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Escape Room-Based Learning in a Neurological Rehabilitation Course: Academic Achievement, Performance, and Student Experience

16 lipca 2026 zaktualizowane przez: Demet Öztürk, Lokman Hekim University

Escape Room Learning in Neurological Rehabilitation

This study will evaluate the effects of an escape room-based learning activity in an undergraduate neurological rehabilitation course for physiotherapy and rehabilitation students.

Third-year students enrolled in the Neurological Rehabilitation course will participate in a team-based educational escape room consisting of six stations. The stations will require students to apply knowledge and clinical reasoning skills related to neurological conditions, sensory assessment, the ASIA Impairment Scale, walking aids, neurological evaluation methods, and rehabilitation decision-making.

The study will assess academic achievement, escape room performance, student satisfaction, and student experiences. Academic outcomes may be compared with course results from the previous academic year. Escape room performance measures will include completion time, completed stations, solved puzzles, hints received, errors made, and rubric-based performance scores. Students will also complete a satisfaction questionnaire, and a subgroup of volunteer students will participate in individual interviews.

Participation will be voluntary and will not affect course grades. The activity may involve temporary video recording solely for same-day debriefing; recordings will not be used as research data and will be permanently deleted immediately after debriefing. No medical intervention or biological sample collection will be performed.

Przegląd badań

Status

Jeszcze nie rekrutacja

Interwencja / Leczenie

Szczegółowy opis

This single-group quasi-experimental mixed-methods educational study will evaluate the effects of an escape room-based learning activity implemented within the Neurological Rehabilitation course for third-year undergraduate physiotherapy and rehabilitation students at Lokman Hekim University.

The study aims to investigate the effects of escape room-based learning on academic achievement, practical performance, clinical problem-solving, clinical decision-making, teamwork, communication, time management, student satisfaction, and learning experiences. The qualitative component will explore students' perceptions, evaluations, and recommendations regarding the escape room learning experience through semi-structured individual interviews.

Students who voluntarily agree to participate will be assigned to teams of approximately seven students. Each team will participate in a structured educational escape room activity consisting of three phases: prebriefing, gameplay, and debriefing.

During the prebriefing phase, students will receive information about the purpose of the activity, rules, time limit, team roles, safety procedures, and their right to withdraw from the activity at any time. The gameplay phase will consist of six neurological rehabilitation stations. Students will work collaboratively to solve puzzles and complete practical tasks involving identification of neurological conditions, interpretation of clinical findings, use of the ASIA Impairment Scale, sensory assessment, selection and use of walking aids, matching disease-specific assessment methods, and clinical decision-making.

The escape room activity will be conducted in a university laboratory arranged to provide a standardized educational environment for each group. Students will have a limited time to complete the stations. Performance indicators will include completion time, number of completed stations, number of solved puzzles, hints received, errors made, and station-specific rubric scores.

After completing the escape room, each group will participate in a debriefing session. The debriefing will allow students to reflect on their decisions, communication, teamwork, errors, successful strategies, and learning outcomes. Temporary video recordings may be used only during the same-day debriefing session to facilitate reflection and discussion. These recordings will not be used as research data, shared, archived, or retained; they will be permanently deleted immediately after the debriefing session.

Quantitative assessments will include course academic performance, escape room performance measures, and satisfaction with the activity. Academic achievement, including midterm grades, final grades, and overall course grades, may be compared with data from students who completed the same course in the previous academic year, when the same instructor, course content, sequence, and assessment approach were used. Student satisfaction will be evaluated using an eight-item Likert-type questionnaire and two open-ended questions.

For the qualitative component, approximately 8 to 12 volunteer students representing different levels of academic achievement and different teams will participate in semi-structured individual interviews. Interviews will explore overall learning experience, emotional responses during the activity, teamwork, time pressure, perceived contribution to clinical reasoning, challenges, and suggestions for improving the intervention. Interviews will be audio-recorded, transcribed, and analyzed using thematic or content analysis.

Participation in the study will be voluntary and will not affect academic grades or course evaluation. Students who do not wish to participate in the research will not be disadvantaged. All research data will be anonymized, stored securely, and used only for scientific purposes. No medical intervention, physical examination, biological sample collection, or clinical treatment will be involved.

Typ studiów

Interwencyjne

Zapisy (Szacowany)

60

Faza

  • Nie dotyczy

Kontakty i lokalizacje

Ta sekcja zawiera dane kontaktowe osób prowadzących badanie oraz informacje o tym, gdzie badanie jest przeprowadzane.

Kontakt w sprawie studiów

Lokalizacje studiów

Kryteria uczestnictwa

Badacze szukają osób, które pasują do określonego opisu, zwanego kryteriami kwalifikacyjnymi. Niektóre przykłady tych kryteriów to ogólny stan zdrowia danej osoby lub wcześniejsze leczenie.

Kryteria kwalifikacji

Wiek uprawniający do nauki

  • Dziecko
  • Dorosły
  • Starszy dorosły

Akceptuje zdrowych ochotników

Tak

Opis

Inclusion Criteria:

  • Enrolled as a third-year undergraduate student in the Physiotherapy and Rehabilitation Department at Lokman Hekim University.
  • Registered for the Neurological Rehabilitation course during the study period.
  • Willing to participate voluntarily and able to provide informed consent.
  • Available to attend the scheduled escape room activity.

Exclusion Criteria:

  • Declines participation or withdraws consent at any stage of the study.
  • Does not attend the scheduled escape room activity.
  • Leaves the escape room activity before completion.
  • Does not complete the required research assessments.

Plan studiów

Ta sekcja zawiera szczegółowe informacje na temat planu badania, w tym sposób zaprojektowania badania i jego pomiary.

Jak projektuje się badanie?

Szczegóły projektu

  • Główny cel: Inny
  • Przydział: Nie dotyczy
  • Model interwencyjny: Zadanie dla jednej grupy
  • Maskowanie: Brak (otwarta etykieta)

Broń i interwencje

Grupa uczestników / Arm
Interwencja / Leczenie
Eksperymentalny: Escape Room-Based Learning
Participants will receive a structured escape room-based learning intervention within the Neurological Rehabilitation course. Students will work in teams of approximately seven and complete six educational stations involving neurological diagnosis, ASIA Impairment Scale interpretation, sensory assessment, walking aid selection and use, neurological evaluation methods, and clinical rehabilitation decision-making. The activity will include prebriefing, gameplay, and debriefing sessions.

The intervention will be delivered as a structured educational escape room activity within the Neurological Rehabilitation course. Participating students will be assigned to teams of approximately seven students and will complete the activity in a university laboratory arranged as an escape room.

The intervention will include three phases:

Prebriefing, Gameplay, Debriefing

Co mierzy badanie?

Podstawowe miary wyniku

Miara wyniku
Opis środka
Ramy czasowe
Academic Achievement: Midterm Examination Score
Ramy czasowe: 8 weeks
Academic achievement will be assessed using the midterm examination score in the Neurological Rehabilitation course. Scores will be reported as points obtained from the course examination. Higher scores indicate greater academic achievement.
8 weeks
Academic Achievement: Final Examination Score
Ramy czasowe: 16 weeks
Academic achievement will be assessed using the final examination score in the Neurological Rehabilitation course. Scores will be reported as points obtained from the course examination. Higher scores indicate greater academic achievement.
16 weeks
Academic Achievement: Overall Course Grade
Ramy czasowe: 16 weeks later
Overall academic achievement will be assessed using the final course grade calculated according to the standard course evaluation system. Higher scores indicate greater overall academic achievement.
16 weeks later
Escape Room Completion Time
Ramy czasowe: Day 1
Escape room performance will be assessed by recording the total time required for each team to complete the escape room activity. Completion time will be reported in minutes. Shorter completion time indicates better task completion performance.
Day 1

Miary wyników drugorzędnych

Miara wyniku
Opis środka
Ramy czasowe
Student Satisfaction with Escape Room-Based Learning
Ramy czasowe: Immediately after the escape room activity
Student satisfaction will be assessed using an investigator-developed questionnaire containing eight items rated on a 5-point Likert scale from 1 = strongly disagree to 5 = strongly agree. Total satisfaction score will be calculated by summing the item scores. Higher total scores indicate greater satisfaction with the escape room-based learning activity.
Immediately after the escape room activity
Qualitative Student Learning Experience
Ramy czasowe: 16 weeks
Semi-structured individual interviews will be conducted with approximately 8-12 volunteer students. Interviews will explore students' overall experience, emotional responses, teamwork, time pressure, perceived effects on clinical reasoning and decision-making, challenges, and recommendations. Audio-recorded interviews will be transcribed and analyzed using thematic or content analysis.
16 weeks

Współpracownicy i badacze

Tutaj znajdziesz osoby i organizacje zaangażowane w to badanie.

Daty zapisu na studia

Daty te śledzą postęp w przesyłaniu rekordów badań i podsumowań wyników do ClinicalTrials.gov. Zapisy badań i zgłoszone wyniki są przeglądane przez National Library of Medicine (NLM), aby upewnić się, że spełniają określone standardy kontroli jakości, zanim zostaną opublikowane na publicznej stronie internetowej.

Główne daty studiów

Rozpoczęcie studiów (Szacowany)

1 sierpnia 2026

Zakończenie podstawowe (Szacowany)

1 października 2026

Ukończenie studiów (Szacowany)

20 grudnia 2026

Daty rejestracji na studia

Pierwszy przesłany

1 lipca 2026

Pierwszy przesłany, który spełnia kryteria kontroli jakości

16 lipca 2026

Pierwszy wysłany (Rzeczywisty)

17 lipca 2026

Aktualizacje rekordów badań

Ostatnia wysłana aktualizacja (Rzeczywisty)

17 lipca 2026

Ostatnia przesłana aktualizacja, która spełniała kryteria kontroli jakości

16 lipca 2026

Ostatnia weryfikacja

1 lipca 2026

Więcej informacji

Terminy związane z tym badaniem

Inne numery identyfikacyjne badania

  • 2026-XXK

Informacje o lekach i urządzeniach, dokumenty badawcze

Bada produkt leczniczy regulowany przez amerykańską FDA

Nie

Bada produkt urządzenia regulowany przez amerykańską FDA

Nie

Te informacje zostały pobrane bezpośrednio ze strony internetowej clinicaltrials.gov bez żadnych zmian. Jeśli chcesz zmienić, usunąć lub zaktualizować dane swojego badania, skontaktuj się z register@clinicaltrials.gov. Gdy tylko zmiana zostanie wprowadzona na stronie clinicaltrials.gov, zostanie ona automatycznie zaktualizowana również na naszej stronie internetowej .

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