳しくは
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