In Home VR Therapy
Multi-user Virtual Training for Upper Extremity in the Home
Virtual reality is a video game in which a person and their real-time movements are represented on a screen in a virtual environment. This study will compare the use of multi-user virtual reality (VR) to single-user VR to determine if either provides superior engagement in upper extremity therapy and greater motivation to perform repetitive training.
Stroke survivors will participate in a longitudinal study in which they will have the opportunity to perform rehabilitative training with multi-user VR and single-user VR modes in their homes. They will use each mode for 2 weeks, completing 4 session per week, each session is 1 hour long. Upper extremity motor control, level of engagement, and active range of motion will be assessed at time points during the intervention period.
Subject evaluations will take place before the intervention, at the midpoint of intervention (between switching from multi-user to single-user modes, or vice versa), and at the end of the intervention.
The investigators hope to address two aims:
Aim 1: To determine if the use in-home multi-user virtual reality treatment results in greater engagement in therapy compared with in-home single user virtual reality treatment.
Aim 2: To determine if in-home virtual reality treatment results in greater practice
The investigators hypothesize that stroke survivors will be more engaged in therapy when training with the multi-user VR system and this will translate into greater practice.
研究概览
地位
条件
研究类型
注册 (实际的)
阶段
- 不适用
联系人和位置
学习地点
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Illinois
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Chicago、Illinois、美国、60601
- Rehabilitation Institute of Chicago
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参与标准
资格标准
适合学习的年龄
接受健康志愿者
有资格学习的性别
描述
Inclusion Criteria:
- Are between the ages of 21 and 80
- Experienced a single stroke at least 6 months prior to enrollment
- Have moderate arm impairment as indicated by a score between 4 and 6 on the Chedoke-McMaster Stroke Assessment, arm subscale
- Live within 20 miles of the Rehabilitation Institute of Chicago (as study personnel will need to travel to their home)
Exclusion Criteria:
- Other neurological, neuromuscular, or orthopedic disease
- Pain in the upper extremity with movements required in the treatment
- Contracture that limits use of the VR system
- Vision problems which would preclude the ability to use the VR system
- Cognitive or language deficits that would prevent them from understanding the tasks
- Concurrent enrollment in another intervention study involving the affected arm or hand
- Botox injection in the arm within the previous 6 months
学习计划
研究是如何设计的?
设计细节
- 主要用途:设备可行性
- 分配:随机化
- 介入模型:交叉作业
- 屏蔽:无(打开标签)
武器和干预
参与者组/臂 |
干预/治疗 |
|---|---|
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实验性的:Single-User Mode first, Multi-User Mode second
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Virtual Reality games with the user as the only person required for participation
其他名称:
Virtual reality games in which more than one user is required for participation.
Users interact in the virtual environment.
其他名称:
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实验性的:Multi-User Mode first, Single-User Mode second
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Virtual Reality games with the user as the only person required for participation
其他名称:
Virtual reality games in which more than one user is required for participation.
Users interact in the virtual environment.
其他名称:
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研究衡量的是什么?
主要结果指标
结果测量 |
措施说明 |
大体时间 |
|---|---|---|
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Hand displacement during each session
大体时间:Distance hand moves on average per session during each 2-week treatment phase (each subject will complete 2, 2-week phases of treatment. One 2-week phase being the Single-user mode and the other 2-week phase being the Multi-user mode)
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total distance hand moves during all therapy sessions divided by the number of sessions in which a subject participates.
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Distance hand moves on average per session during each 2-week treatment phase (each subject will complete 2, 2-week phases of treatment. One 2-week phase being the Single-user mode and the other 2-week phase being the Multi-user mode)
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次要结果测量
结果测量 |
措施说明 |
大体时间 |
|---|---|---|
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Therapy mode amount of use
大体时间:2 week treatment phase
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Total amount of time subject spends in their assigned therapy mode during the 2-week treatment phase.
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2 week treatment phase
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Change in Active Range of Motion
大体时间:First measure taken at baseline, then also at the end of the first 2-week treatment phase and finally at the end of the second 2-week treatment phase.
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Change from baseline in angle of upper extremity movement (shoulder and elbow)
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First measure taken at baseline, then also at the end of the first 2-week treatment phase and finally at the end of the second 2-week treatment phase.
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Comparison of Intrinsic Motivation Inventory Score between therapy modes
大体时间:First measure taken at the end of the first 2-week treatment phase; Second measure taken at the end of the second 2-week treatment phase.
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Difference in Intrinsic Motivation Inventory score between single-user and multi-user modes
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First measure taken at the end of the first 2-week treatment phase; Second measure taken at the end of the second 2-week treatment phase.
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合作者和调查者
调查人员
- 首席研究员:James Patton, PhD、Shirley Ryan Abilitylab
出版物和有用的链接
研究记录日期
研究主要日期
学习开始 (实际的)
初级完成 (实际的)
研究完成 (实际的)
研究注册日期
首次提交
首先提交符合 QC 标准的
首次发布 (实际的)
研究记录更新
最后更新发布 (实际的)
上次提交的符合 QC 标准的更新
最后验证
更多信息
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