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Effects of Caffeine on Chess Performance and Cognitive Function in Professional Chess Players (GRANDMASTER)
GRANDMASTER: Gauging the Role of Alertness and Neurostimulation With Dietary Caffeine in Master-Level Chess; A Double-Blind Randomized Crossover Trial
Studie Overzicht
Toestand
Conditie
Interventie / Behandeling
Gedetailleerde beschrijving
This randomized double-blind crossover trial will evaluate the effects of moderate caffeine intake on cognitive and competitive performance in professional chess players. Twelve FIDE-rated chess players will complete two experimental conditions in randomized order: caffeinated coffee and decaffeinated coffee placebo. During each visit, participants will complete standardized cognitive assessments and a tournament-style chess game under controlled laboratory conditions.
Primary outcomes will include objective chess performance metrics derived from chess engine analysis, including move accuracy, centipawn loss, error rates, and time management. Secondary outcomes will include cognitive test performance, tactical reaction time, and self-reported alertness and fatigue. Chess games will be analyzed using standardized software-based evaluation methods.
The crossover design allows each participant to serve as their own control, minimizing variability related to individual differences in skill level, caffeine tolerance, and playing style. The study aims to determine whether caffeine enhances sustained attention, decision-making, and competitive chess performance during prolonged gameplay. Findings may provide insight into nutritional strategies for cognitive performance optimization in mentally demanding competitive environments.
Studietype
Inschrijving (Geschat)
Fase
- Niet toepasbaar
Contacten en locaties
Studiecontact
- Naam: Hossein Rafiei, PhD
- Telefoonnummer: 13149778675
- E-mail: hossein.rafiei@health.slu.edu
Studie Locaties
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Missouri
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St Louis, Missouri, Verenigde Staten, 63104
- Saint Louis University
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Contact:
- Hossein Rafiei, PhD
- Telefoonnummer: 1314-977-8675
- E-mail: hossein.rafiei@health.slu.edu
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Hoofdonderzoeker:
- Hossein Rafiei, PhD
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Deelname Criteria
Geschiktheidscriteria
Leeftijden die in aanmerking komen voor studie
- Volwassen
Accepteert gezonde vrijwilligers
Beschrijving
Inclusion Criteria:
- Male and female professional chess players aged 18-50 years
- Current Fédération Internationale des Échecs (FIDE) standard rating between 2300 and 2600 Elo, or achievement of a standard FIDE rating within this range during the previous 12 months
- Habitual caffeine consumers consuming ≤2 cups of coffee per day
- Willingness to comply with all study procedures and study visits
- Ability to provide written informed consent
Exclusion Criteria:
- Non-caffeine users
- Habitual caffeine intake exceeding 2 cups of coffee per day
- Cardiovascular disorders
- Metabolic disorders
- Psychiatric disorders
- Pregnancy or breastfeeding
- Current smoking
- Shift workers
- Use of psychoactive medications
- Participation in another clinical trial within the previous 3 months
- Known allergy or intolerance to milk proteins, dairy products, or soy
- Known red-green color blindness or other color vision deficiencies that may interfere with Stroop Test performance
Studie plan
Hoe is de studie opgezet?
Ontwerpdetails
- Primair doel: Fundamentele wetenschap
- Toewijzing: Gerandomiseerd
- Interventioneel model: Crossover-opdracht
- Masker: Verdrievoudigen
Wapens en interventies
Deelnemersgroep / Arm |
Interventie / Behandeling |
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Actieve vergelijker: Caffeinated Coffee
Participants will consume one serving of black caffeinated coffee prepared from 15 g of ground coffee brewed in 200 g of water, providing approximately 100 mg of caffeine.
The beverage will be consumed approximately 30 minutes before completion of cognitive testing and a standardized tournament-style chess game during the experimental visit.
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Black caffeinated coffee prepared from 15 g of ground coffee brewed in 200 g of water, providing approximately 100 mg of caffeine.
The beverage will be consumed approximately 30 minutes before cognitive testing and tournament-style chess gameplay.
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Placebo-vergelijker: Decaffeinated Coffee Placebo
Participants will consume one serving of black decaffeinated coffee prepared to match the caffeinated coffee in taste and appearance.
The beverage will be consumed approximately 30 minutes before completion of cognitive testing and a standardized tournament-style chess game during the experimental visit.
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Black decaffeinated coffee prepared from the same batch of coffee beans and matched for taste and appearance to the caffeinated condition.
The beverage will be consumed approximately 30 minutes before cognitive testing and tournament-style chess gameplay.
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Wat meet het onderzoek?
Primaire uitkomstmaten
Uitkomstmaat |
Maatregel Beschrijving |
Tijdsspanne |
|---|---|---|
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Chess Performance Accuracy
Tijdsspanne: 30 minutes after beverage consumption through completion of the tournament-style chess game at each experimental visit.
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Chess performance accuracy will be assessed using engine-based analysis of tournament-style chess games.
The primary reported metric will be average centipawn loss per move, with lower values indicating better chess performance accuracy.
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30 minutes after beverage consumption through completion of the tournament-style chess game at each experimental visit.
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Secundaire uitkomstmaten
Uitkomstmaat |
Maatregel Beschrijving |
Tijdsspanne |
|---|---|---|
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Puzzle Rush Correct Responses
Tijdsspanne: Approximately 30 minutes after beverage consumption at each experimental visit.
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Tactical accuracy will be assessed using the 3-minute Puzzle Rush task on Chess.com.
The outcome will be the total number of correctly solved tactical puzzles, with higher scores indicating better tactical accuracy.
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Approximately 30 minutes after beverage consumption at each experimental visit.
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Puzzle Rush Response Speed
Tijdsspanne: Approximately 30 minutes after beverage consumption at each experimental visit.
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Response speed will be assessed using the 3-minute Puzzle Rush task on Chess.com.
The outcome will be average response time per puzzle, with lower values indicating faster response speed.
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Approximately 30 minutes after beverage consumption at each experimental visit.
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Stroop Test Performance
Tijdsspanne: Before gameplay and immediately after gameplay at each experimental visit.
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Selective attention will be assessed using the Stroop Test.
The outcome will be the change in Stroop Test completion time from before gameplay to immediately after gameplay, with lower completion time indicating better performance.
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Before gameplay and immediately after gameplay at each experimental visit.
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Trail Making Test Performance
Tijdsspanne: Before gameplay and immediately after gameplay at each experimental visit.
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Cognitive flexibility and processing speed will be assessed using the Trail Making Test.
The outcome will be the change in Trail Making Test completion time from before gameplay to immediately after gameplay, with lower completion time indicating better performance.
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Before gameplay and immediately after gameplay at each experimental visit.
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Self-Reported Alertness
Tijdsspanne: Pre-game and immediately post-game at each experimental visit.
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Self-reported alertness will be assessed using a study-specific visual analog questionnaire.
Higher scores will indicate greater perceived alertness.
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Pre-game and immediately post-game at each experimental visit.
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Self-Reported Mental Fatigue
Tijdsspanne: Pre-game and immediately post-game at each experimental visit.
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Self-reported mental fatigue will be assessed using a study-specific visual analog questionnaire.
Higher scores will indicate greater perceived mental fatigue.
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Pre-game and immediately post-game at each experimental visit.
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Average Time Per Move
Tijdsspanne: From the start of the tournament-style chess game until game completion, assessed over approximately 3 to 4 hours at each experimental visit.
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Chess time management will be assessed as the average time used per move during each tournament-style chess game.
This value will be calculated from the total game time divided by the number of moves completed by the participant.
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From the start of the tournament-style chess game until game completion, assessed over approximately 3 to 4 hours at each experimental visit.
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Medewerkers en onderzoekers
Sponsor
Onderzoekers
- Hoofdonderzoeker: Hossein Rafiei, PhD, St. Louis University
Studie record data
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Studie voltooiing (Geschat)
Studieregistratiedata
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Meer informatie
Termen gerelateerd aan deze studie
Trefwoorden
Aanvullende relevante MeSH-voorwaarden
Andere studie-ID-nummers
- SLU-CHESS-CAFF-2026
Plan Individuele Deelnemersgegevens (IPD)
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