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Adaptive Gamified Sensory Training on Sensory Function and Limb-Specific Functional Performance in Patients With Diabetic Peripheral Neuropathy

2026年11月1日 更新者:Hanan Hosny M Battesha、Al-Zaytoonah University of Jordan

Effects of Adaptive Gamified Sensory Training on Sensory Function and Limb-Specific Functional Performance in Patients With Diabetic Peripheral Neuropathy: A Randomized Controlled Trial

Diabetic peripheral neuropathy (DPN) will be considered a clinically important complication of diabetes mellitus that may impair sensory function and interfere with the performance of daily activities involving the hands and feet. Sensory deficits may affect tactile perception, object manipulation, foot-related functional tasks, and the ability to interact safely with the surrounding environment.

The purpose of this study will be to investigate the effects of adaptive gamified sensory training combined with conventional physical therapy on sensory function, sensory integration during balance, and hand functional performance in patients with diabetic peripheral neuropathy.

研究概览

研究类型

介入性

注册 (估计的)

40

阶段

  • 不适用

联系人和位置

本节提供了进行研究的人员的详细联系信息,以及有关进行该研究的地点的信息。

学习联系方式

参与标准

研究人员寻找符合特定描述的人,称为资格标准。这些标准的一些例子是一个人的一般健康状况或先前的治疗。

资格标准

适合学习的年龄

45年 至 65年 (成人、年长者)

接受健康志愿者

不

有资格学习的性别

全部

描述

Inclusion Criteria:

  • age from 45 to 65 years old
  • both Sex
  • Have a documented diagnosis of diabetes mellitus for more than five years.
  • Have clinically confirmed diabetic peripheral neuropathy affecting both the upper and lower limbs.
  • Are medically stable and able to participate in the proposed rehabilitation program.
  • Are able to understand the instructions and complete the required sensory and functional assessments.
  • Provide written informed consent.

Exclusion Criteria

  • Active foot ulcers, open wounds, or skin lesions that will make sensory testing or training unsafe.
  • An acute foot infection or another condition requiring urgent medical management.
  • Severe cognitive or visual impairment that will prevent safe participation in the proposed tasks.
  • Another neurological or musculoskeletal condition that will substantially interfere with sensory assessment or the planned functional tasks.
  • A medical condition that will make participation in the rehabilitation program unsafe.

学习计划

本节提供研究计划的详细信息,包括研究的设计方式和研究的衡量标准。

研究是如何设计的?

设计细节

  • 主要用途:治疗
  • 分配:随机化
  • 介入模型:并行分配
  • 屏蔽:三倍

武器和干预

参与者组/臂
干预/治疗
实验性的:Adaptive Gamified Sensory Training Group

The therapist will additionally record tactile discrimination accuracy, selected games, application settings, and progression between task levels.

Participants will receive a 6-week intervention consisting of three sessions per week (18 sessions total), with each session lasting 90 minutes. The intervention will include 30 minutes of conventional physical therapy, 30 minutes of upper-limb sensory training involving tactile sensory discrimination and interactive gamified hand exercises using a Bluetooth-connected ball, and 30 minutes of lower-limb sensory training involving progressive, task-oriented activities using visual targets, safe textured surfaces, texture matching, and controlled foot placement and weight shifting. Task difficulty will be progressively adjusted according to participants' performance and tolerance.

Device and tools:

Bluetooth-connected interactive squeeze ball Foam balance pad Textured sensory stimulation materials Visual floor targets

有源比较器:Conventional Physical Therapy Group

upper-limb conventional exercises

Lower-limb strengthening:

Conventional balance exercises:

Gait and functional mobility training:

Participants will receive a 6-week conventional rehabilitation program consisting of three sessions per week (18 sessions total), with each session lasting 90 minutes. The program will include 30 minutes of shared conventional physical therapy, 15 minutes of upper-limb range-of-motion and functional exercises, 15 minutes of lower-limb strengthening exercises, 15 minutes of balance training, and 15 minutes of gait and functional mobility training. Exercises will be adapted to participants' functional abilities and safety requirements.

devices and tools: Foam balance pad Textured sensory stimulation materials Visual floor targets

研究衡量的是什么?

主要结果指标

结果测量
措施说明
大体时间
Neuropathy Impairment Scale (NIS) - Sensory Subset
大体时间:6 weeks

Change in sensory function from baseline to 6 weeks, assessed using the sensory subset of the Neuropathy Impairment Scale (NIS). Assessment includes touch pressure, pinprick, vibration, and joint position at the right and left index fingers and great toes. Higher scores indicate greater sensory impairment.

Grading: NIS Sensory Subset

  • 0 = Normal sensation
  • 1 = Decreased sensation
  • 2 = Absent sensation Scale title: Neuropathy Impairment Scale - Sensory Subset (NIS Sensory Subset). Minimum value: 0 Maximum value: 32* Interpretation: Higher scores indicate worse sensory impairment; lower scores indicate better sensory function.
6 weeks

次要结果测量

结果测量
措施说明
大体时间
Jebsen-Taylor Hand Function Test (JTHFT)
大体时间:6 weeks

Change in hand functional performance from baseline to post-intervention at 6 weeks, assessed using the Jebsen-Taylor Hand Function Test.

Grading: Performance time in seconds for each subtest. Shorter completion times indicate better hand function.

  • Unabbreviated scale title: Jebsen-Taylor Hand Function Test.
  • Minimum value: 0 seconds (theoretical minimum).
  • Maximum value: No fixed maximum; the score is recorded as the time required to complete each task.
  • Interpretation: Higher scores (longer completion times) indicate worse hand function, whereas lower scores (shorter completion times) indicate better hand function.

Important: The JTHFT consists of seven timed subtests. Report the completion time in seconds for each subtest rather than treating it as a conventional 0-100 scale.

6 weeks
Biodex Balance System-Modified Clinical Test of Sensory Interaction on Balance (mCTSIB), if this is the specific test selected for your protocol. Device Biodex Balance System
大体时间:6 weeks

Condition 1: Eyes Open on a Firm Surface The participant stands on a firm, stable surface with eyes open. Visual, somatosensory, and vestibular information are available.

Condition 2: Eyes Closed on a Firm Surface The participant stands on a firm, stable surface with eyes closed. Visual input is removed, increasing reliance on somatosensory and vestibular information.

Condition 3: Eyes Open on a Foam Surface The participant stands on a foam surface with eyes open. The foam reduces the reliability of somatosensory information from the feet and ankles.

Condition 4: Eyes Closed on a Foam Surface The participant stands on a foam surface with eyes closed. Both visual input and reliable somatosensory information are reduced, increasing reliance on vestibular information.

Lower sway values generally indicate less postural sway and better postural stability.

Higher sway values: generally indicate greater postural sway and poorer postural stability.

6 weeks

合作者和调查者

在这里您可以找到参与这项研究的人员和组织。

研究记录日期

这些日期跟踪向 ClinicalTrials.gov 提交研究记录和摘要结果的进度。研究记录和报告的结果由国家医学图书馆 (NLM) 审查,以确保它们在发布到公共网站之前符合特定的质量控制标准。

研究主要日期

学习开始 (估计的)

2026年11月15日

初级完成 (估计的)

2026年12月15日

研究完成 (估计的)

2026年12月25日

研究注册日期

首次提交

2026年10月25日

首先提交符合 QC 标准的

2026年10月25日

首次发布 (实际的)

2026年10月30日

研究记录更新

最后更新发布 (实际的)

2026年11月4日

上次提交的符合 QC 标准的更新

2026年11月1日

最后验证

2026年11月1日

更多信息

与本研究相关的术语

其他研究编号

  • Diabetic peripheral neuropathy

计划个人参与者数据 (IPD)

计划共享个人参与者数据 (IPD)?

不

药物和器械信息、研究文件

研究美国 FDA 监管的药品

不

研究美国 FDA 监管的设备产品

不

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