Immersive Virtual Reality Training for Phlebotomy Skills in Nursing Students
The Effect of Immersive VR Phlebotomy on Nursing Students Self-efficacy, Anxiety and Clinical Performance: Randomize Clinical Trial
This randomized controlled trial aims to evaluate the effect of immersive virtual reality (VR) training on nursing students' learning outcomes in phlebotomy skills. The study compares immersive VR-based simulation with traditional task trainer-based simulation.
A total sample of undergraduate nursing students is randomly assigned to either the experimental group (VR training) or the control group (task trainer training). The intervention focuses on improving self-efficacy, reducing anxiety, and enhancing clinical performance in venipuncture skills.
Outcomes are measured at three time points: pre-test, immediate post-test, and follow-up. Self-efficacy, anxiety, and clinical performance are assessed using validated scales.
The study seeks to determine whether immersive VR provides a more effective and engaging learning experience compared to conventional simulation methods in nursing education.
調査の概要
状態
研究の種類
入学 (実際)
段階
- 適用できない
連絡先と場所
研究場所
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Jerusalem
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Abū Dīs、Jerusalem、パレスチナの領土、5100
- Al-Quds University
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参加基準
適格基準
就学可能な年齢
- 大人
健康ボランティアの受け入れ
説明
Inclusion Criteria:
Second-year nursing students who enrolled in the Adult Health Nursing I course, had no prior clinical experience in venipuncture, and were willing to participate in the study. Additional inclusion criteria included the ability to attend training sessions using both immersive virtual reality (VR) and a part-task trainer simulation and commitment to completing all training and assessment sessions. Written informed consent was obtained from all participants before enrollment.
Exclusion Criteria:
if they had previous advanced or extensive practical experience in venipuncture or had participated in external training programs related to the same skill. Additional exclusion criteria included the presence of physical or psychological conditions that could interfere with participation or performance during training, failure to attend scheduled training sessions, incomplete participation in the study procedures, or withdrawal of consent.
研究計画
研究はどのように設計されていますか?
デザインの詳細
- 主な目的:処理
- 割り当て:ランダム化
- 介入モデル:並列代入
- マスキング:独身
武器と介入
参加者グループ / アーム |
介入・治療 |
|---|---|
|
実験的:Immersive Virtual Reality Training Group
|
Immersive VR-based phlebotomy training simulation designed to improve self-efficacy, reduce anxiety, and enhance clinical performance.
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アクティブコンパレータ:Part-Task Trainer Simulation Group
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Traditional phlebotomy training using a part-task trainer arm simulation.
|
この研究は何を測定していますか?
主要な結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
|
Self-efficacy
時間枠:Baseline, immediately post-intervention, and two-week follow-up
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Measured using a validated self-efficacy scale for clinical skills.
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Baseline, immediately post-intervention, and two-week follow-up
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Clinical performance
時間枠:Baseline, immediately post-intervention, and two-week follow-up
|
Assessed using a structured checklist evaluating steps of the phlebotomy procedure.
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Baseline, immediately post-intervention, and two-week follow-up
|
二次結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
|
Anxiety related to phlebotomy skill
時間枠:Baseline, immediately post-intervention, and at the 2-week follow-up.
|
State-Trait Anxiety Inventory (STAI-S) - State version (STAI-S)
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Baseline, immediately post-intervention, and at the 2-week follow-up.
|
協力者と研究者
スポンサー
研究記録日
主要日程の研究
研究開始 (実際)
一次修了 (実際)
研究の完了 (実際)
試験登録日
最初に提出
QC基準を満たした最初の提出物
最初の投稿 (実際)
学習記録の更新
投稿された最後の更新 (実際)
QC基準を満たした最後の更新が送信されました
最終確認日
詳しくは
本研究に関する用語
その他の研究ID番号
- RESC/2026-72
個々の参加者データ (IPD) の計画
個々の参加者データ (IPD) を共有する予定はありますか?
医薬品およびデバイス情報、研究文書
米国FDA規制医薬品の研究
米国FDA規制機器製品の研究
この情報は、Web サイト clinicaltrials.gov から変更なしで直接取得したものです。研究の詳細を変更、削除、または更新するリクエストがある場合は、register@clinicaltrials.gov。 までご連絡ください。 clinicaltrials.gov に変更が加えられるとすぐに、ウェブサイトでも自動的に更新されます。