- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT05366023
Elucidating the Necessary Active Components of Training (ENACT)
Elucidating the Necessary Components and Mechanisms of Cognitive Training
Loss of independence, cognitive decline, and difficulties in everyday function are areas of great concern for older adults and their families. Cognitive training is one low cost, noninvasive training intervention that has repeatedly demonstrated reliable transfer effects to maintained cognition, everyday function, health, and most recently, a 29% reduction in incident dementia. Importantly, many of these everyday function effects are maintained across five to ten years including: maintained driving mobility, 50% reduction in at-fault vehicle crashes, and maintained Instrumental Activities of Daily Living (IADL). Although clearly an important and effective intervention, the moderators and mechanisms underlying this program are unknown.
The overall objective in this planning grant is to lay the conceptual and methodological foundation to explore cognitive, psychosocial, lifestyle behaviors, and biomarker mechanisms and moderators of two forms of conceptually driven cognitive training. Additionally, this study will examine how cognitive and psychosocial factors within daily life account for the transfer of cognitive training to everyday function. We will use a factorial design to randomize adults ages 55-85 to 0, 10, 20, 30, or 40 hours of two forms of cognitive training, a combined training, or an active comparison condition (Phase 1). An additional sample of participants will complete 20 hours of two forms of cognitive training or the active comparison group as well as provide blood samples (Phase 2).
Across the study period, participants will complete cognitive, health, lifestyle, and psychosocial assessments at baseline, posttest, and approximately three month follow-up assessments in person or remotely using a study-provided laptop. Additionally, all participants will be asked to complete daily cognitive, health, lifestyle, and psychosocial measures daily using study-provided smartphones.
This study will allow us to test the feasibility of our enrollment, assessment and training protocols for a future multisite clinical trial. This exploratory study is the first of its kind and will be used to provide important data relevant to a future larger randomized controlled trial examining mediators of cognitive training in a representative sample of adults. This information will assist in the future development of more effective home- and community-based interventions that maintain everyday function.
Study Overview
Status
Study Type
Enrollment (Anticipated)
Phase
- Not Applicable
Contacts and Locations
Study Contact
- Name: Lesley Ross, PhD
- Phone Number: 864-916-6220
- Email: Laross@clemson.edu
Study Contact Backup
- Name: Jeremy Shields, MS
- Phone Number: 864-916-6220
- Email: jnshiel@clemson.edu
Study Locations
-
-
South Carolina
-
Seneca, South Carolina, United States, 29672
- Recruiting
- Clemson University Institute for Engaged Aging
-
Contact:
- Jeremy Shields, MS
- Phone Number: 864-916-6220
- Email: jnshiel@clemson.edu
-
-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
Phase 1:
- Age 55-85 community-dwelling adults
- Written informed consent obtained
- No reported evidence of or diagnosis of dementia/Alzheimer's Disease; score of 5 or greater on the MIS-t administered during phone screening
- Willing and able to participate in the up to 9 months of the study duration
- Is proficient in written and spoken English
Phase 2:
- All Phase 1 criteria plus willingness and ability to provide two blood samples at baseline and posttest
Exclusion Criteria:
Phase 1 exclusions:
- Failure to meet any of the above eligibility criteria
- Use of video games for more than 2 hours/week over the previous 2 years
- Currently engaged in a cognitive program such as Brain HQ or Lumosity
- Phase 2 exclusion:
In addition to Phase 1 exclusion, also criteria below:
• Inability or unwillingness to travel to Clemson to provide two in-person blood samples at baseline and posttest
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Triple
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
No Intervention: No contact
0 hours of activities during intervention period of study
|
|
|
Experimental: TDD1
10 hours of top-down driven cognitive training games
|
10 hours of top-down driven computerized cognitive training designed to improve multiple object tracking
|
|
Experimental: TDD2
10 hours of top-down driven cognitive training games
|
10 hours of top-down driven computerized cognitive training designed to improve executive function
|
|
Experimental: TDD1 + TDD2
20 hours of top-down driven cognitive training games
|
10 hours of top-down driven computerized cognitive training designed to improve multiple object tracking
10 hours of top-down driven computerized cognitive training designed to improve executive function
|
|
Experimental: BUD1
10 hours of bottom-up driven cognitive training games
|
10 hours of bottom-up driven computerized cognitive training designed to improve processing speed and divided attention
|
|
Experimental: BUD2
10 hours of bottom-up driven cognitive training games
|
10 hours of bottom-up driven computerized cognitive training designed to improve divided attention
|
|
Experimental: BUD1 + BUD2
20 hours of bottom-up driven cognitive training games
|
10 hours of bottom-up driven computerized cognitive training designed to improve processing speed and divided attention
10 hours of bottom-up driven computerized cognitive training designed to improve divided attention
|
|
Experimental: BUD2 + TDD2
10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
|
10 hours of top-down driven computerized cognitive training designed to improve executive function
10 hours of bottom-up driven computerized cognitive training designed to improve divided attention
|
|
Experimental: BUD1 + TDD1
10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
|
10 hours of top-down driven computerized cognitive training designed to improve multiple object tracking
10 hours of bottom-up driven computerized cognitive training designed to improve processing speed and divided attention
|
|
Experimental: BUD2 + TDD1
10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
|
10 hours of top-down driven computerized cognitive training designed to improve multiple object tracking
10 hours of bottom-up driven computerized cognitive training designed to improve divided attention
|
|
Experimental: BUD2 + TDD1 + TDD2
10 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
|
10 hours of top-down driven computerized cognitive training designed to improve multiple object tracking
10 hours of top-down driven computerized cognitive training designed to improve executive function
10 hours of bottom-up driven computerized cognitive training designed to improve divided attention
|
|
Experimental: BUD1 + TDD2
10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
|
10 hours of top-down driven computerized cognitive training designed to improve executive function
10 hours of bottom-up driven computerized cognitive training designed to improve processing speed and divided attention
|
|
Experimental: BUD1 + TDD1 + TDD2
10 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
|
10 hours of top-down driven computerized cognitive training designed to improve multiple object tracking
10 hours of top-down driven computerized cognitive training designed to improve executive function
10 hours of bottom-up driven computerized cognitive training designed to improve processing speed and divided attention
|
|
Experimental: BUD1 + BUD2 + TDD2
20 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
|
10 hours of top-down driven computerized cognitive training designed to improve executive function
10 hours of bottom-up driven computerized cognitive training designed to improve processing speed and divided attention
10 hours of bottom-up driven computerized cognitive training designed to improve divided attention
|
|
Experimental: BUD1 + BUD2 + TDD1
20 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
|
10 hours of top-down driven computerized cognitive training designed to improve multiple object tracking
10 hours of bottom-up driven computerized cognitive training designed to improve processing speed and divided attention
10 hours of bottom-up driven computerized cognitive training designed to improve divided attention
|
|
Experimental: BUD1 + BUD2 + TDD1 + TDD2
20 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
|
10 hours of top-down driven computerized cognitive training designed to improve multiple object tracking
10 hours of top-down driven computerized cognitive training designed to improve executive function
10 hours of bottom-up driven computerized cognitive training designed to improve processing speed and divided attention
10 hours of bottom-up driven computerized cognitive training designed to improve divided attention
|
|
Active Comparator: CSA10
10 hours of cognitive stimulating activities
|
10 hours of computerized games
|
|
Active Comparator: CSA20
20 hours of cognitive stimulating activities
|
20 hours of computerized games
|
|
Active Comparator: CSA30
30 hours of cognitive stimulating activities
|
30 hours of computerized games
|
|
Active Comparator: CSA40
40 hours of cognitive stimulating activities
|
40 hours of computerized games
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Protocol compliance
Time Frame: Baseline through 3 month follow-up visit
|
Participants complete laptop and phone activities as outlined in the study protocol
|
Baseline through 3 month follow-up visit
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Complex Instrumental Activities of Daily Living
Time Frame: Baseline through 3 month follow-up visit
|
Measures of everyday functioning as detailed in the study protocol
|
Baseline through 3 month follow-up visit
|
Collaborators and Investigators
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Anticipated)
Study Completion (Anticipated)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
- U01AG062370 (U.S. NIH Grant/Contract)
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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