The Impact of Multi-Touch Functional Digital Game on Intelligence and Vitality for the Community-dwelling Elderly
2022年9月20日 更新者:Samsung Medical Center
This single-blinded, randomized, controlled trial includes 32 elderly.
The participants were randomized to intervention(Happy Table) and control(cognitive stimulation activity) groups.
Each group is divided in 16 participants.
In one session, participants in the Happy Table group completed 40 minutes of intervention using Happy Table serious game, whereas those in the Control group completed 40 minutes of cognitive stimulation game.
研究概览
详细说明
At the first visit, the subjects are fully informed of the study if appropriate after determining whether they meet the selection criteria.
This single-blinded, randomized, controlled trial includes 32 elderly.
The participants were randomized to intervention(Happy Table) and control(cognitive stimulation activity) groups.
Each group is divided in 16 participants.
In one session, participants in the Happy Table group completed 40 minutes of intervention using Happy Table serious game, whereas those in the Control group completed 40 minutes of cognitive stimulation game.
研究类型
介入性
注册 (实际的)
32
阶段
- 不适用
联系人和位置
本节提供了进行研究的人员的详细联系信息,以及有关进行该研究的地点的信息。
学习地点
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Seoul、大韩民国、06351
- Samsung Medical Center
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参与标准
研究人员寻找符合特定描述的人,称为资格标准。这些标准的一些例子是一个人的一般健康状况或先前的治疗。
资格标准
适合学习的年龄
65年 至 84年 (年长者)
接受健康志愿者
是的
有资格学习的性别
全部
描述
Inclusion Criteria:
- community-dwelling senior citizens aged 65 to 84
- Those without a history of central nervous system(CNS) disease
Exclusion Criteria:
- When it is difficult to understand the task performance due to severe cognitive decline(Korean Simple Mental State Test, K-MMSE 10 points or less).
- When it is difficult to use this game device due to problems such as decreased vision or fracture of the upper limb
- In case of accompanying serious mental illness
学习计划
本节提供研究计划的详细信息,包括研究的设计方式和研究的衡量标准。
研究是如何设计的?
设计细节
- 主要用途:预防
- 分配:随机化
- 介入模型:并行分配
- 屏蔽:单身的
武器和干预
参与者组/臂 |
干预/治疗 |
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实验性的:Functional digital game training group
These functional digital game programs have been developed to improve the intelligence and vitality in the community-dwelling elderly.
The program includes sub-categories such as attention, working memory, memory and executive functions with various levels of difficulty.
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Functional digital game training group is divided in 16 participants.
In one session, participants in the functional digital game training group completed 40 minutes of intervention using various functional digital game such as working memory, memory, and attention.
(Total 10 session)
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实验性的:Individual cognitive training
Individual cognitive training has been used to improve the intelligence and cognitive function in community-dwelling elderly.
The program includes sub-categories such as attention, working memory, memory and executive functions with various levels of difficulty.
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Functional digital game training group is divided in 16 participants.
In one session, participants in the individual cognitive training group completed 40 minutes of intervention using various cognitive training such as working memory, memory, and attention.
(Total 10 session)
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研究衡量的是什么?
主要结果指标
结果测量 |
措施说明 |
大体时间 |
|---|---|---|
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Change from baseline performance on Stroop test (Neuropsychological test) after the intervention (Day 13).
大体时间:Baseline, After the intervention (Day 13)
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It measures a participant's processing speed, selective attention and inhibitory control.
The participant will be asked to read 'word' of the colored words or 'name of the color' of the colored words in separate trials.
The main scores produced in this test are completion time and errors.
The contrast score of the two trial's completion time means interference.
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Baseline, After the intervention (Day 13)
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次要结果测量
结果测量 |
措施说明 |
大体时间 |
|---|---|---|
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Change from baseline performance on Fluency Test (Neuropsychological test) after the intervention (Day 13).
大体时间:Baseline, After the intervention (Day 13)
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This is a generative naming test.
That measure how many words you can spontaneously speak within a limited time of words that fall into a specific category (e.g.
animals, store goods, vegetables) or words starting with a letter (e.g.
F • A • S or C·F·L).
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Baseline, After the intervention (Day 13)
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Change from baseline performance on Trail Making Test (Neuropsychological test) after the intervention (Day 13).
大体时间:Baseline, After the intervention (Day 13)
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It consists of type A and type B trials.
The participant should connect the numbers (1~25) as quickly as possible in Type A trial, and connect the numbers (1~13) and alphabets (A~L) alternatively as quickly as possible in type B trial.
The main scores produced in this test are completion time and errors.
Higher score means worse performance.
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Baseline, After the intervention (Day 13)
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Change from baseline performance on Digit Span Test (Neuropsychological test) after the intervention (Day 13).
大体时间:Baseline, After the intervention (Day 13)
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It measures auditory attention span and includes forward and backward trials.
The participant listens to a series of numbers and calls the sequence correctly.
The sequence increases in each trial.
The final score is the longest number of sequential digits that the participant can remember correctly.
The scores range from 3 to 8. The higher the score, the better the performance.
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Baseline, After the intervention (Day 13)
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Change from baseline performance on Auditory Verbal Learning test (Neuropsychological test) after the intervention (Day 13).
大体时间:Baseline, After the intervention (Day 13)
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It measures participant's verbal memory.
The participant will hear 15 words and recall them immediately and after 20 minutes again.
The main scores produced in this test are the numbers of recalled words of the immediate and delayed trials.
Immediate memory score is the sum of 5 trial's correct response and score ranges between 0 and 60.
Delayed memory score is the correct response of the delayed trial and the score range is 0 to 15.
Higher score means better performance.
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Baseline, After the intervention (Day 13)
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Change from baseline activity on functional Near-Infrared Spectroscopy (fNIRS) during the intervention(Day 1 and 12)and after intervention completion(Day 12)
大体时间:Baseline, during the intervention(Day 1 and 12), Through intervention completion(Day 12)
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It measures brain activity during cognitive tasks to see if cognitive training affects brain function.
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Baseline, during the intervention(Day 1 and 12), Through intervention completion(Day 12)
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Change from baseline activity on Contrasting Program/Go-No-Go test after the intervention (Day 13).
大体时间:Baseline, Day 13(After the intervention)
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The Contrasting Program and go-no go test requires a subject to emit a simple motor response to one cue while inhibiting the response in the presence of another cue.
This test has been effective in demonstrating impulsivity (elevated commission error rate) in elderly with attention deficit.
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Baseline, Day 13(After the intervention)
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Change from baseline activity on Geriatric Depression Scale (GDS) after the intervention (Day 13).
大体时间:Baseline, After the intervention (Day 13)
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GDS is a 15-item self-report assessment used to identify depression in the elderly.
A score of 0 to 5 is normal.
A score greater than 5 suggests depression
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Baseline, After the intervention (Day 13)
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Change from baseline activity on health-related quality of life instrument with 20 items (HINT-20) after the intervention (Day 13).
大体时间:Baseline, After the intervention (Day 13)
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The total score of the HINT-20 is converted to a 0-100 scale, with higher scores indicating better health-related quality of life.
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Baseline, After the intervention (Day 13)
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Change from baseline activity on General Self-Efficacy Scale (GSE) after the intervention (Day 13).
大体时间:Baseline, After the intervention (Day 13)
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General self-efficacy (GSE), individuals'belief in their ability to perform well in a variety of situations.
General self-efficacy (GSE) is the belief in one's competence to attempt difficult or novel tasks, and to cope with adversity arising from specific demanding situations.
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Baseline, After the intervention (Day 13)
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Change from baseline activity on International Physical Activity Questionnaire after the intervention (Day 13).
大体时间:Baseline, After the intervention (Day 13)
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Physical Activity Questionnaire collects information on physical activity participation in three settings (or domains) as well as sedentary behaviour, comprising 16 questions.
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Baseline, After the intervention (Day 13)
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User Satisfaction Questionnaire after intervention.
大体时间:After the intervention (Day 13)
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We evaluate the satisfaction questionnaire for each training.
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After the intervention (Day 13)
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Change from baseline activity on smart band activity through intervention completion(Day 12).
大体时间:Baseline, through intervention completion(Day 12)
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Each participant was given an smart band(number of steps count) and instructed to wear it on the wrist during waking hours until completion of the training program.
This included both intervening training days (totaling 10).
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Baseline, through intervention completion(Day 12)
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合作者和调查者
在这里您可以找到参与这项研究的人员和组织。
研究记录日期
这些日期跟踪向 ClinicalTrials.gov 提交研究记录和摘要结果的进度。研究记录和报告的结果由国家医学图书馆 (NLM) 审查,以确保它们在发布到公共网站之前符合特定的质量控制标准。
研究主要日期
学习开始 (实际的)
2021年9月16日
初级完成 (实际的)
2022年2月21日
研究完成 (实际的)
2022年8月4日
研究注册日期
首次提交
2021年4月5日
首先提交符合 QC 标准的
2021年5月4日
首次发布 (实际的)
2021年5月5日
研究记录更新
最后更新发布 (实际的)
2022年9月22日
上次提交的符合 QC 标准的更新
2022年9月20日
最后验证
2021年4月1日
更多信息
与本研究相关的术语
其他研究编号
- 2021-03-011
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不
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