- ICH GCP
- 미국 임상 시험 레지스트리
- 임상시험 NCT07579000
SPARK Exercise Program and Game-based Training in Children With Autism Spectrum Disorder
Comparative Effects of Structured Sport, Play and Active Recreation for Kid Exercise Program and Game-based Training on Motor Proficiency and Social Interaction in Children With Autism Spectrum Disorder
연구 개요
상태
정황
상세 설명
Children with Autism Spectrum Disorder (ASD) often faces difficulties to perform motor skills and in social interactions which can affect their daily functioning and quality of life.
Motor difficulties such as poor coordination, balance deficits, delayed gross and fine motor skills mostly coexists with social communication impairments which can create a barrier to participate in physical activities and interaction with friends and family. Previous researches shows that structured physical activities can help to cop up with these difficulties. The aim of this experimental study to compare the effects of (SPARK) which is evidence-based exercise program to enhance the motor skills through skill-based activities while also focusing on social engagement through group play and Game-based training through circuit training such as adding different obstacle stations. This study want to find out which approach helps more to improve the motor skills and social interaction. Both approaches have significant individual benefits but their comparative effects remain unexplored. The aim of this study to fulfil this gap.The methodology for this project will be randomized control trail RCT. The data will be collected from the Child rehabilitation center. The study will be completed in 10 months after the approval of synopsis. 22 autistic children age 5-12 years will be randomly assigned into SPARK program (n-=11) or Game-based training (n=11). All the referred participants will be assessed for the eligibility criteria. Guardians of these participants wo are eligible will be asked to sign the consent form before entering them to the study. Each training will be conducted for 12 weeks with sessions conducted 3 times per week for 30 minutes. Motor Proficiency will be measured by Bruininks-Oseretsky (BOT-2). Social Interaction will be measured by Autism Social Skills Profile (ASSP).. This synopsis will be represented to research ethical committee of Riphah International university, Lahore for ethical approval to conduct this study. Data will be collected through SPSS version 23
연구 유형
등록 (추정된)
단계
- 해당 없음
연락처 및 위치
연구 연락처
- 이름: IMRAN AMJAD, PhD
- 전화번호: 9233224390125
- 이메일: IMRAN.AMJAD@RIPHAH.EDU.PK
연구 연락처 백업
- 이름: Muhammad Asif Javed, PhD*
- 전화번호: 923224209422
- 이메일: a.javed@riphah.edu.pk
연구 장소
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Punjab Province
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Lahore, Punjab Province, 파키스탄, 54000
- 모병
- IHC Hospital
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연락하다:
- Muhammad Asif Javed, PhD*
- 전화번호: 923224209422
- 이메일: a.javed@riphah.edu.pk
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연락하다:
- IMRAN AHJAD, PHD
- 전화번호: 9233224390125
- 이메일: imran.amjad@riphah.edu.pk
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참여기준
자격 기준
공부할 수 있는 나이
- 어린이
건강한 자원 봉사자를 받아들입니다
설명
Inclusion Criteria:
- ASD is diagnosed by Psychologist.
- Age 5-12 years with ASD .
- Participants having IQ greater than 70 by using Wechsler intelligence scale for children (WISC-4)
Exclusion Criteria:
- Visual or auditory impairment or any orthopedic condition.
- Participants currently enrolled in intensive Physiotherapy (to avoid confounding effects).
- Recent traumatic injury and surgery (≤6 months).
- There was previous involvement with the SPARK program among the participants.
공부 계획
연구는 어떻게 설계됩니까?
디자인 세부사항
- 주 목적: 치료
- 할당: 무작위
- 중재 모델: 병렬 할당
- 마스킹: 하나의
무기와 개입
참가자 그룹 / 팔 |
개입 / 치료 |
|---|---|
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실험적: Group A: Structured Sports, Play, and Active Recreation for Kids Exercise program (SPARK)
The SPARK intervention includes 36 sessions (3x/week, 40 min/session).
Each session has: 10-min warm-up (scramble activity: prone lying → quadruped → quick stand with bent knees → jumping), 20-min main treatment (heavy fitness: aerobic dance, running, jump ropes for endurance & strength; skill fitness: basketball, football, kickball), and 10-min cool-down (deep breathing)
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The SPARK intervention consists of 36 sessions, delivered 3 times per week for 40 minutes per session.
Each session is divided into three parts: a 10-minute warm-up, a 20-minute main treatment, and a 10-minute cool-down.
During the warm-up, a scramble interactive activity is performed in four positions: (1) prone lying on a soft surface, (2) quadruped (knees and hands on the floor), (3) quick standing with bent knees, and (4) jumping.
The main treatment follows standard SPARK protocols, including heavy fitness activities (e.g., aerobic dance, running games, jump ropes) to develop endurance, abdomen, and upper body strength, followed by skill fitness activities (e.g., basketball, football, kickball) to improve fitness.
The session ends with a 10-minute cool-down including deep breathing exercises.
다른 이름들:
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실험적: Group B: Game-Based Training.
Game-based training: 32 sessions (2x/week, 33 min/session).
Each session has three 11-minute segments: warm-up (walking on toes/heels, jogging, running between cones), agility (running over 4 hurdles plus cones, rings, ladder), and agility with skill (catching football, zig-zag through rings, throwing at target, stacking cups).
Three circuits per session in small groups
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The game-based training intervention consists of 32 sessions over 16 weeks, with 2 sessions per week, each lasting 33 minutes.
Each session is divided into three 11-minute segments: warm-up, agility exercises, and agility with a skill.
The warm-up includes moderate-to-vigorous activities such as walking on toes and heels, jogging, and running fast between two cones placed 10 yards apart.
The agility segment involves running over sequentially added hurdles (up to four), cones, rings, and a ladder.
The final segment combines agility with fine and gross motor skills, including picking up bean bags, throwing a football, stacking cups, walking over hurdles, catching a football, zig-zag running through rings, and throwing a ball at a target.
Participants complete three circuits per session while working in small groups to encourage social interaction
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연구는 무엇을 측정합니까?
주요 결과 측정
결과 측정 |
측정값 설명 |
기간 |
|---|---|---|
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Bruininks-Oseretsky Test of Motor Proficiency (BOT-2)
기간: 1 months
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Children with Autism Spectrum Disorder (ASD) often faces difficulties to perform motor skills.
The Bruininks-Oseretsky Test of Motor Proficiency (BOT-2) is the most widely used assessment tool design to evaluate fine and gross motor skills in children and adolescent age 4 to 21.
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1 months
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Autism social skills profile ASSP
기간: 1 months
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Autism is also characterized by significant impairment in social interactions.Social skills play a vital role in overall child wellbeing and successful integration in society.
These skills include effective communication, cooperation and emotional understanding which helps to develop the meaning full relationships.The autism Social Skills Profile (ASSP) was developed to measure the specific social skills and can be used for planning the intervention that focus on social skills enhancement deficit in children and adolescent of age 6-17 years old
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1 months
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공동 작업자 및 조사자
수사관
- 수석 연구원: Maham Bashir, MS PT, Riphah International University
연구 기록 날짜
연구 주요 날짜
연구 시작 (실제)
기본 완료 (추정된)
연구 완료 (추정된)
연구 등록 날짜
최초 제출
QC 기준을 충족하는 최초 제출
처음 게시됨 (실제)
연구 기록 업데이트
마지막 업데이트 게시됨 (실제)
QC 기준을 충족하는 마지막 업데이트 제출
마지막으로 확인됨
추가 정보
이 연구와 관련된 용어
추가 관련 MeSH 약관
기타 연구 ID 번호
- REC/RCR&AHS/MAHAMBASHIR
개별 참가자 데이터(IPD) 계획
개별 참가자 데이터(IPD)를 공유할 계획입니까?
약물 및 장치 정보, 연구 문서
미국 FDA 규제 의약품 연구
미국 FDA 규제 기기 제품 연구
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