- ICH GCP
- 미국 임상 시험 레지스트리
- 임상시험 NCT07609303
Pediatric Solid Organ Transplant Patient Engagement Using an Educational Tablet-Based Game(Mystic Wizard)
Pediatric Solid Organ Transplant Patient Engagement Using an Educational Tablet-Based Game: A Prospective, Mixed Methods Study
Children and teenagers who receive a solid organ transplant (such as a kidney, liver, or heart) must take medications every day to keep their new organ healthy. Taking these medications correctly and on time is one of the most important parts of staying well after a transplant, but it can be hard for young patients to understand why this matters and to keep up with their routines. Doctors and nurses usually teach patients about their transplant through conversations, which may not always be engaging or easy for kids to remember.
This study looks at a new way to help young transplant patients learn about their condition and their medications: an educational game played on a tablet. The purpose of the study is to find out what patients think of the game and how well it works for them. Researchers want to know whether young patients find the game acceptable and enjoyable, whether it is easy to use, whether it makes them feel motivated and capable, and how engaged they feel while playing.
To do this, patients will play the tablet game and then share their experiences. After playing, they will take part in a small group interview where they talk about what they liked, what was confusing, and whether the game helped them understand their transplant and medications. They will also fill out short questionnaires about how easy the game was to use and how engaging it felt.
The researchers' hypothesis is that pediatric solid organ transplant patients will find the educational tablet-based game acceptable, easy to use, and engaging, and that it will be a welcome and helpful tool for learning about their transplant care. The findings will help guide whether this kind of game could be used to support transplant education for children and teens.
연구 개요
연구 유형
등록 (추정된)
단계
- 해당 없음
연락처 및 위치
연구 연락처
- 이름: Thomas Caruso, MD, PhD
- 전화번호: 650-723-5728
- 이메일: tjcaruso@stanford.edu
연구 연락처 백업
- 이름: Amrita Narang, MD
- 전화번호: (650) 721-2250
- 이메일: anarang@stanford.edu
참여기준
자격 기준
공부할 수 있는 나이
- 어린이
건강한 자원 봉사자를 받아들입니다
설명
Inclusion Criteria:
- Pediatric solid organ transplant recipient (e.g., liver, kidney, heart)
- Age 7-14 years
- Currently admitted to Lucile Packard Children's Hospital
- Able to understand and interact with a tablet-based game in English
- Parent or legal guardian available to provide consent
Exclusion Criteria:
- Significant cognitive impairment or developmental condition limiting ability to participate in gameplay or surveys
- Acute medical instability
- Severe visual, hearing, or motor impairment preventing interaction with the game
- Non-English speaking participant
공부 계획
연구는 어떻게 설계됩니까?
디자인 세부사항
- 주 목적: 지지 요법
- 할당: 해당 없음
- 중재 모델: 단일 그룹 할당
- 마스킹: 없음(오픈 라벨)
무기와 개입
참가자 그룹 / 팔 |
개입 / 치료 |
|---|---|
|
실험적: Solid organ transplant recipient
|
Mystic Wizards is a tablet-based serious game intervention designed to support medication understanding, self-efficacy, and health engagement among pediatric solid organ transplant recipients. The game uses a narrative fantasy framework in which players assume the role of a young wizard entrusted with a "Legacy Flame" representing their transplanted organ. Daily medications are represented as "potions" required to maintain the strength and stability of the Flame. The intervention includes short narrative sequences, interactive mini-games, visual feedback systems, and avatar customization features designed to reinforce medication routines and promote empowerment in a developmentally appropriate manner. Participants complete a single gameplay session lasting approximately 10-12 minutes on a tablet device during their inpatient hospitalization, followed by brief surveys and a semi-structured interview. |
연구는 무엇을 측정합니까?
주요 결과 측정
결과 측정 |
측정값 설명 |
기간 |
|---|---|---|
|
Determine the acceptability the tablet-based game among solid transplant patient.
기간: Immediately after intervention
|
Semi-structured focus group interviews conducted in person immediately after intervention.
Six core questions plus probing prompts assessing attitudes, opinions, and perceptions of the intervention experience
|
Immediately after intervention
|
2차 결과 측정
결과 측정 |
측정값 설명 |
기간 |
|---|---|---|
|
Evaluate the usability of the tablet-based game among solid transplant patient using System Usability Scale (SUS)
기간: Immediately after intervention
|
The system usability scale (SUS) is a simple, ten-item attitude Likert scale giving a subjective assessments of usability. The measure is scored on a scale from 0 to 100 with 100 indicating higher usability. |
Immediately after intervention
|
|
To assess participants' intrinsic motivation and psychological needs satisfaction (autonomy, competence, relatedness, presence) while using the intervention using Player Experience of Needs Satisfaction (PENS).
기간: Immediately after intervention
|
The PENS scale is a validated, 21-item psychometric questionnaire used to assess participants' psychological experiences during gameplay.
Higher scores correlate with greater psychological satisfaction and long-term treatment adherence.
|
Immediately after intervention
|
|
To assess participants' overall engagement with the digital intervention (focused attention, perceived usability, aesthetic appeal, reward) using User Engagement Scale (UES) - Short.
기간: Immediately after intervention
|
User engagement will be measured by User Engagement Scale (UES) - Short.
This scale consists of 12 items that participants will respond to, reflecting their feelings and interactions with the application or platform.
Each item is rated on a Likert scale ranging from 1 to 5, where 1 indicates "strongly disagree" and 5 indicates "strongly agree."
|
Immediately after intervention
|
공동 작업자 및 조사자
수사관
- 수석 연구원: Thomas Caruso, MD, PhD, Stanford University
연구 기록 날짜
연구 주요 날짜
연구 시작 (추정된)
기본 완료 (추정된)
연구 완료 (추정된)
연구 등록 날짜
최초 제출
QC 기준을 충족하는 최초 제출
처음 게시됨 (실제)
연구 기록 업데이트
마지막 업데이트 게시됨 (실제)
QC 기준을 충족하는 마지막 업데이트 제출
마지막으로 확인됨
추가 정보
이 정보는 변경 없이 clinicaltrials.gov 웹사이트에서 직접 가져온 것입니다. 귀하의 연구 세부 정보를 변경, 제거 또는 업데이트하도록 요청하는 경우 register@clinicaltrials.gov. 문의하십시오. 변경 사항이 clinicaltrials.gov에 구현되는 즉시 저희 웹사이트에도 자동으로 업데이트됩니다. .
고형 장기 이식에 대한 임상 시험
-
Ciusss de L'Est de l'Île de MontréalStem Cell Network모병급성 백혈병, 고위험군 | 고위험 골수형성이상증후군 | Hematologic Malignancy Requiring an Allogeneic Hematopoietic Stem Cell Transplant Lacking a Donor캐나다
-
Baylor College of MedicinePatient-Centered Outcomes Research Institute; M.D. Anderson Cancer Center; The University... 그리고 다른 협력자들완전한말기 심부전 | BTT(Bridge-to-Transplant LVAD 배치) | 목적지 치료 LVAD 배치(DT) | LVAD 배치 거부(거절자) | LVAD 간병인미국
-
AstraZeneca모집하지 않고 적극적으로Adv Solid Malig - H&N SCC, ATM Pro / Def NSCLC, 위암, 유방암 및 난소암미국, 프랑스, 영국, 대한민국
Mystic Wizard에 대한 임상 시험
-
Kessler FoundationUniversity of Southern California; VA Office of Research and Development; Kessler Institute... 그리고 다른 협력자들알려지지 않은