- ICH GCP
- Registro de ensayos clínicos de EE. UU.
- Ensayo clínico NCT03739658
Acute Effects of Two Different Trainings on Balance and Performance in Young Footballers
Acute Effects of Cognitive Based Neuromuscular Education and Game Based Education on the Balance and Performance of Healthy Young Football Players
The aim of this study is to investigate the acute effect of two different training on the balance and performance of healthy young football players. Cognitive-Based Neuromuscular Education (CBNE) will be applied to one group and Game Based Education (GBE) will be applied to the other group. In addition to study groups, there will also be a control group. Individuals will be randomly placed in groups. Sociodemographic data will be recorded at the beginning for all athletes. Then the first measurements of dynamic balance and performance will be taken. Star Balance Excursion Test will be used to assess the dynamic balance. Measurements shall be taken in 8 directions including anterior (A), anterolateral (AL), lateral (L), posterolateral (PL), posterior (P), posteromedial (PM), medial (M) and anteromedial (AM) for the right and left sides. Performance will be evaluated by Speed Dribbling test. After the first measurements, two study groups will be trained. The control group will spend this time relaxing. After the trainings, the final measurements will be taken.
Purposes The primary purpose; The aim of this study was to investigate the acute effect of CBNE and GBE on dynamic balance and performance in healthy young football players.
Secondary objectives; The aim of this study is to investigate the relationship between dynamic balance and performance in healthy young football players.
hypotheses H0: In healthy young soccer players, CBNE and / or GBE has no acute effect on balance.
H0: In healthy young soccer players, CBNE and / or GBE has no acute effect on performance.
H1: CBNE and / or GBE have an acute effect on balance in healthy young football players.
H2: CBNE and / or GBE have an acute effect on performance in healthy young football players.
Descripción general del estudio
Tipo de estudio
Inscripción (Actual)
Fase
- No aplica
Contactos y Ubicaciones
Ubicaciones de estudio
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-
Türkiye
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Ankara, Türkiye, Pavo, 06230
- Hacettepe Universitesi
-
-
Criterios de participación
Criterio de elegibilidad
Edades elegibles para estudiar
Acepta Voluntarios Saludables
Géneros elegibles para el estudio
Descripción
Inclusion Criteria:
- To be playing active football for at least three years
- Males
Exclusion Criteria:
- Those with orthopedic, neurological or congenital problems
- Those who have experienced injuries that affect balance and performance in the last 6 months
- Individuals staying more than two weeks away from sport in the last three months
Plan de estudios
¿Cómo está diseñado el estudio?
Detalles de diseño
- Propósito principal: Otro
- Asignación: Aleatorizado
- Modelo Intervencionista: Asignación paralela
- Enmascaramiento: Ninguno (etiqueta abierta)
Armas e Intervenciones
Grupo de participantes/brazo |
Intervención / Tratamiento |
---|---|
Experimental: Cognitive Based Neuromuscular Education
It will be applied for one hour.
There are individual and partner parts.
For example, in this training, the athlete will throw the tennis ball up and down on one foot.
|
Cognitive-Based Neuromuscular Training has the content of focusing on different tasks at the same time and coordinating on neuromuscular functions as well as football-specific movements.
Game-Based Training (OTE), which includes football, tennis, bowling, shooting, racing and climbing games, consists of active video games of game consoles, which are frequently used among young people.
|
Experimental: Game Based Education
It will be applied for one hour.
There are individual and partner parts.
The active game will be played using the Xbox game console and the kinect sensor.
|
Cognitive-Based Neuromuscular Training has the content of focusing on different tasks at the same time and coordinating on neuromuscular functions as well as football-specific movements.
Game-Based Training (OTE), which includes football, tennis, bowling, shooting, racing and climbing games, consists of active video games of game consoles, which are frequently used among young people.
|
Sin intervención: Control Group
You will not receive any training.
Athletes who continue their training as athletes in the other group.
|
¿Qué mide el estudio?
Medidas de resultado primarias
Medida de resultado |
Medida Descripción |
Periodo de tiempo |
---|---|---|
Balance
Periodo de tiempo: 45 minute
|
Star Excursion Balance Test (cm)
|
45 minute
|
Performance
Periodo de tiempo: 30 minute
|
Speed Dribbling Test (sec)
|
30 minute
|
Colaboradores e Investigadores
Patrocinador
Investigadores
- Investigador principal: Özlem Ülger, Hacettepe University
Publicaciones y enlaces útiles
Fechas de registro del estudio
Fechas importantes del estudio
Inicio del estudio (Actual)
Finalización primaria (Actual)
Finalización del estudio (Actual)
Fechas de registro del estudio
Enviado por primera vez
Primero enviado que cumplió con los criterios de control de calidad
Publicado por primera vez (Actual)
Actualizaciones de registros de estudio
Última actualización publicada (Actual)
Última actualización enviada que cumplió con los criterios de control de calidad
Última verificación
Más información
Términos relacionados con este estudio
Palabras clave
Otros números de identificación del estudio
- 2017-48
Información sobre medicamentos y dispositivos, documentos del estudio
Estudia un producto farmacéutico regulado por la FDA de EE. UU.
Estudia un producto de dispositivo regulado por la FDA de EE. UU.
Esta información se obtuvo directamente del sitio web clinicaltrials.gov sin cambios. Si tiene alguna solicitud para cambiar, eliminar o actualizar los detalles de su estudio, comuníquese con register@clinicaltrials.gov. Tan pronto como se implemente un cambio en clinicaltrials.gov, también se actualizará automáticamente en nuestro sitio web. .
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