- ICH GCP
- Registre américain des essais cliniques
- Essai clinique NCT07641335
Effects of Caffeine on Chess Performance and Cognitive Function in Professional Chess Players (GRANDMASTER)
GRANDMASTER: Gauging the Role of Alertness and Neurostimulation With Dietary Caffeine in Master-Level Chess; A Double-Blind Randomized Crossover Trial
Aperçu de l'étude
Statut
Les conditions
Intervention / Traitement
Description détaillée
This randomized double-blind crossover trial will evaluate the effects of moderate caffeine intake on cognitive and competitive performance in professional chess players. Twelve FIDE-rated chess players will complete two experimental conditions in randomized order: caffeinated coffee and decaffeinated coffee placebo. During each visit, participants will complete standardized cognitive assessments and a tournament-style chess game under controlled laboratory conditions.
Primary outcomes will include objective chess performance metrics derived from chess engine analysis, including move accuracy, centipawn loss, error rates, and time management. Secondary outcomes will include cognitive test performance, tactical reaction time, and self-reported alertness and fatigue. Chess games will be analyzed using standardized software-based evaluation methods.
The crossover design allows each participant to serve as their own control, minimizing variability related to individual differences in skill level, caffeine tolerance, and playing style. The study aims to determine whether caffeine enhances sustained attention, decision-making, and competitive chess performance during prolonged gameplay. Findings may provide insight into nutritional strategies for cognitive performance optimization in mentally demanding competitive environments.
Type d'étude
Inscription (Estimé)
Phase
- N'est pas applicable
Contacts et emplacements
Coordonnées de l'étude
- Nom: Hossein Rafiei, PhD
- Numéro de téléphone: 13149778675
- E-mail: hossein.rafiei@health.slu.edu
Lieux d'étude
-
-
Missouri
-
St Louis, Missouri, États-Unis, 63104
- Saint Louis University
-
Contact:
- Hossein Rafiei, PhD
- Numéro de téléphone: 1314-977-8675
- E-mail: hossein.rafiei@health.slu.edu
-
Chercheur principal:
- Hossein Rafiei, PhD
-
-
Critères de participation
Critère d'éligibilité
Âges éligibles pour étudier
- Adulte
Accepte les volontaires sains
La description
Inclusion Criteria:
- Male and female professional chess players aged 18-50 years
- Current Fédération Internationale des Échecs (FIDE) standard rating between 2300 and 2600 Elo, or achievement of a standard FIDE rating within this range during the previous 12 months
- Habitual caffeine consumers consuming ≤2 cups of coffee per day
- Willingness to comply with all study procedures and study visits
- Ability to provide written informed consent
Exclusion Criteria:
- Non-caffeine users
- Habitual caffeine intake exceeding 2 cups of coffee per day
- Cardiovascular disorders
- Metabolic disorders
- Psychiatric disorders
- Pregnancy or breastfeeding
- Current smoking
- Shift workers
- Use of psychoactive medications
- Participation in another clinical trial within the previous 3 months
- Known allergy or intolerance to milk proteins, dairy products, or soy
- Known red-green color blindness or other color vision deficiencies that may interfere with Stroop Test performance
Plan d'étude
Comment l'étude est-elle conçue ?
Détails de conception
- Objectif principal: Science basique
- Répartition: Randomisé
- Modèle interventionnel: Affectation croisée
- Masquage: Tripler
Armes et Interventions
Groupe de participants / Bras |
Intervention / Traitement |
|---|---|
|
Comparateur actif: Caffeinated Coffee
Participants will consume one serving of black caffeinated coffee prepared from 15 g of ground coffee brewed in 200 g of water, providing approximately 100 mg of caffeine.
The beverage will be consumed approximately 30 minutes before completion of cognitive testing and a standardized tournament-style chess game during the experimental visit.
|
Black caffeinated coffee prepared from 15 g of ground coffee brewed in 200 g of water, providing approximately 100 mg of caffeine.
The beverage will be consumed approximately 30 minutes before cognitive testing and tournament-style chess gameplay.
|
|
Comparateur placebo: Decaffeinated Coffee Placebo
Participants will consume one serving of black decaffeinated coffee prepared to match the caffeinated coffee in taste and appearance.
The beverage will be consumed approximately 30 minutes before completion of cognitive testing and a standardized tournament-style chess game during the experimental visit.
|
Black decaffeinated coffee prepared from the same batch of coffee beans and matched for taste and appearance to the caffeinated condition.
The beverage will be consumed approximately 30 minutes before cognitive testing and tournament-style chess gameplay.
|
Que mesure l'étude ?
Principaux critères de jugement
Mesure des résultats |
Description de la mesure |
Délai |
|---|---|---|
|
Chess Performance Accuracy
Délai: 30 minutes after beverage consumption through completion of the tournament-style chess game at each experimental visit.
|
Chess performance accuracy will be assessed using engine-based analysis of tournament-style chess games.
The primary reported metric will be average centipawn loss per move, with lower values indicating better chess performance accuracy.
|
30 minutes after beverage consumption through completion of the tournament-style chess game at each experimental visit.
|
Mesures de résultats secondaires
Mesure des résultats |
Description de la mesure |
Délai |
|---|---|---|
|
Puzzle Rush Correct Responses
Délai: Approximately 30 minutes after beverage consumption at each experimental visit.
|
Tactical accuracy will be assessed using the 3-minute Puzzle Rush task on Chess.com.
The outcome will be the total number of correctly solved tactical puzzles, with higher scores indicating better tactical accuracy.
|
Approximately 30 minutes after beverage consumption at each experimental visit.
|
|
Puzzle Rush Response Speed
Délai: Approximately 30 minutes after beverage consumption at each experimental visit.
|
Response speed will be assessed using the 3-minute Puzzle Rush task on Chess.com.
The outcome will be average response time per puzzle, with lower values indicating faster response speed.
|
Approximately 30 minutes after beverage consumption at each experimental visit.
|
|
Stroop Test Performance
Délai: Before gameplay and immediately after gameplay at each experimental visit.
|
Selective attention will be assessed using the Stroop Test.
The outcome will be the change in Stroop Test completion time from before gameplay to immediately after gameplay, with lower completion time indicating better performance.
|
Before gameplay and immediately after gameplay at each experimental visit.
|
|
Trail Making Test Performance
Délai: Before gameplay and immediately after gameplay at each experimental visit.
|
Cognitive flexibility and processing speed will be assessed using the Trail Making Test.
The outcome will be the change in Trail Making Test completion time from before gameplay to immediately after gameplay, with lower completion time indicating better performance.
|
Before gameplay and immediately after gameplay at each experimental visit.
|
|
Self-Reported Alertness
Délai: Pre-game and immediately post-game at each experimental visit.
|
Self-reported alertness will be assessed using a study-specific visual analog questionnaire.
Higher scores will indicate greater perceived alertness.
|
Pre-game and immediately post-game at each experimental visit.
|
|
Self-Reported Mental Fatigue
Délai: Pre-game and immediately post-game at each experimental visit.
|
Self-reported mental fatigue will be assessed using a study-specific visual analog questionnaire.
Higher scores will indicate greater perceived mental fatigue.
|
Pre-game and immediately post-game at each experimental visit.
|
|
Average Time Per Move
Délai: From the start of the tournament-style chess game until game completion, assessed over approximately 3 to 4 hours at each experimental visit.
|
Chess time management will be assessed as the average time used per move during each tournament-style chess game.
This value will be calculated from the total game time divided by the number of moves completed by the participant.
|
From the start of the tournament-style chess game until game completion, assessed over approximately 3 to 4 hours at each experimental visit.
|
Collaborateurs et enquêteurs
Parrainer
Les enquêteurs
- Chercheur principal: Hossein Rafiei, PhD, St. Louis University
Dates d'enregistrement des études
Dates principales de l'étude
Début de l'étude (Estimé)
Achèvement primaire (Estimé)
Achèvement de l'étude (Estimé)
Dates d'inscription aux études
Première soumission
Première soumission répondant aux critères de contrôle qualité
Première publication (Réel)
Mises à jour des dossiers d'étude
Dernière mise à jour publiée (Réel)
Dernière mise à jour soumise répondant aux critères de contrôle qualité
Dernière vérification
Plus d'information
Termes liés à cette étude
Mots clés
Termes MeSH pertinents supplémentaires
Autres numéros d'identification d'étude
- SLU-CHESS-CAFF-2026
Plan pour les données individuelles des participants (IPD)
Prévoyez-vous de partager les données individuelles des participants (DPI) ?
Description du régime IPD
Informations sur les médicaments et les dispositifs, documents d'étude
Étudie un produit pharmaceutique réglementé par la FDA américaine
Étudie un produit d'appareil réglementé par la FDA américaine
Ces informations ont été extraites directement du site Web clinicaltrials.gov sans aucune modification. Si vous avez des demandes de modification, de suppression ou de mise à jour des détails de votre étude, veuillez contacter register@clinicaltrials.gov. Dès qu'un changement est mis en œuvre sur clinicaltrials.gov, il sera également mis à jour automatiquement sur notre site Web .