Evaluating the Acceptability of AI-Personalized Virtual Reality Picture Books for Hospitalized Pediatric Patients (LLM-audiobook)
Hospitalization strips pediatric patients of the environments, objects, and people that shape their daily lives. Hospitalized pediatric patients routinely experience painful procedures, psychological distress, boredom, and a disorienting loss of personal identity. These experiences measurably worsen anxiety, reduce cooperation with care, and diminish the quality of the inpatient experience for both patients and families. Immersive digital interventions, including VR and tablet-based experiences, have emerged as a promising class of tools for addressing these challenges. Prior studies from The Stanford Chariot Program have demonstrated that digitally delivered, patient-centered experiences can meaningfully reduce procedural anxiety and improve engagement in hospitalized children.
Yet, an important limitation persists in these technologies - current digital interventions largely remain in one-size-fits-all formats. Every child receives the same content, regardless of who they are, what they love, or what makes them feel at home in the world. This design limits therapeutic relevance, constrains engagement, and represents a missed opportunity to engage children, reduce anxiety, and enhance their quality of life during hospital stays.
調査の概要
研究の種類
入学 (推定)
段階
- 適用できない
連絡先と場所
研究連絡先
- 名前:Samuel Rodriguez, MD
- 電話番号:650-723-5728
- メール:sr1@stanford.edu
研究連絡先のバックアップ
- 名前:ManYee Suen, MMedSc
- 電話番号:650-723-5728
- メール:smy822@stanford.edu
参加基準
適格基準
就学可能な年齢
- 子
健康ボランティアの受け入れ
説明
Inclusion Criteria:
- Between age 9-17
- Current admission in inpatient unit
- Able to understand and interact with a virtual reality audiobook in English
Exclusion Criteria:
- Legal guardian not present to obtain consent
- Significant cognitive impairment and/or developmental delay
- History of seizures
- History of severe motion sickness
- Severe visual or motor impairment limiting picture book participation
- Child with active infection of the face or hand
- Acute medical instability
- Inability to understand English
研究計画
研究はどのように設計されていますか?
デザインの詳細
- 主な目的:支持療法
- 割り当て:なし
- 介入モデル:単一グループの割り当て
- マスキング:なし(オープンラベル)
武器と介入
参加者グループ / アーム |
介入・治療 |
|---|---|
|
実験的:Pediatric patient
|
Develop and refine a two-stage personalization LLM pipeline: (1) a structured brief interview template and (2) an LLM prompt chain for content generation. The interview instrument will be a structured guide (~20 minutes) capturing details about the child's background, interests, and aspirations. All information collected during the interview will be deidentified prior to being passed into the LLM. Content Generation: Deidentified interview responses will be input to a standardized LLM prompt pipeline. The pipeline generates a structured patient profile that interprets the participant's interests, personality, and preferences, then uses that profile to produce a personalized narrative, formatted as a picture book story. AI voice synthesis will generate an audio narration of the story. AI image generation tools will produce a set of 6-10 accompanying illustrations. The final product - a synchronized audio picture book - will be delivered via VR headset at bedside. |
この研究は何を測定していますか?
主要な結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
|
Determine the acceptability of the Large Language Model generated audiobook
時間枠:Immediately after intervention
|
Semi-structured focus group interviews conducted in person immediately after intervention.
Six core questions plus probing prompts assessing attitudes and opinions, and perceptions of the intervention experience
|
Immediately after intervention
|
二次結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
|
To assess the degree to which participants identified with the protagonist of the personalized audio picture book.
時間枠:Immediately after intervention
|
Participants will complete the Cohen Identification Scale following the VR experience. Items are answered using a 5-point Likert scale ranging from 1 = strongly disagree to 5 = strongly agree. Item responses will be averaged to generate a composite score, with higher scores indicating greater identification with the main character. |
Immediately after intervention
|
|
To assess emotional state using Positive and Negative Affect Schedule - Child Form (PANAS-C)
時間枠:baseline, Immediately after intervention
|
The PANAS-C measures the degree to which children experience positive and negative affective states, yielding two subscale scores: Positive Affect and Negative Affect.
Items are answered using a 5-point Likert scale ranging from 1 = very slightly or not at all to 5 = extremely.
Higher Positive Affect (PA) Score indicates a higher level of positive emotions while higher Negative Affect (NA) Score indicates a higher level of negative emotions.
|
baseline, Immediately after intervention
|
|
To assess subjective wellbeing using the World Health Organization-Five Child Well-Being Index (WHO-5)
時間枠:baseline, Immediately after intervention
|
The WHO-5 is a brief, validated self-report measure assessing current mental wellbeing across five positively worded items covering mood, relaxation, energy, rest, and daily interest.
The WHO-5 instructs respondents to rate how they have felt "over the last two weeks,"; the scale will be modified in this study to ask the participants to reflect on their current state.
Items are answered using a 5-point Likert scale ranging from 0 = never to 5 = all of the time.
To calculate the overall wellbeing score, the responses to the five items are summed and the total is multiplied by 5, yielding a final score between 0 and 100.
Higher scores reflect higher levels of wellbeing.
|
baseline, Immediately after intervention
|
協力者と研究者
スポンサー
捜査官
- スタディディレクター:Samuel Rodriguez, MD、Stanford University
- 主任研究者:Thomas Caruso, MD,PhD、Stanford University
研究記録日
主要日程の研究
研究開始 (推定)
一次修了 (推定)
研究の完了 (推定)
試験登録日
最初に提出
QC基準を満たした最初の提出物
最初の投稿 (実際)
学習記録の更新
投稿された最後の更新 (実際)
QC基準を満たした最後の更新が送信されました
最終確認日
詳しくは
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