VR Versus Task-Oriented Circuit Training on UL Sensorimotor in Children With Immature Brain Injury
Effect of Virtual Reality Versus Task-Oriented Circuit Training on Upper Limb Sensorimotor Function in Children With Immature Brain Injury :Randomized Controlled Trial
調査の概要
詳細な説明
To investigate and compare the effect of virtual reality and task-oriented circuit training on pinch grip and quality of life in children with with immature brain injury. BACKGROUND: Children with immature brain injury may have limited use of their hands for functional activities and for fine motor skills. The primary function of the hand is hand grip, which has a great Influence on activities and tasks of daily life
Hypothesis
This study hypothesized that:
there is no difference between the effect of virtual reality and task-oriented circuit training on pinch grip and quality of life in children with spastic cerebral palsy.
RESEARCH QUESTION:
Is there difference between the effect of virtual reality and task-oriented circuit training on pinch grip and quality of life in children with immature brain injury?
研究の種類
入学 (推定)
段階
- 適用できない
連絡先と場所
研究連絡先
- 名前:Lama Saad El-Din SED Mahmoud
- 電話番号:01157592636
- メール:lamaelsedawyy@hotmail.com
研究連絡先のバックアップ
- 名前:Lama Saad El-Din SED Mahmoud
- 電話番号:00201157592636
- メール:lamaelsedawyy@hotmail.com
参加基準
適格基準
就学可能な年齢
- 子
- 大人
健康ボランティアの受け入れ
説明
Inclusion Criteria:
- Forty four children with cerebral palsy,
- Age will range as (12:18) years old
- spastic cerebral palsy
- Gross motor function classification system: level I&II
- level I-III on the Manual Ability Classification System (MACS)
Exclusion Criteria:
- difficulty to communicate or to understand program instructions
- surgery/Botox injection during the last 6 months in the upper extremity
- uncontrolled severe seizures
- fixed deformities in the affected side;
- Attention deficit/hyperactivity disorders.
研究計画
研究はどのように設計されていますか?
デザインの詳細
- 主な目的:処理
- 割り当て:ランダム化
- 介入モデル:並列代入
- マスキング:なし(オープンラベル)
武器と介入
参加者グループ / アーム |
介入・治療 |
|---|---|
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実験的:Virtual reality (VR)
Virtual reality (VR) will be applied as an interactive, task-oriented rehabilitation intervention targeting upper-extremity function.
Participants will perform virtual tasks involving purposeful reaching, grasping, object manipulation, and directional movements of the affected upper limb.
The difficulty and range of the tasks will be progressively adjusted according to each participant's functional ability to encourage active movement, repetitive practice, and motor learning.
|
Virtual reality (VR) will be applied as an interactive, task-oriented rehabilitation intervention targeting upper-extremity function.
Participants will perform virtual tasks involving purposeful reaching, grasping, object manipulation, and directional movements of the affected upper limb.
The difficulty and range of the tasks will be progressively adjusted according to each participant's functional ability to encourage active movement, repetitive practice, and motor learning.
他の名前:
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実験的:Task-oriented circuit training
Task-oriented circuit training will be provided to improve upper-extremity functional performance through repetitive, goal-directed activities.
Participants will perform a series of functional tasks involving reaching, grasping, lifting, transferring, and manipulating objects.
The training will be organized as a circuit of exercise stations, with each station targeting a specific upper-extremity functional skill.
Tasks will be progressively modified by increasing the movement complexity, speed, repetitions, or task demands according to the participant's functional ability.
Participants will receive verbal instructions and feedback from the physiotherapist to facilitate accurate task performance and encourage active participation.
|
Task-oriented circuit training will be provided to improve upper-extremity functional performance through repetitive, goal-directed activities.
Participants will perform a series of functional tasks involving reaching, grasping, lifting, transferring, and manipulating objects.
The training will be organized as a circuit of exercise stations, with each station targeting a specific upper-extremity functional skill.
Tasks will be progressively modified by increasing the movement complexity, speed, repetitions, or task demands according to the participant's functional ability.
Participants will receive verbal instructions and feedback from the physiotherapist to facilitate accurate task performance and encourage active participation.
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この研究は何を測定していますか?
主要な結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
|
Pinch dynamometer
時間枠:three months
|
Pinch strength will be assessed using a pinch dynamometer to quantify the maximal voluntary pinch force of the affected hand.
The dynamometer will be positioned between the thumb and the specified finger(s), and participants will be instructed to apply maximal pinch force for approximately 3-5 seconds.
Three trials will be performed with adequate rest between trials, and the highest recorded value or mean of the three trials will be used for analysis.
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three months
|
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fugl myer assessment for sensorimotor function of upper limb
時間枠:three months
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The Fugl-Meyer Assessment (FMA) will be used to evaluate sensorimotor function of the upper extremity.
The upper-extremity section of the FMA will assess motor function, reflex activity, coordination, and speed of movement.
The assessment will include movements of the shoulder, elbow, forearm, wrist, and hand, with each item scored according to the standardized FMA scoring system.
Higher scores will indicate better sensorimotor performance of the affected upper extremity
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three months
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二次結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
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Pediatric Quality of Life Inventory CP Module
時間枠:three months
|
The Pediatric Quality of Life Inventory Cerebral Palsy Module (PedsQL CP Module) will be used to assess health-related quality of life in children with cerebral palsy.
The questionnaire will evaluate the child's perceived difficulties and limitations across cerebral palsy-specific domains, including daily activities, movement and balance, pain and hurt, fatigue, eating activities, and communication, as applicable to the child's age and functional level.
Items will be scored according to the standardized PedsQL CP Module scoring system, with higher scores indicating better health-related quality of life.
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three months
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協力者と研究者
スポンサー
研究記録日
主要日程の研究
研究開始 (推定)
一次修了 (推定)
研究の完了 (推定)
試験登録日
最初に提出
QC基準を満たした最初の提出物
最初の投稿 (実際)
学習記録の更新
投稿された最後の更新 (実際)
QC基準を満たした最後の更新が送信されました
最終確認日
詳しくは
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