Effects of Exercise Board Games on Cognitive Function in Older Adults (EBGCOA)
Effects of an Exercise-Based Board Game Intervention on Cognitive Function, Physical Function, and Health Promotion Among Community-Dwelling Older Adults
調査の概要
詳細な説明
This interventional study will examine whether an exercise-based board game program can improve or maintain cognitive and physical function in community-dwelling older adults. The program integrates simple physical movements, interactive board game activities, and group participation to enhance motivation and engagement among older adults.
Participants will receive the intervention according to a structured protocol. Assessments will be conducted before and after the intervention. The primary outcome is cognitive function. Secondary outcomes may include physical function, health-related indicators, and participants' engagement or perceived benefits. The findings may provide evidence for developing accessible, enjoyable, and community-based health promotion programs for older adults.
研究の種類
入学 (推定)
段階
- 適用できない
連絡先と場所
研究場所
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Taitau District
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Taipei、Taitau District、台湾、11219
- National Taipei University of Nursing and Health Sciences
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参加基準
適格基準
就学可能な年齢
- 高齢者
健康ボランティアの受け入れ
説明
Inclusion Criteria:
- Community-dwelling older adults aged 65 years or older.
- Able to communicate in Mandarin or Taiwanese.
- Able to participate in group activities and follow simple instructions.
- Willing to participate in the study and provide informed consent.
Exclusion Criteria:
- Diagnosed with severe cognitive impairment or dementia that would prevent participation in the intervention.
- Severe visual, hearing, or physical impairment that would prevent participation in the board game or exercise activities.
- Unstable medical conditions or acute illness that would make participation unsafe.
研究計画
研究はどのように設計されていますか?
デザインの詳細
- 主な目的:支持療法
- 割り当て:非ランダム化
- 介入モデル:並列代入
- マスキング:なし(オープンラベル)
武器と介入
参加者グループ / アーム |
介入・治療 |
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実験的:Exercise-Based Board Game Intervention Group
Participants in this group will receive an exercise-based board game intervention designed to promote cognitive engagement, physical activity, and social interaction.
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The intervention consists of structured group sessions that combine physical activity with board game activities.
The program is designed to promote cognitive engagement, physical activity, and social interaction among older adults.
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介入なし:Control Group
Participants in this group will maintain their usual daily activities and will not receive the exercise-based board game intervention during the study period.
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この研究は何を測定していますか?
主要な結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
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Change in Cognitive Function
時間枠:Baseline and post-intervention (up to 12 weeks)
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Cognitive function will be assessed using the Montreal Cognitive Assessment (MoCA).
The change in cognitive function from baseline to post-intervention will be compared between the intervention group and the control group.
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Baseline and post-intervention (up to 12 weeks)
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協力者と研究者
研究記録日
主要日程の研究
研究開始 (実際)
一次修了 (推定)
研究の完了 (推定)
試験登録日
最初に提出
QC基準を満たした最初の提出物
最初の投稿 (実際)
学習記録の更新
投稿された最後の更新 (実際)
QC基準を満たした最後の更新が送信されました
最終確認日
詳しくは
本研究に関する用語
その他の研究ID番号
- 202603em021
個々の参加者データ (IPD) の計画
個々の参加者データ (IPD) を共有する予定はありますか?
IPD プランの説明
医薬品およびデバイス情報、研究文書
米国FDA規制医薬品の研究
米国FDA規制機器製品の研究
この情報は、Web サイト clinicaltrials.gov から変更なしで直接取得したものです。研究の詳細を変更、削除、または更新するリクエストがある場合は、register@clinicaltrials.gov。 までご連絡ください。 clinicaltrials.gov に変更が加えられるとすぐに、ウェブサイトでも自動的に更新されます。