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Effect of Dual Task Virtual Reality Training on Hand Function , Attention and Activity of Daily Life in Children With Hemiplegia (DT)

10. Juli 2026 aktualisiert von: Yosra Magdy Mohamed Soliman, Cairo University

Effect of Dual-task Virtual Reality Training on Hand Function, Attention and Activity of Daily Life in Children With Hemiplegia

this study will be conducted to evaluate the effect of dual task virtual reality training on hand function (bilateral hand use and upper limb coordination), attention (divided and sustained) and activity of daily life in children with hemiplegic cerebral palsy.

Studienübersicht

Status

Noch keine Rekrutierung

Bedingungen

Detaillierte Beschreibung

Children with hemiplegia represent about 25% of all CP children. One of the most debilitating symptoms of hemiplegia, which may occur in more than 80 of children suffering from CP, is dysfunction of the upper limbs, especially the arms and hands.

Hand function is significantly compromised in children with hemiplegic CP. As a result, children with hemiplegic CP typically find it difficult to use the affected upper extremity.These children learn how to do tasks using their non-involved upper extremity (developmental disuse).Hemiplegic children have difficulty in using both hands together.This deficit limits their participation and require assistance in activities of daily living such as dressing, eating, and playing.The ability of hemiplegic children to reach, hold, and manipulate objects with their hands is one of their biggest challenges.Children with hemiplegia often show slower reaction times, reduced concentration, and difficulty maintaining focus during motor tasks. These attentional challenges limit the ability to coordinate movements, particularly during bimanual or dual-task activities.

Virtual Reality (VR) is an effective and engaging tool in the rehabilitation of children with CP. It offers interactive, multisensory environments that enhance motor learning and neuroplasticity through repetitive, task-specific practice. VR improves upper limb function, coordination, attention, and motivation while promoting bimanual training and daily functional skills more effectively than traditional therapy.Although VR based training has gained increasing interest in recent years, little studies have been conducted to evaluate it's dual task application .So the purpose of the current study is to evaluate the effect of dual task VR training on hand function , attention and activity of daily life in children with hemiplegic CP.

Studientyp

Interventionell

Einschreibung (Geschätzt)

40

Phase

  • Unzutreffend

Kontakte und Standorte

Dieser Abschnitt enthält die Kontaktdaten derjenigen, die die Studie durchführen, und Informationen darüber, wo diese Studie durchgeführt wird.

Studienkontakt

Teilnahmekriterien

Forscher suchen nach Personen, die einer bestimmten Beschreibung entsprechen, die als Auswahlkriterien bezeichnet werden. Einige Beispiele für diese Kriterien sind der allgemeine Gesundheitszustand einer Person oder frühere Behandlungen.

Zulassungskriterien

Studienberechtigtes Alter

  • Kind

Akzeptiert gesunde Freiwillige

Nein

Beschreibung

Inclusion Criteria:

  • Their age will be ranged from 7-12 years.
  • Their degree of spasticity will be ranged from 1 to 1according to the Modified Ashworth Scale
  • They will be on level 1 or II on Gross Motor Function Classification System (GMFCS)
  • Their manual ability to handle objects in daily activities will be at level II according to Manual Ability Classification System (MACS)
  • Children can understand and follow instructions.

Exclusion Criteria:

  • The participants will be excluded if they have one of the following criteria:
  • Severe sensory ,visual, auditory and cognitive impairments.
  • Structural or fixed soft tissue deformities of the upper extremities.
  • Botulinum toxin injections within the last six months.
  • Unstable seizures.

Studienplan

Dieser Abschnitt enthält Einzelheiten zum Studienplan, einschließlich des Studiendesigns und der Messung der Studieninhalte.

Wie ist die Studie aufgebaut?

Designdetails

  • Hauptzweck: Behandlung
  • Zuteilung: Zufällig
  • Interventionsmodell: Parallele Zuordnung
  • Maskierung: Single

Waffen und Interventionen

Teilnehmergruppe / Arm
Intervention / Behandlung
Experimental: Dual Task Virtual Reality Training
twenty hemiplegic child will receive Dual Task Virtual Reality Training plus traditional physical therapy three time per week for 3 months

Children in this group will receive 45_60 minutes of dual task VR training. each session will consist of:

Games will be in the form of a series of kinect adventure game,big league game, forza horizon, sports island freedom and Kinect sports game designed for Xbox 360 Kinect console which targeting bilateral hand use and attention.

The games will be projected onto a 24-Inch screen monitor. Each session consisted of playing 1-2 trials in a row of each of 5 game.Time of each game will be 5-10 minutes. plus tradional therapy

Children in this group will receive designed occupational therapy training for 45-60 minutes. each session will consist of:Ball activities: catching and throwing ball (large balls for 2 hand use) while following rules as pick only red balls,Transfer cubes from one hand to the other hand and counting out load while transferring, Clapping with both hands while increaseing speed, Opening and closing a jar while focusing on steps,Towering cubes while focusing to put large then small cubes, Turning cards and react only when target card appears,Transfer cubes from one colored container to another,Pick objects from a toy bag and to range them according to their colors, shapes (triangles, rectangle, circular), and size (small, medium, big) and naming each object with their color and shape.
Aktiver Komparator: traditional physical therapy
twenty hemiplegic child will receive traditional physical therapy three time per week for 3 months
Children in this group will receive designed occupational therapy training for 45-60 minutes. each session will consist of:Ball activities: catching and throwing ball (large balls for 2 hand use) while following rules as pick only red balls,Transfer cubes from one hand to the other hand and counting out load while transferring, Clapping with both hands while increaseing speed, Opening and closing a jar while focusing on steps,Towering cubes while focusing to put large then small cubes, Turning cards and react only when target card appears,Transfer cubes from one colored container to another,Pick objects from a toy bag and to range them according to their colors, shapes (triangles, rectangle, circular), and size (small, medium, big) and naming each object with their color and shape.

Was misst die Studie?

Primäre Ergebnismessungen

Ergebnis Maßnahme
Maßnahmenbeschreibung
Zeitfenster
bilateral hand use
Zeitfenster: up to three months
The Bruininks-Oseretsky Test of Motor Proficiency (BOT-2) will be used to assess bilateral hand use. It is a standardized norm-referenced measure for evaluating fine and gross motor skills in children and adolescents aged 4 to 21. It includes 8 subtests with 4 motor areas: fine manual control, manual coordination, body coordination, and strength and agility. The child's performance will be recorded and scored on each item, then later, each item will be converted from raw score to point score and from point score to scale score and at the end, from scale score to standard score
up to three months

Sekundäre Ergebnismessungen

Ergebnis Maßnahme
Maßnahmenbeschreibung
Zeitfenster
attention
Zeitfenster: up to three months
RehaCom will be used to assess attention in this study.The testing procedures will be conducted in quiet environment free from any distraction which can affect children' performance.The child will seat comfortably on a chair with back support and feet flat on the floor, facing the computer screen at eye level. The test will be explained in simple, child-friendly language, ensuring the child understands that they should focus and respond as accurately and quickly as possible.In the current study, attention and concentration module will be selected in the RehaCom software. The test will begin at Level 1 and automatically will progress to higher levels of difficulty depending on the child's performance.The child will identify or react to target stimulus.Grey performance bar will appear on the left side of the screen to show how well the participant will perform in real-time
up to three months
life disability
Zeitfenster: up to three months
Functional independence measure for children (WeeFIM) consists of 3 domains with a total of 18 measurement items. The subsets are categorized as self-care domain which includes 8 items (eating, grooming, bathing, lower and upper body dressing, toileting, as well as bowel and bladder control). The mobility domain includes 5 items (chair, toilet, and tub transfers, walking or wheelchair management, and stairs). The cognitive domain includes 5 items (language comprehension and expression, social interaction, problem solving, and memory).The minimum total score is 18 (total dependence in all skills) and the maximum required score is 126 (complete independence in all skills)
up to three months

Mitarbeiter und Ermittler

Hier finden Sie Personen und Organisationen, die an dieser Studie beteiligt sind.

Studienaufzeichnungsdaten

Diese Daten verfolgen den Fortschritt der Übermittlung von Studienaufzeichnungen und zusammenfassenden Ergebnissen an ClinicalTrials.gov. Studienaufzeichnungen und gemeldete Ergebnisse werden von der National Library of Medicine (NLM) überprüft, um sicherzustellen, dass sie bestimmten Qualitätskontrollstandards entsprechen, bevor sie auf der öffentlichen Website veröffentlicht werden.

Haupttermine studieren

Studienbeginn (Geschätzt)

25. Juli 2026

Primärer Abschluss (Geschätzt)

20. März 2027

Studienabschluss (Geschätzt)

20. März 2027

Studienanmeldedaten

Zuerst eingereicht

10. Juli 2026

Zuerst eingereicht, das die QC-Kriterien erfüllt hat

10. Juli 2026

Zuerst gepostet (Tatsächlich)

15. Juli 2026

Studienaufzeichnungsaktualisierungen

Letztes Update gepostet (Tatsächlich)

15. Juli 2026

Letztes eingereichtes Update, das die QC-Kriterien erfüllt

10. Juli 2026

Zuletzt verifiziert

1. Juli 2026

Mehr Informationen

Begriffe im Zusammenhang mit dieser Studie

Arzneimittel- und Geräteinformationen, Studienunterlagen

Studiert ein von der US-amerikanischen FDA reguliertes Arzneimittelprodukt

Nein

Studiert ein von der US-amerikanischen FDA reguliertes Geräteprodukt

Nein

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