- ICH GCP
- 미국 임상 시험 레지스트리
- 임상시험 NCT07626762
Virtual Reality-Based Posture Correction Program on Low Back Pain (VR-LBP)
Effect of Virtual Reality-Based Posture Correction Program on Low Back Pain and Dynamic Balance in Desk Workers
연구 개요
상세 설명
Low back pain (LBP) is one of the most common musculoskeletal disorders among desk workers and is strongly associated with prolonged sitting, poor posture, and reduced physical activity. Extended periods of desk work contribute to biomechanical and neuromuscular changes, including decreased lumbar lordosis, reduced spinal mobility, muscle tightness, impaired trunk muscle activation, and altered postural control. These changes may lead to chronic nonspecific low back pain, functional limitations, and deficits in dynamic balance.
Postural deviations such as forward head posture, rounded shoulders, thoracic kyphosis, and pelvic misalignment are frequently observed in sedentary workers. These alterations affect spinal alignment and may impair proprioceptive input, resulting in decreased balance performance and inefficient neuromuscular control. Impaired balance and reduced sensorimotor awareness have been reported in individuals with chronic low back pain, increasing the risk of functional disability and musculoskeletal dysfunction.
Virtual reality (VR)-based rehabilitation has emerged as an innovative approach for improving postural control and reducing pain. VR systems provide real-time visual feedback and interactive task-oriented exercises that promote active participation and enhance sensorimotor retraining. Through immersive environments, VR interventions may improve trunk muscle activation, proprioceptive awareness, motor coordination, and postural stability while increasing motivation and adherence to exercise programs.
Dynamic posture correction exercises performed within a VR environment may provide additional benefits by integrating physical, cognitive, and sensory stimulation. Previous studies have demonstrated that VR-based interventions can reduce pain intensity, improve functional performance, enhance balance control, and decrease fear-avoidance behaviors associated with chronic pain conditions.
Therefore, this study aims to investigate the effect of a virtual reality-based posture correction program on low back pain intensity and dynamic balance in desk workers. The findings may provide evidence regarding the effectiveness of VR-based posture correction as a rehabilitation strategy for addressing musculoskeletal and balance impairments associated with prolonged sedentary work.
연구 유형
등록 (실제)
단계
- 해당 없음
연락처 및 위치
연구 장소
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Kafr ash Shaykh, 이집트
- Faculty of Kafr El Sheikh Unversity
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참여기준
자격 기준
공부할 수 있는 나이
- 어린이
건강한 자원 봉사자를 받아들입니다
설명
Inclusion Criteria
- Age between 25-60 years
- Desk workers (≥ 5 hours daily seated work)
- Chronic nonspecific low back pain lasting > 3 months
- Pain intensity between 2-6 on the Numeric Pain Rating Scale (NPRS)
- No morbid obesity
- No physical therapy within the last 3 months
- Ability to understand and follow instructions
- No visual or hearing impairments affecting VR use
- Signed informed consent form
Exclusion Criteria
- History of spinal surgery or spinal trauma
- Neurological, neuromuscular, or vestibular disorders
- Diabetes mellitus (Type I or II)
- Cardiovascular or respiratory disorders
- Thyroid dysfunction
- Pregnancy
- Medications affecting balance or alertness
- Current smokers
- Uncorrected visual impairments
- Psychiatric disorders
- History of frequent vertigo or cybersickness
- Flat foot or foot deformities affecting balance
- Polyneuropathy
- Any condition affecting balance control
- Participation in other exercise or rehabilitation programs
- Inability or unwillingness to adhere to the study protocol
공부 계획
연구는 어떻게 설계됩니까?
디자인 세부사항
- 주 목적: 치료
- 할당: 무작위
- 중재 모델: 병렬 할당
- 마스킹: 하나의
무기와 개입
참가자 그룹 / 팔 |
개입 / 치료 |
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실험적: VR based posture correction
Participants in this group will receive a virtual reality-based posture correction program in addition to conventional physiotherapy exercises for low back pain management and balance improvement.
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Participants in the intervention group will receive a virtual reality (VR)-based training program in addition to conventional physiotherapy. The intervention will consist of 12 treatment sessions, administered 3 times per week for 4 consecutive weeks. Each session will last approximately 30-35 minutes. The VR training will be delivered using commercially available exergaming and VR-based fitness applications, including Fit Beat Combat, Holo-point , and the EIR Training Fitness Program. These applications are designed to provide interactive, task-oriented exercises that challenge balance, coordination, postural control, and lower limb motor performance through engaging gameplay environments. Participants will be supervised during all sessions to ensure safety and proper performance of movements, and exercise intensity will be adjusted according to the participant's tolerance and performance. |
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활성 비교기: pamphlet based ergonomics
Participants in this group will receive conventional physiotherapy exercises and posture correction training without virtual reality intervention.
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Participants in the control group will receive a standardized educational pamphlet focusing on posture correction, ergonomic principles, and recommendations for maintaining proper body mechanics during daily activities and desk work. The pamphlet includes illustrated instructions and general advice aimed at reducing musculoskeletal strain. In addition, participants will attend a brief weekly educational and follow-up session conducted at their workplace, where key posture and ergonomic principles are reinforced and any questions are addressed. Furthermore, participants will be added to a daily reminder group (e.g., messaging group) to receive regular prompts and reminders to adhere to the recommended posture guidelines and exercises outlined in the pamphlet throughout the 4-week intervention period. |
연구는 무엇을 측정합니까?
주요 결과 측정
결과 측정 |
측정값 설명 |
기간 |
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pain intensity
기간: baseline and 4 weeks
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Pain intensity will be measured using the Visual Analog Scale (VAS), a 10-cm horizontal line anchored by "no pain" (0) and "worst imaginable pain" (10).
Participants will indicate their perceived level of low back pain.
Higher scores indicate greater pain intensity.
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baseline and 4 weeks
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functional disability
기간: baseline and 4 weeks
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Functional disability will be assessed using the Oswestry Disability Index (ODI), a self-reported questionnaire consisting of 10 items evaluating limitations in daily activities.
Total scores range from 0 to 100%, with higher scores indicating greater disability.
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baseline and 4 weeks
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2차 결과 측정
결과 측정 |
측정값 설명 |
기간 |
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dynamic balance
기간: baseline and 4 weeks
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Dynamic balance will be assessed using the Biodex Balance System.
Balance performance will be quantified using the Overall Stability Index (OSI), Anterior-Posterior Stability Index (APSI), and Medial-Lateral Stability Index (MLSI).
Lower scores indicate better postural stability and neuromuscular control.
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baseline and 4 weeks
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공동 작업자 및 조사자
간행물 및 유용한 링크
일반 간행물
- Hilmi AH, Hamid ARA and Ibrahim WARAW. Current trends and risk factors in low back pain: An ergonomic perspective on prevention and management. Malaysian Journal of Ergonomics (MJEr). 2024;6:105-18.
- Sotiropoulos S, Papandreou M, Mavrogenis A, Tsaroucha A, Georgoudis G. The Effects of Qigong and Tai Chi Exercises on Chronic Low Back Pain in Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Cureus. 2025 May 18;17(5):e84342. doi: 10.7759/cureus.84342. eCollection 2025 May.
연구 기록 날짜
연구 주요 날짜
연구 시작 (실제)
기본 완료 (실제)
연구 완료 (실제)
연구 등록 날짜
최초 제출
QC 기준을 충족하는 최초 제출
처음 게시됨 (실제)
연구 기록 업데이트
마지막 업데이트 게시됨 (실제)
QC 기준을 충족하는 마지막 업데이트 제출
마지막으로 확인됨
추가 정보
이 정보는 변경 없이 clinicaltrials.gov 웹사이트에서 직접 가져온 것입니다. 귀하의 연구 세부 정보를 변경, 제거 또는 업데이트하도록 요청하는 경우 register@clinicaltrials.gov. 문의하십시오. 변경 사항이 clinicaltrials.gov에 구현되는 즉시 저희 웹사이트에도 자동으로 업데이트됩니다. .