Evaluating the Clinical Suitability of Microsoft Xbox One Games in Geriatric Rehabilitation
2026年4月25日 更新者:Gulfidan Tokgoz、Istanbul University - Cerrahpasa
Evaluating the Clinical Suitability of Microsoft Xbox One Games in Geriatric Rehabilitation: A Delphi Study
This study aims to determine the potential for 'safe' and 'effective' use of Microsoft Xbox One-based motion games for the geriatric population through expert consensus using a unique set of assessments, and to provide clinicians with an evidence-based guide to game selection.
研究概览
研究类型
观察性的
注册 (估计的)
20
联系人和位置
本节提供了进行研究的人员的详细联系信息,以及有关进行该研究的地点的信息。
学习联系方式
- 姓名:GULFİDAN TOKGÖZ, Lecturer, PhD (c)
- 电话号码:0552 022 76 32
- 邮箱:gulfidan.tokgoz@gmail.com
学习地点
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Balıkesir、土耳其(türkiye)
- Balıkesir University
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接触:
- GULFİDAN TOKGÖZ, Lecturer, PhD (c)
- 电话号码:0552 022 76 32
- 邮箱:gulfidan.tokgoz@gmail.com
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副研究员:
- Bilal Katipoğlu, Assoc. Prof. Dr.
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接触:
- Nilay ARMAN, Assoc. Prof. Dr.
- 电话号码:+905534558707
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副研究员:
- Saime Nilay Arman, Assoc. Prof. Dr.
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参与标准
研究人员寻找符合特定描述的人,称为资格标准。这些标准的一些例子是一个人的一般健康状况或先前的治疗。
资格标准
适合学习的年龄
- 孩子
- 成人
- 年长者
接受健康志愿者
是的
取样方法
非概率样本
研究人群
The list of 17 games prepared by our research team will be presented to 20 experts in the form of a digital catalog.
描述
Inclusion Criteria:
- To be a Physiotherapist with at least 5 years of clinical/academic experience in geriatric rehabilitation or neurological rehabilitation,
- To be a researcher in game technologies, Exergame applications, or Kinect systems, and to be a Physiotherapist with clinical/academic experience,
- To approve the 'Informed Consent Form' regarding participation in the study.
Exclusion Criteria:
- Not having conducted research/academic activities in the specified areas of expertise (Physiotherapy, Gerontology, Play Technologies),
- Failure to provide feedback within the specified timeframes,
- Withdrawing voluntarily at any stage of the study.
学习计划
本节提供研究计划的详细信息,包括研究的设计方式和研究的衡量标准。
研究是如何设计的?
设计细节
队列和干预
团体/队列 |
干预/治疗 |
|---|---|
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Expert panel
The study sample will consist of a group of experts selected using purposive sampling, who are equipped to clinically and technically evaluate games on the Microsoft Xbox One platform.
The target panel is approximately 20 individuals, including physiotherapists (with geriatrics/neurology experience) and academics and clinicians working in the field of game technology.
Experience in the field of game technology will be considered when submitting the form.
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The 'Exergame Applications Assessment Form-Geriatrics (EUDF-G)', to be used in this research, is an assessment form developed by our research team to evaluate the clinical suitability of commercially available games.
This form, not directly taken from any existing scale, is structured by combining internationally valid models such as technological usability (SUS), game experience (GEQ), enjoyment of physical activity (PACES-S), and exergame motivation (EEQ) with elderly population-specific motor-safety criteria (Gerling et al., 2012; Marston & Smith, 2013).
This hybrid structure constitutes the unique value of our study, offering a systematic assessment pool designed by our researchers for the clinical selection of Microsoft Xbox One games in the field of geriatric rehabilitation.
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研究衡量的是什么?
主要结果指标
结果测量 |
措施说明 |
大体时间 |
|---|---|---|
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Exergame Applications Evaluation Form-Geriatrics (EUDF-G):
大体时间:1 week
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The 'Exergame Applications Evaluation Form-Geriatrics (EUDF-G)', to be used in this research, is an evaluation form developed by our research team to assess the clinical suitability of commercially available games.
This form, not directly derived from any existing scale, is structured by combining internationally valid models such as technological usability (SUS), game experience (GEQ), enjoyment of physical activity (PACES-S), and exergame motivation (EEQ) with elderly population-specific motor-safety criteria (Gerling et al., 2012; Marston & Smith, 2013).
This hybrid structure constitutes the unique value of our study, offering a systematic evaluation pool designed by our researchers for the clinical selection of Microsoft Xbox One games in the field of geriatric rehabilitation.
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1 week
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次要结果测量
结果测量 |
措施说明 |
大体时间 |
|---|---|---|
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Game Demonstration Materials:
大体时间:1 week
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As part of the research, a total of 17 games/activities with potential for use in geriatric rehabilitation and compatible with the Microsoft Xbox One Kinect sensor will be submitted for expert evaluation.
These games are grouped according to their requirements for lower extremity strength, upper extremity coordination, dynamic balance, and cardiovascular endurance as shown in the table.
The "Microsoft Xbox One Game Demonstration Materials," which will be submitted for evaluation by the expert panel as part of the research, consist of the following components that clinically and technically standardize the potential effects of the game on the geriatric population.
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1 week
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合作者和调查者
在这里您可以找到参与这项研究的人员和组织。
出版物和有用的链接
负责输入研究信息的人员自愿提供这些出版物。这些可能与研究有关。
研究记录日期
这些日期跟踪向 ClinicalTrials.gov 提交研究记录和摘要结果的进度。研究记录和报告的结果由国家医学图书馆 (NLM) 审查,以确保它们在发布到公共网站之前符合特定的质量控制标准。
研究主要日期
学习开始 (估计的)
2026年4月30日
初级完成 (估计的)
2026年5月15日
研究完成 (估计的)
2026年8月30日
研究注册日期
首次提交
2026年4月25日
首先提交符合 QC 标准的
2026年4月25日
首次发布 (实际的)
2026年5月1日
研究记录更新
最后更新发布 (实际的)
2026年5月1日
上次提交的符合 QC 标准的更新
2026年4月25日
最后验证
2026年4月1日
更多信息
与本研究相关的术语
关键字
其他研究编号
- 2026/44
计划个人参与者数据 (IPD)
计划共享个人参与者数据 (IPD)?
不
药物和器械信息、研究文件
研究美国 FDA 监管的药品
不
研究美国 FDA 监管的设备产品
不
此信息直接从 clinicaltrials.gov 网站检索,没有任何更改。如果您有任何更改、删除或更新研究详细信息的请求,请联系 register@clinicaltrials.gov. clinicaltrials.gov 上实施更改,我们的网站上也会自动更新.