- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT06140121
Immersive Technology to Improve Physical Therapy Engagement (iMOVE-G)
Study Overview
Status
Conditions
Intervention / Treatment
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
California
-
Palo Alto, California, United States, 94304
- Lucile Packard Childrens Hospital Stanford
-
-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
- Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Between age 7-25
- has an active physical therapy consultation
- Anticipated inpatient stay for more than 2 days
Exclusion Criteria:
- Legal guardian not present to obtain consent
- child with a significant neurological condition, or major developmental disability
- child with active infection of the face or hand
- a history of severe motion sickness
- a history of seizures cause by flashing light
- Major surgery within the last 48 hours
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Supportive Care
- Allocation: Randomized
- Interventional Model: Crossover Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: Traditional PT then VRPT
Participants will receive traditional Physical Therapy (PT) sessions (standard care) in the first Physical Therapy session and receive Virtual Reality assisted Physical Therapy sessions (VRPT) in the second Physical Therapy session under the supervision of the accredited physical therapist.
|
Participants are allowed to freely choose one game from the game list.
Participant will be asked to wear a validated activity tracker - ActiGraph.
Baseline heart rate will be collected for 1 minute.
Participants will be wearing the ActiGraph during Physical Therapy session.
Participants receiving VR intervention will be instructed to wear an Oculus Quest 2 headset (Meta, Inc., Menlo Park, CA) and participate in VR applications under the supervision of the physical therapist.
Other Names:
Participants will receive traditional Physical Therapy sessions (standard care) under the supervision of the accredited physical therapist.
Participants will be wearing the Actigraph during Physical Therapy session.
Participants will perform regular physical exercise, such as 20 minutes walking or biking on a stationary bike, under the supervision of a physical therapist.
|
|
Experimental: Experimental: VRPT then Traditional PT
Participants will receive Virtual Reality assisted Physical Therapy sessions (VRPT) in the first Physical Therapy (PT) session and will receive traditional Physical Therapy sessions (standard care) in the second Physical Therapy session under the supervision of the accredited physical therapist.
|
Participants are allowed to freely choose one game from the game list.
Participant will be asked to wear a validated activity tracker - ActiGraph.
Baseline heart rate will be collected for 1 minute.
Participants will be wearing the ActiGraph during Physical Therapy session.
Participants receiving VR intervention will be instructed to wear an Oculus Quest 2 headset (Meta, Inc., Menlo Park, CA) and participate in VR applications under the supervision of the physical therapist.
Other Names:
Participants will receive traditional Physical Therapy sessions (standard care) under the supervision of the accredited physical therapist.
Participants will be wearing the Actigraph during Physical Therapy session.
Participants will perform regular physical exercise, such as 20 minutes walking or biking on a stationary bike, under the supervision of a physical therapist.
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
ActiGraph data points
Time Frame: During physical therapy session
|
Compare the total Metabolic Equivalent of Task (METs) rate of pediatric patients when undergo virtual reality assisted physical therapy and traditional physical therapy measured by ActiGraph watch
|
During physical therapy session
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change in current mental well being as measured by the modified WHO (Five) Well-Being Index
Time Frame: immediately after the physical therapy session
|
The modified WHO (Five) Well-Being Index is a participant-reported outcome measure that assesses current mental well being.
Questionnaire contains 5 questions .
Scores range from 0 to 5, with higher scores indicating the corresponding feeling exists all the time
|
immediately after the physical therapy session
|
|
Total movement with wearable movement sensor
Time Frame: During physical therapy session
|
Compare the total movement of pediatric patients when undergo virtual reality assisted physical therapy and traditional physical therapy measured by ActiGraph watch
|
During physical therapy session
|
|
Difference in FACIT-F questionnaire result
Time Frame: immediately after the physical therapy session
|
Measured by comparison Pediatric Functional Assessment of Chronic Illness Therapy - Fatigue (FACIT-F) of patient in first physical therapy session and second physical therapy session . Pediatric Functional Assessment of Chronic Illness Therapy - Fatigue (FACIT-F) is a 13 items -questionnaire which measures the fatigue scale of the patient with minimum score at 0 (low fatigue score) and maximum score at 52 (high fatigue score). |
immediately after the physical therapy session
|
|
Perceived exertion
Time Frame: baseline, during physical therapy session, immediately after the physical therapy session
|
Patients will self-report perceived exertion according to the Adult OMNI-Walk/Run RPE Scale (OMNI RPE) scale after both the VR and standard of care portion.
The OMNI RPE is an 11-categories perceived exertion rating scale with a numerical rating from 0 to 10 (0= Not Tired at All, 10= Very, Very Tired).
|
baseline, during physical therapy session, immediately after the physical therapy session
|
|
Difference in Fatigue - Short Form 10a questionnaire result
Time Frame: immediately after the physical therapy session
|
Measured by comparison PROMIS Pediatric Item Bank GenPop v2.0 - Fatigue - Short Form 10a of patient in first physical therapy session and second physical therapy session . PROMIS Pediatric Item Bank GenPop v3.0 - Fatigue - Short Form 10a is a 10 items -questionnaire which measures the fatigue scale of the patient with scores range from 1 to 5,(1 = never and 5 = Almost always). |
immediately after the physical therapy session
|
|
Acceptability of Intervention Measure (AIM)
Time Frame: immediately after the physical therapy session
|
Acceptability, of the traditional physical therapy or virtual reality physical therapy interventions will be assessed using the Acceptability of Intervention Measure (AIM) which is a subscale of the Triple P Tool.
Scale items are scored on a Likert scale from 1 to 5 where higher scores indicate higher acceptability of the intervention.
|
immediately after the physical therapy session
|
|
Intervention Appropriateness Measure (IAM)
Time Frame: immediately after the physical therapy session
|
Appropriateness, of the traditional physical therapy or virtual reality physical therapy interventions will be assessed using the Intervention Appropriateness Measure (IAM) which is a subscale of the Triple P Tool.
Scale items are scored on a Likert scale from 1 to 5 where higher scores indicate higher appropriateness of the intervention.
|
immediately after the physical therapy session
|
|
Feasibility of Intervention Measure (FIM)
Time Frame: immediately after the physical therapy session
|
Feasibility, of the traditional physical therapy or virtual reality physical therapy interventions will be assessed using the Feasibility of Intervention Measure (FIM) which is a subscale of The Triple P Tool.
Scale items are scored on a Likert scale from 1 to 5 where higher scores indicate higher feasibility.
|
immediately after the physical therapy session
|
|
Feasibility and acceptability survey(patient)
Time Frame: immediately after the physical therapy session
|
This is an self developed feasibility survey.
Feasibility, of the virtual reality physical therapy interventions will be assessed using the Feasibility and acceptability survey(patient).
Survey contains 10 items.
First 5 items are yes no questions.
Last 5 items are scored on a Likert scale from 1 to 10 where higher scores indicate higher feasibility.
|
immediately after the physical therapy session
|
|
Feasibility and acceptability survey(parent)
Time Frame: immediately after the physical therapy session
|
This is an self developed feasibility survey.
Feasibility, of the virtual reality physical therapy interventions will be assessed using the Feasibility and acceptability survey(parent).
Survey contains 3 items.
Scale items are scored on a Likert scale from 1 to 5 where higher scores indicate higher satisfaction.
|
immediately after the physical therapy session
|
Collaborators and Investigators
Sponsor
Investigators
- Study Director: Thomas Caruso, Stanford University
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
- 72980
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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