The Metaverse-Based Simulation on Nursing Students (NursingEduct)
The Effect of a Metaverse-Based Simulation on Nursing Students' Knowledge and Skills: A Randomized Controlled Trial on Vital Signs Skills
Background: : Modern nursing education is moving away from the traditional model, which relies on the rote memorization of theoretical knowledge, and is evolving toward innovative learning methods that can enrich the learning experience.
Aim: The purpose of this study is to determine the effectiveness of the metaverse environment in helping nursing students acquire knowledge and skills related to vital signs.
Methods: A randomized controlled study was performed on 80 students. The experimental group students were virtual learning platform with metaverse, and the control group students were taught the traditional face to face education.
調査の概要
状態
介入・治療
研究の種類
入学 (実際)
段階
- 適用できない
連絡先と場所
研究場所
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Merkez
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Isparta、Merkez、トルコ(Türkiye)、32200
- Suleyman Demirel Universty
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参加基準
適格基準
就学可能な年齢
- 子
- 大人
- 高齢者
健康ボランティアの受け入れ
説明
Inclusion Criteria:
- to be a first-year nursing student
- to lack knowledge and skills regarding vital signs
- to own a smartphone, computer, or tablet
Exclusion Criteria:
- students who do not meet the eligibility criteria
研究計画
研究はどのように設計されていますか?
デザインの詳細
- 主な目的:他の
- 割り当て:ランダム化
- 介入モデル:並列代入
- マスキング:なし(オープンラベル)
武器と介入
参加者グループ / アーム |
介入・治療 |
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実験的:Intervention group
Intervention group: The students in this group are those who used the prepared metaverse environment for the development of knowledge and skills.
Students accessed all materials related to life science knowledge and skills-including lecture slides, articles, textbook content, skill lists, videos, images, and more-through this platform.
Additionally, a video of the lecture presentation, narrated by the instructor who taught this course to the control group, is available on this platform.
Before the training began, a single trial/preparation session was held with the students one week prior to the intervention to ensure they could log into the metaverse environment, select an avatar, and communicate within this environment.
Subsequently, when the study began, the entire group logged into the designated virtual rooms in the Metaverse environment using their chosen avatars and accessed the content prepared for them at any time (without time restrictions) and via any online device of their
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Education on Metaverse platform
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介入なし:control group
Control group: Life skills training was delivered to this group by the relevant faculty member in a face-to-face classroom setting.
Subsequently, the details of this topic were taught through demonstrations using models in a 4-hour face-to-face laboratory session.
Documents related to the life certificate (lecture slides, articles, book references, skill lists, videos, images, etc.) were organized into a dedicated documents section within the university's Learning Management System.
As a result, participants in the control group were able to access these materials from time to time.
This training was conducted over the course of one academic week.
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この研究は何を測定していますか?
主要な結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
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Mateverse will enhance students' knowledge and skills related to vital signs.
時間枠:two week
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This study was conducted using a post-test control group experimental design.
The intervention group consisted of students who utilized the metaverse environment for knowledge and skills development.
Once the study commenced, all students in the intervention group entered the designated virtual rooms using their chosen avatars and were able to access the prepared content at any time over a one-week period, without time restrictions and via any internet-enabled device.
The vital signs training for the control group was delivered face-to-face in a classroom setting by the course instructor.
Students in both groups learned information and skills related to vital signs using different methods within the same academic week.
The data collection tools used included the Personal Information Form, the Vital Signs Knowledge Test to assess knowledge acquisition, and the Objective Structured Clinical Examination (OSCE) to assess skill acquisition.
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two week
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協力者と研究者
スポンサー
研究記録日
主要日程の研究
研究開始 (実際)
一次修了 (実際)
研究の完了 (実際)
試験登録日
最初に提出
QC基準を満たした最初の提出物
最初の投稿 (実際)
学習記録の更新
投稿された最後の更新 (実際)
QC基準を満たした最後の更新が送信されました
最終確認日
詳しくは
この情報は、Web サイト clinicaltrials.gov から変更なしで直接取得したものです。研究の詳細を変更、削除、または更新するリクエストがある場合は、register@clinicaltrials.gov。 までご連絡ください。 clinicaltrials.gov に変更が加えられるとすぐに、ウェブサイトでも自動的に更新されます。