- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT04270305
Study of Navigation Skills in Cerebral Palsy for Assessment and Rehabilitation in Immersive Virtual Reality
Spatial navigation refers to the ability to maintain a sense of direction/location while moving around the environment so to find one's way. It includes abilities such as orienting in complex environments,perceiving distance and planning routes to distant locations as well as mentally representing the reciprocal relations of landmarks in space (Lawton, 2010; Wolbers & Hegarty 2010. Spatial navigation involves the precision in encoding multisensorial (visual, vestibular, proprioceptive)experiences, as well as to form mental representations to be used to guide behavior (Bianchini et al.,2014).
Cerebral Palsy (CP) is a neurodevelopmental disorder characterized by movement and posture disorders causing activity limitation. Impairment in many other functions is common in CP including visual spatial competences and spatial organization. In this study the investigators meant to explore the navigation and learning strategies in children with CP.
Study Overview
Status
Conditions
Intervention / Treatment
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
LC
-
Bosisio Parini, LC, Italy, 23842
- IRCCS Medea
-
-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:.
- diagnosis of bilateral CP;
- age between 8 and 14 years old;
- severity of motor impairment classified in levels I, II and III, according to the Gross Motor Function Classification System (GMFCS) (Palisano et al., 1997)
- or according to the Manual Ability Classification System (MACS) (Eliasson et al., 2006);
- ability to follow instructions.
Exclusion Criteria:
- severe muscle spasticity and/or contracture,
- a diagnosis of severe learning disability,
- behavioral problems,
- visual or hearing difficulties that would affect the feasibility of proposed activities and/or compliance
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Non-Randomized
- Interventional Model: Sequential Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: orientation
Orientation training with GRAIL
|
In the first group CP patients undergo a four week training with once daily sessions lasting 30 minutes.
The treatment includes exercises to improve navigation competences and orientation.
During walk in VR environment with labyrinths of increasing complexity.
Exercises include abilities such as orienting in complex environments, perceiving distance and planning routes to distant locations.
The presence of landmarks has been included in some exercises to facilitate allocentric orientation strategies.
|
|
Active Comparator: walking
Walking training with GRAIL
|
In the second group CP patients undergo a four week training with once daily sessions lasting 30 minutes.
The treatment includes exercises to improve walking and balance abilities.
Using engaging VR environments (e.g.
transfer your load from the left to the right side to avoid obstacles while skiing; shoot balls at targets inside an area; walk in a forest as fast as possible; hit as many elves as possible by squatting, and so on).
No exercises for orientation are included in this group.
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
The Corsi Block Test
Time Frame: 1 month
|
The Corsi Block Test (Orsini et al., 1987) assesses visuospatial memory and consists of a set of identical wooden blocks arranged more or less haphazardly on a desktop.
The tester taps on a number of blocks in sequence, and the participant is asked to reproduce the tapped sequence, which is of variable length
|
1 month
|
|
The Labyrinth subtest of the WISC-III
Time Frame: 1 month
|
The Labyrinth subtest of the WISC-III (Wechsler Intelligence Scale for Children, third version) consists of 10 paper-and-pencil tasks with increasing complexity (Weschler, 1991).
The participant has to find the way out from the center of a 2-dimensional maze; it measures planning ability, perceptual organization, visualmotor coordination, and self-control
|
1 month
|
Collaborators and Investigators
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
- 308
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.