Effect of Virtual Reality in Adolescents With Thoracic Hyperkyphosis
Effect of Virtual Reality on Kyphotic Angle and Quality of Life in Adolescents With Thoracic Hyperkyphosis
The study aims to:
- Investigate the effect of virtual reality on kyphotic angle in adolescents with thoracic hyperkyphosis.
- Investigate the effect of virtual reality on quality of life in adolescents with thoracic hyperkyphosis.
- Investigate the effect of virtual reality on the enjoyment level in adolescents with thoracic hyperkyphosis.
研究概览
地位
详细说明
研究类型
注册 (估计的)
阶段
- 不适用
联系人和位置
学习联系方式
- 姓名:Yassen Motamed Abd Elwahab, physical therapist
- 电话号码:01119322806
- 邮箱:yassenmotamed@gmail.com
学习地点
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Cairo、埃及
- 招聘中
- out-patient clinic, faculty of physical therapy, Cairo university
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接触:
- Yassen Motamed Abd Elwahab, physical therapist
- 电话号码:01119322806
- 邮箱:yassenmotamed@gmail.com
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-
参与标准
资格标准
适合学习的年龄
- 孩子
- 成人
接受健康志愿者
描述
Inclusion Criteria:
Participants must meet all the following conditions:
- Adolescents with a kyphosis angle >40°.
- Aged 13 to 18 years.
- Normal body mass index range
Exclusion Criteria:
Participants who met one of the following criteria will be excluded:
- Adolescents who cannot understand or follow instructions.
- Congenital spinal deformities.
- Developmental disorders.
- Adolescent athletes.
- Neurological, musculoskeletal, and cardiopulmonary diseases.
- Vision or hearing impairments.
- Medical conditions hindering physical activity
学习计划
研究是如何设计的?
设计细节
- 主要用途:治疗
- 分配:随机化
- 介入模型:并行分配
- 屏蔽:单身的
武器和干预
参与者组/臂 |
干预/治疗 |
|---|---|
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有源比较器:conventional exercise program
The control group included 23 patients and received a comprehensive corrective exercise program for thoracic hyperkyphosis
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treatment will last for 40-50 minutes, 3 days a week for 12 weeks Exercises will include:
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实验性的:Virtual reality-based posture training
The experimental group will receive the same program as the control group in addition to virtual reality-based posture training using Meta Quest 3 - a virtual reality headset with the Totally Basketball game.
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treatment will last for 40-50 minutes, 3 days a week for 12 weeks Exercises will include:
Meta Quest 3 is an Mixed Reality headset providing augmented reality and virtual reality capabilities, allowing users to engage in both physical and virtual environments.
Participants will play the "Totally Basketball" game, which promotes upper body engagement and postural correction through movements focusing on cervical retraction, scapular stabilization, and thoracic extension.
The virtual reality sessions will last 20 minutes, scheduled after 30 to 45 minutes of conventional exercises, three times a week for eight weeks.
Each session includes an introduction to the headset, a safety briefing, supervised trials, and active gameplay aimed at addressing thoracic hyperkyphosis with physiotherapist oversight to ensure safety and proper technique.
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研究衡量的是什么?
主要结果指标
结果测量 |
措施说明 |
大体时间 |
|---|---|---|
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assessment of Kyphotic Angle
大体时间:At baseline and after 12 weeks
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Kyphotic angle assessment using a bubble inclinometer involves the following steps: firstly, zero the inclinometer on a vertical wall.
Next, identify the spinous processes of C7, T1, T12, and L1.
Place the cephalic foot of the inclinometer on the C7 spinous process, then repeat for the lower thoracic spine with the caudal foot on T12.
The kyphosis angle is calculated by adding the angles from both inclinometer placements.
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At baseline and after 12 weeks
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次要结果测量
结果测量 |
措施说明 |
大体时间 |
|---|---|---|
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assessment of Quality of Life
大体时间:At baseline and after 12 weeks
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The questionnaire will be administered twice: at baseline and post-intervention, with participants receiving a printed Arabic copy and instructions for completion.
The Arabic Kidscreen-27 includes 27 items across five dimensions: physical health (5 items), psychological health (7 items), autonomy and parents (7 items), peers and social support (4 items), and school and environment (4 items).
Responses use a five-point Likert scale, with higher scores indicating better health-related quality of life.
Completion is estimated to take 10-15 minutes.
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At baseline and after 12 weeks
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assessment of Participant Enjoyment
大体时间:At baseline and after 12 weeks
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Participant enjoyment assessment using a 7-point Likert scale: A 7-point Likert scale will be administered in person, immediately following each virtual reality session. The patient will rate his enjoyment level according to the following: How enjoyable do you find the session? 1=very enjoyable, 2=slightly enjoyable, 3=enjoyable, 4=neutral, 5=unenjoyable, 6= slightly unenjoyable, and 7= very unenjoyable |
At baseline and after 12 weeks
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合作者和调查者
研究记录日期
研究主要日期
学习开始 (实际的)
初级完成 (实际的)
研究完成 (估计的)
研究注册日期
首次提交
首先提交符合 QC 标准的
首次发布 (实际的)
研究记录更新
最后更新发布 (实际的)
上次提交的符合 QC 标准的更新
最后验证
更多信息
与本研究相关的术语
其他研究编号
- Yassen_Phd
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