Effect of Virtual Reality in Adolescents With Thoracic Hyperkyphosis
Effect of Virtual Reality on Kyphotic Angle and Quality of Life in Adolescents With Thoracic Hyperkyphosis
The study aims to:
- Investigate the effect of virtual reality on kyphotic angle in adolescents with thoracic hyperkyphosis.
- Investigate the effect of virtual reality on quality of life in adolescents with thoracic hyperkyphosis.
- Investigate the effect of virtual reality on the enjoyment level in adolescents with thoracic hyperkyphosis.
調査の概要
状態
詳細な説明
研究の種類
入学 (推定)
段階
- 適用できない
連絡先と場所
研究連絡先
- 名前:Yassen Motamed Abd Elwahab, physical therapist
- 電話番号:01119322806
- メール:yassenmotamed@gmail.com
研究場所
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Cairo、エジプト
- 募集
- out-patient clinic, faculty of physical therapy, Cairo university
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コンタクト:
- Yassen Motamed Abd Elwahab, physical therapist
- 電話番号:01119322806
- メール:yassenmotamed@gmail.com
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-
参加基準
適格基準
就学可能な年齢
- 子
- 大人
健康ボランティアの受け入れ
説明
Inclusion Criteria:
Participants must meet all the following conditions:
- Adolescents with a kyphosis angle >40°.
- Aged 13 to 18 years.
- Normal body mass index range
Exclusion Criteria:
Participants who met one of the following criteria will be excluded:
- Adolescents who cannot understand or follow instructions.
- Congenital spinal deformities.
- Developmental disorders.
- Adolescent athletes.
- Neurological, musculoskeletal, and cardiopulmonary diseases.
- Vision or hearing impairments.
- Medical conditions hindering physical activity
研究計画
研究はどのように設計されていますか?
デザインの詳細
- 主な目的:処理
- 割り当て:ランダム化
- 介入モデル:並列代入
- マスキング:独身
武器と介入
参加者グループ / アーム |
介入・治療 |
|---|---|
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アクティブコンパレータ:conventional exercise program
The control group included 23 patients and received a comprehensive corrective exercise program for thoracic hyperkyphosis
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treatment will last for 40-50 minutes, 3 days a week for 12 weeks Exercises will include:
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実験的:Virtual reality-based posture training
The experimental group will receive the same program as the control group in addition to virtual reality-based posture training using Meta Quest 3 - a virtual reality headset with the Totally Basketball game.
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treatment will last for 40-50 minutes, 3 days a week for 12 weeks Exercises will include:
Meta Quest 3 is an Mixed Reality headset providing augmented reality and virtual reality capabilities, allowing users to engage in both physical and virtual environments.
Participants will play the "Totally Basketball" game, which promotes upper body engagement and postural correction through movements focusing on cervical retraction, scapular stabilization, and thoracic extension.
The virtual reality sessions will last 20 minutes, scheduled after 30 to 45 minutes of conventional exercises, three times a week for eight weeks.
Each session includes an introduction to the headset, a safety briefing, supervised trials, and active gameplay aimed at addressing thoracic hyperkyphosis with physiotherapist oversight to ensure safety and proper technique.
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この研究は何を測定していますか?
主要な結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
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assessment of Kyphotic Angle
時間枠:At baseline and after 12 weeks
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Kyphotic angle assessment using a bubble inclinometer involves the following steps: firstly, zero the inclinometer on a vertical wall.
Next, identify the spinous processes of C7, T1, T12, and L1.
Place the cephalic foot of the inclinometer on the C7 spinous process, then repeat for the lower thoracic spine with the caudal foot on T12.
The kyphosis angle is calculated by adding the angles from both inclinometer placements.
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At baseline and after 12 weeks
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二次結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
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assessment of Quality of Life
時間枠:At baseline and after 12 weeks
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The questionnaire will be administered twice: at baseline and post-intervention, with participants receiving a printed Arabic copy and instructions for completion.
The Arabic Kidscreen-27 includes 27 items across five dimensions: physical health (5 items), psychological health (7 items), autonomy and parents (7 items), peers and social support (4 items), and school and environment (4 items).
Responses use a five-point Likert scale, with higher scores indicating better health-related quality of life.
Completion is estimated to take 10-15 minutes.
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At baseline and after 12 weeks
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assessment of Participant Enjoyment
時間枠:At baseline and after 12 weeks
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Participant enjoyment assessment using a 7-point Likert scale: A 7-point Likert scale will be administered in person, immediately following each virtual reality session. The patient will rate his enjoyment level according to the following: How enjoyable do you find the session? 1=very enjoyable, 2=slightly enjoyable, 3=enjoyable, 4=neutral, 5=unenjoyable, 6= slightly unenjoyable, and 7= very unenjoyable |
At baseline and after 12 weeks
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協力者と研究者
スポンサー
研究記録日
主要日程の研究
研究開始 (実際)
一次修了 (実際)
研究の完了 (推定)
試験登録日
最初に提出
QC基準を満たした最初の提出物
最初の投稿 (実際)
学習記録の更新
投稿された最後の更新 (実際)
QC基準を満たした最後の更新が送信されました
最終確認日
詳しくは
本研究に関する用語
その他の研究ID番号
- Yassen_Phd
医薬品およびデバイス情報、研究文書
米国FDA規制医薬品の研究
米国FDA規制機器製品の研究
この情報は、Web サイト clinicaltrials.gov から変更なしで直接取得したものです。研究の詳細を変更、削除、または更新するリクエストがある場合は、register@clinicaltrials.gov。 までご連絡ください。 clinicaltrials.gov に変更が加えられるとすぐに、ウェブサイトでも自動的に更新されます。