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- Registre américain des essais cliniques
- Essai clinique NCT07584005
Gamified Learning and Medication Error Prevention
THE EFFECT OF GAMIFIED LEARNING ON KNOWLEDGE LEVELS REGARDING MEDICATION ERROR PREVENTION IN NURSING STUDENTS: AN EXPERIMENTAL STUDY
Aperçu de l'étude
Statut
Intervention / Traitement
Description détaillée
Following the World Health Organization's (WHO) "Medication Without Harm" challenge and the Institute for Safe Medication Practices (ISMP) guidelines, this study focuses on reducing medication errors through innovative nursing education. The research is designed to measure how gamified learning modules influence the cognitive and practical competencies of nursing students.
The intervention group will participate in sessions incorporating gamification elements, such as competitive quizzes (Kahoot!), rewards, and interactive feedback, while the control group will receive standard lecture-based instruction. Data will be collected using pre-test and post-test knowledge assessments and medication safety awareness scales. The study seeks to provide evidence on whether digital gamification can be a sustainable and more engaging alternative to traditional nursing education models in the context of patient safety.
Type d'étude
Inscription (Réel)
Phase
- N'est pas applicable
Contacts et emplacements
Lieux d'étude
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Istanbul
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Samsun, Istanbul, Turquie (Türkiye)
- Ondokuz Mayis University
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Critères de participation
Critère d'éligibilité
Âges éligibles pour étudier
- Adulte
- Adulte plus âgé
Accepte les volontaires sains
La description
Inclusion Criteria:
- Volunteering to participate in the study,
- Taking the Fundamentals of Nursing course for the first time
Exclusion Criteria:
- Not volunteering to participate in the study.
- Graduating from a health vocational high school or an associate's degree.
- Not continuing the study.
Plan d'étude
Comment l'étude est-elle conçue ?
Détails de conception
- Objectif principal: La prévention
- Répartition: Randomisé
- Modèle interventionnel: Affectation parallèle
- Masquage: Seul
Armes et Interventions
Groupe de participants / Bras |
Intervention / Traitement |
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Expérimental: Experimental Intervention
The experimental intervention involves a game-based learning approach focused on medication safety.
Participants in this group will receive nursing safety training integrated with gamification elements (Kahoot! ) to enhance their awareness of medication errors and safety protocols.
This training is designed based on the World Health Organization's (WHO) 'Medication Without Harm' challenges and international safety guidelines.
The intervention aims to increase clinical competency through competitive and engaging digital educational tools.
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This study aims to compare traditional education methods with a gamified learning approach (using Kahoot!) to enhance nursing students' knowledge and awareness of medication safety.
Starting in the 8th week of the curriculum, the process ensures participant privacy through code names while collecting baseline data via personal information forms and pre-tests.
Between weeks 9 and 12, both the experimental and control groups receive 12 hours of theoretical and 24 hours of laboratory instruction on medication errors.
Following this core training, the experimental group participates in a 4-week gamification intervention featuring 20-question interactive sessions and class discussions in a separate environment to prevent contamination.
The study concludes with a first post-test immediately after the intervention and a second post-test four weeks later to evaluate knowledge retention, finally providing the same gamified experience to the control group at the end of the semester to ensure edu
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Aucune intervention: No Intervention
The control group will receive traditional nursing education regarding medication safety and patient safety protocols.
This instruction consists of standard classroom lectures and literature-based materials without the integration of any gamification elements or interactive digital tools like Kahoot!.
The content provided is based on the same clinical guidelines (WHO and ISMP) as the experimental group to ensure educational consistency, but it follows a conventional pedagogical approach.
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Que mesure l'étude ?
Principaux critères de jugement
Mesure des résultats |
Description de la mesure |
Délai |
|---|---|---|
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Medication Error Knowledge Score
Délai: Immediately after the 4-week gamification intervention
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Total score obtained from the "Medication Error Knowledge Assessment Form".
The scale evaluates students' theoretical and practical knowledge levels regarding medication safety protocols
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Immediately after the 4-week gamification intervention
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Mesures de résultats secondaires
Mesure des résultats |
Description de la mesure |
Délai |
|---|---|---|
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Knowledge Retention Level
Délai: Four weeks after the completion of the intervention (Post-test 2/Retention test).
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Assessment of the sustainability of the knowledge gained during the intervention, measured using the same assessment form to compare scores over time.
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Four weeks after the completion of the intervention (Post-test 2/Retention test).
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Collaborateurs et enquêteurs
Parrainer
Publications et liens utiles
Publications générales
- Aydınlı, A. (2025). Öğrenci hemşirelerin ilaç güvenliği yeterliliklerinin belirlenmesi. Uluborlu Mesleki Bilimler Dergisi, 8(2), 16-22. Berman, A., Snyder, S. J., & Frandsen, G. (2016). Kozier and Erb's fundamentals of nursing: Concepts, process and practice (10th ed., pp. 750-827). Pearson Education Inc. Buendgens, B., et al. (2023). Gamification in nursing safety training: Effects on medication safety awareness. BMC Nursing, 22(1), 145-152. https://doi.org/10.1186/s12912-023-01123-9 Chen, F., Lui, A. M., & Martinelli, S. M. (2021). A systematic review of game-based learning in nursing education. Nurse Education in Practice, 52, 103021. https://doi.org/10.1016/j.nepr.2021.103021
Dates d'enregistrement des études
Dates principales de l'étude
Début de l'étude (Réel)
Achèvement primaire (Réel)
Achèvement de l'étude (Réel)
Dates d'inscription aux études
Première soumission
Première soumission répondant aux critères de contrôle qualité
Première publication (Réel)
Mises à jour des dossiers d'étude
Dernière mise à jour publiée (Réel)
Dernière mise à jour soumise répondant aux critères de contrôle qualité
Dernière vérification
Plus d'information
Termes liés à cette étude
Autres numéros d'identification d'étude
- OMU-HEM-ESAS-26
Plan pour les données individuelles des participants (IPD)
Prévoyez-vous de partager les données individuelles des participants (DPI) ?
Description du régime IPD
Informations sur les médicaments et les dispositifs, documents d'étude
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