Effects of a 12-Week Structured Badminton Intervention on Smartphone Addiction Among Adolescents
Effects of a 12-Week Structured Badminton Intervention on Smartphone Addiction Among Adolescents: A Randomized Controlled Sequential Explanatory Mixed-Methods Study
The global surge in smartphone addiction (SA) represents a critical biopsychosocial risk for adolescents. This study evaluated the efficacy of a 12-week structured badminton intervention in alleviating SA among high school students and explored the psychosocial mechanisms underlying behavioral change using a sequential explanatory mixed-methods design.
Thirty adolescents were randomized into experimental (n=15) and control groups (n=15). The experimental group participated in an "open-skill" badminton program (6 sessions/week, 120-150 min/session) for 12 weeks, while the control group maintained their routine lifestyle. Data were collected via the Smartphone Addiction Scale-Short Version (SAS-SV) and semi-structured interviews. Statistical analysis included paired/independent t-tests and ANCOVA, followed by inductive thematic analysis of qualitative data.
Quantitative findings revealed a highly significant reduction in SA levels within the experimental group (Mpre = 32.27 ± 10.25 vs. Mpost = 24.93 ± 7.13, p<.001), achieving a very large effect size (d= 1.84). No significant change was observed in the control group (p=.095). ANCOVA confirmed a robust intervention effect, F(1,27)= 52.04, p<.001, explaining 65.8% of the variance. Qualitative follow-up identified five core themes-life functionality, withdrawal, virtual social orientation, overuse, and tolerance-indicating that badminton served as a "temporal buffer" that enhanced self-regulation and real-world relatedness.
A 12-week structured badminton program is a potent non-pharmacological strategy for mitigating technological dependencies. This research provides an evidence-based framework for utilizing sport-specific interventions to foster adolescent psychological resilience. Furthermore, our findings emphasize that open-skill sports act as a socio-cognitive buffer, reclaiming adolescent attention from digital spaces and fostering a sustainable state of digital well-being.
研究概览
研究类型
注册 (实际的)
阶段
- 不适用
联系人和位置
学习地点
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Erzincan、土耳其(türkiye)
- Erzincan Binali Yıldırım University
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参与标准
资格标准
适合学习的年龄
- 孩子
- 成人
接受健康志愿者
描述
Inclusion Criteria:
- Adolescents aged 14-18 years.
- Enrollment in a secondary/high school institution.
Exclusion Criteria:
- Presence of any musculoskeletal, neurological, cardiovascular, or medical condition that would prevent participation in moderate-to-vigorous physical activity.
- Current participation in a structured competitive sports training program.
学习计划
研究是如何设计的?
设计细节
- 主要用途:其他
- 分配:随机化
- 介入模型:并行分配
- 屏蔽:无(打开标签)
武器和干预
参与者组/臂 |
干预/治疗 |
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实验性的:Structured Badminton Intervention
Participants will participate in a structured badminton training program for 12 weeks, six sessions per week, with each session lasting approximately 120-150 minutes.
Each training session consists of a warm-up, badminton skill practice and match play, followed by a cool-down period.
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Participants assigned to the intervention group will participate in a structured badminton training program for 12 consecutive weeks.
The program consists of six supervised sessions per week, each lasting approximately 120-150 minutes.
Each session includes a standardized warm-up (30 minutes), badminton technical training and match play (60-90 minutes), and a cool-down period (30 minutes).
The intervention is designed to increase regular physical activity, promote social interaction, and improve self-regulation through participation in an open-skill sport.
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无干预:Control Group
Participants will maintain their usual daily activities without participating in the structured badminton intervention during the study period.
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研究衡量的是什么?
主要结果指标
结果测量 |
措施说明 |
大体时间 |
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Smartphone Addiction Level
大体时间:Baseline and Week 12
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Smartphone addiction will be assessed using the Smartphone Addiction Scale-Short Version (SAS-SV).
The SAS-SV consists of 10 items rated on a six-point Likert scale, with total scores ranging from 10 to 60. Higher scores indicate greater smartphone addiction severity.
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Baseline and Week 12
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次要结果测量
结果测量 |
措施说明 |
大体时间 |
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Participants' Experiences of Behavioral Change
大体时间:Week 12
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Participants' experiences regarding changes in smartphone use, self-regulation, daily functioning, withdrawal symptoms, virtual social orientation, overuse, and tolerance will be explored through semi-structured interviews using inductive thematic analysis.
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Week 12
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合作者和调查者
研究记录日期
研究主要日期
学习开始 (实际的)
初级完成 (实际的)
研究完成 (实际的)
研究注册日期
首次提交
首先提交符合 QC 标准的
首次发布 (实际的)
研究记录更新
最后更新发布 (实际的)
上次提交的符合 QC 标准的更新
最后验证
更多信息
与本研究相关的术语
其他研究编号
- 2022/11
药物和器械信息、研究文件
研究美国 FDA 监管的药品
研究美国 FDA 监管的设备产品
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