Virtual Reality-Based Integrative Simulation Nursing Home Visit (Virtual)
Virtual Reality-Based Integrative Simulation: A Novel Approach to Enhancing Psychomotor Competence in Interactive Community Nursing Home Visit
調査の概要
詳細な説明
This study is designed to assess the effect of a virtual reality-based integrative simulation program on psychometric competence in interactive community nursing home visits among nursing students. Community-based nursing education requires students to develop adequate knowledge, psychomotor skills, communication abilities, and professional attitudes to safely and effectively provide care in home and community settings. Traditional training approaches may not fully prepare students for the complexity of real-life nursing home visits, particularly in situations that require interaction, decision-making, and psychomotor performance in a realistic but safe learning environment.
Virtual reality-based simulation has emerged as an innovative educational strategy that offers immersive, interactive, and standardized learning experiences. It allows learners to practice clinical and communication skills repeatedly in a controlled environment without risk to patients. Therefore, this study will investigate whether a virtual reality-based integrative simulation can improve nursing students' competence related to interactive community nursing home visits.
The study will use a pre-test/post-test design to evaluate the effectiveness of the intervention. Participants will receive virtual reality-based training focused on community nursing home visit scenarios. Data will be collected before and after the intervention using structured assessment tools that measure knowledge, practical skills, attitudes, and psychomotor competence. Additional measures will include system usability and participant satisfaction with the training program.
The primary purpose of the study is to determine whether the virtual reality-based intervention improves psychometric competence in nursing home visit practice. The findings of this study may contribute to the development of innovative nursing education strategies and support the integration of virtual reality simulation into community health nursing training programs.
研究の種類
入学 (実際)
段階
- 適用できない
連絡先と場所
研究場所
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Amman、ヨルダン、00000
- Al zaytoonah University
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参加基準
適格基準
就学可能な年齢
- 大人
- 高齢者
健康ボランティアの受け入れ
説明
Inclusion Criteria:
- 18-25
Exclusion Criteria:
- students with severe vision problems (e.g., myopia) or conditions that contraindicated participation due to safety concerns related to VR
研究計画
研究はどのように設計されていますか?
デザインの詳細
- 主な目的:ヘルスサービス研究
- 割り当て:ランダム化
- 介入モデル:並列代入
- マスキング:独身
武器と介入
参加者グループ / アーム |
介入・治療 |
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実験的:Virtual Reality-Based Integrative Simulation Group
Participants in this group received virtual reality-based integrative simulation training for community nursing home visits.
The intervention provided an immersive and interactive learning environment that enabled students to practice assessment, communication, health education, documentation, and other home-visit nursing skills using VR technology.
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Participants in the intervention group will receive a virtual reality-based integrative simulation training program designed to enhance psychometric competence during interactive community nursing home visits.
The training will provide immersive, scenario-based learning experiences that simulate home visit situations and allow participants to practice assessment, communication, decision-making, and psychomotor nursing skills in a safe and controlled virtual environment.
The intervention is intended to improve knowledge, practical skills, attitudes, and psychomotor competence related to community health nursing home visits.
他の名前:
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介入なし:Traditional Learning Group
Participants in this group received the conventional educational approach used in community nursing education, including standard classroom instruction and routine practical training without exposure to the virtual reality-based simulation program.
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この研究は何を測定していますか?
主要な結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
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Change in Psychomotor Competence Score Assessed by the Psychomotor Competence Questionnaire (PCQ)
時間枠:Baseline and 8 weeks post-intervention
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Psychomotor Competence Questionnaire (PCQ), a 15-item questionnaire developed based on Simpson's Psychomotor Learning Taxonomy.
The PCQ evaluates five domains: accuracy of skill performance, motor coordination and control, speed and efficiency of performance, confidence and independence, and transferability of skills to the clinical setting.
Each item is rated on a 5-point Likert scale ranging from 1 (strongly disagree) to 5 (strongly agree).
Total scores range from 15 to 75, with higher scores indicating greater psychomotor competence.
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Baseline and 8 weeks post-intervention
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協力者と研究者
研究記録日
主要日程の研究
研究開始 (実際)
一次修了 (実際)
研究の完了 (実際)
試験登録日
最初に提出
QC基準を満たした最初の提出物
最初の投稿 (実際)
学習記録の更新
投稿された最後の更新 (実際)
QC基準を満たした最後の更新が送信されました
最終確認日
詳しくは
本研究に関する用語
キーワード
その他の研究ID番号
- # 4/1/2025-2026
個々の参加者データ (IPD) の計画
個々の参加者データ (IPD) を共有する予定はありますか?
IPD プランの説明
医薬品およびデバイス情報、研究文書
米国FDA規制医薬品の研究
米国FDA規制機器製品の研究
この情報は、Web サイト clinicaltrials.gov から変更なしで直接取得したものです。研究の詳細を変更、削除、または更新するリクエストがある場合は、register@clinicaltrials.gov。 までご連絡ください。 clinicaltrials.gov に変更が加えられるとすぐに、ウェブサイトでも自動的に更新されます。