- ICH GCP
- US Clinical Trials Registry
- Klinisk forsøg NCT07562893
Evaluating the Clinical Suitability of Microsoft Xbox One Games in Geriatric Rehabilitation
25. april 2026 opdateret af: Gulfidan Tokgoz, Istanbul University - Cerrahpasa
Evaluating the Clinical Suitability of Microsoft Xbox One Games in Geriatric Rehabilitation: A Delphi Study
This study aims to determine the potential for 'safe' and 'effective' use of Microsoft Xbox One-based motion games for the geriatric population through expert consensus using a unique set of assessments, and to provide clinicians with an evidence-based guide to game selection.
Studieoversigt
Status
Ikke rekrutterer endnu
Betingelser
Intervention / Behandling
Undersøgelsestype
Observationel
Tilmelding (Anslået)
20
Kontakter og lokationer
Dette afsnit indeholder kontaktoplysninger for dem, der udfører undersøgelsen, og oplysninger om, hvor denne undersøgelse udføres.
Studiekontakt
- Navn: GULFİDAN TOKGÖZ, Lecturer, PhD (c)
- Telefonnummer: 0552 022 76 32
- E-mail: gulfidan.tokgoz@gmail.com
Studiesteder
-
-
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Balıkesir, Tyrkiet (Türkiye)
- Balıkesir University
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Kontakt:
- GULFİDAN TOKGÖZ, Lecturer, PhD (c)
- Telefonnummer: 0552 022 76 32
- E-mail: gulfidan.tokgoz@gmail.com
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Underforsker:
- Bilal Katipoğlu, Assoc. Prof. Dr.
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Kontakt:
- Nilay ARMAN, Assoc. Prof. Dr.
- Telefonnummer: +905534558707
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Underforsker:
- Saime Nilay Arman, Assoc. Prof. Dr.
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Deltagelseskriterier
Forskere leder efter personer, der passer til en bestemt beskrivelse, kaldet berettigelseskriterier. Nogle eksempler på disse kriterier er en persons generelle helbredstilstand eller tidligere behandlinger.
Berettigelseskriterier
Aldre berettiget til at studere
- Barn
- Voksen
- Ældre voksen
Tager imod sunde frivillige
Ja
Prøveudtagningsmetode
Ikke-sandsynlighedsprøve
Studiebefolkning
The list of 17 games prepared by our research team will be presented to 20 experts in the form of a digital catalog.
Beskrivelse
Inclusion Criteria:
- To be a Physiotherapist with at least 5 years of clinical/academic experience in geriatric rehabilitation or neurological rehabilitation,
- To be a researcher in game technologies, Exergame applications, or Kinect systems, and to be a Physiotherapist with clinical/academic experience,
- To approve the 'Informed Consent Form' regarding participation in the study.
Exclusion Criteria:
- Not having conducted research/academic activities in the specified areas of expertise (Physiotherapy, Gerontology, Play Technologies),
- Failure to provide feedback within the specified timeframes,
- Withdrawing voluntarily at any stage of the study.
Studieplan
Dette afsnit indeholder detaljer om studieplanen, herunder hvordan undersøgelsen er designet, og hvad undersøgelsen måler.
Hvordan er undersøgelsen tilrettelagt?
Design detaljer
Kohorter og interventioner
Gruppe / kohorte |
Intervention / Behandling |
|---|---|
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Expert panel
The study sample will consist of a group of experts selected using purposive sampling, who are equipped to clinically and technically evaluate games on the Microsoft Xbox One platform.
The target panel is approximately 20 individuals, including physiotherapists (with geriatrics/neurology experience) and academics and clinicians working in the field of game technology.
Experience in the field of game technology will be considered when submitting the form.
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The 'Exergame Applications Assessment Form-Geriatrics (EUDF-G)', to be used in this research, is an assessment form developed by our research team to evaluate the clinical suitability of commercially available games.
This form, not directly taken from any existing scale, is structured by combining internationally valid models such as technological usability (SUS), game experience (GEQ), enjoyment of physical activity (PACES-S), and exergame motivation (EEQ) with elderly population-specific motor-safety criteria (Gerling et al., 2012; Marston & Smith, 2013).
This hybrid structure constitutes the unique value of our study, offering a systematic assessment pool designed by our researchers for the clinical selection of Microsoft Xbox One games in the field of geriatric rehabilitation.
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Hvad måler undersøgelsen?
Primære resultatmål
Resultatmål |
Foranstaltningsbeskrivelse |
Tidsramme |
|---|---|---|
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Exergame Applications Evaluation Form-Geriatrics (EUDF-G):
Tidsramme: 1 week
|
The 'Exergame Applications Evaluation Form-Geriatrics (EUDF-G)', to be used in this research, is an evaluation form developed by our research team to assess the clinical suitability of commercially available games.
This form, not directly derived from any existing scale, is structured by combining internationally valid models such as technological usability (SUS), game experience (GEQ), enjoyment of physical activity (PACES-S), and exergame motivation (EEQ) with elderly population-specific motor-safety criteria (Gerling et al., 2012; Marston & Smith, 2013).
This hybrid structure constitutes the unique value of our study, offering a systematic evaluation pool designed by our researchers for the clinical selection of Microsoft Xbox One games in the field of geriatric rehabilitation.
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1 week
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Sekundære resultatmål
Resultatmål |
Foranstaltningsbeskrivelse |
Tidsramme |
|---|---|---|
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Game Demonstration Materials:
Tidsramme: 1 week
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As part of the research, a total of 17 games/activities with potential for use in geriatric rehabilitation and compatible with the Microsoft Xbox One Kinect sensor will be submitted for expert evaluation.
These games are grouped according to their requirements for lower extremity strength, upper extremity coordination, dynamic balance, and cardiovascular endurance as shown in the table.
The "Microsoft Xbox One Game Demonstration Materials," which will be submitted for evaluation by the expert panel as part of the research, consist of the following components that clinically and technically standardize the potential effects of the game on the geriatric population.
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1 week
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Samarbejdspartnere og efterforskere
Det er her, du vil finde personer og organisationer, der er involveret i denne undersøgelse.
Sponsor
Publikationer og nyttige links
Den person, der er ansvarlig for at indtaste oplysninger om undersøgelsen, leverer frivilligt disse publikationer. Disse kan handle om alt relateret til undersøgelsen.
Datoer for undersøgelser
Disse datoer sporer fremskridtene for indsendelser af undersøgelsesrekord og resumeresultater til ClinicalTrials.gov. Studieregistreringer og rapporterede resultater gennemgås af National Library of Medicine (NLM) for at sikre, at de opfylder specifikke kvalitetskontrolstandarder, før de offentliggøres på den offentlige hjemmeside.
Studer store datoer
Studiestart (Anslået)
30. april 2026
Primær færdiggørelse (Anslået)
15. maj 2026
Studieafslutning (Anslået)
30. august 2026
Datoer for studieregistrering
Først indsendt
25. april 2026
Først indsendt, der opfyldte QC-kriterier
25. april 2026
Først opslået (Faktiske)
1. maj 2026
Opdateringer af undersøgelsesjournaler
Sidste opdatering sendt (Faktiske)
1. maj 2026
Sidste opdatering indsendt, der opfyldte kvalitetskontrolkriterier
25. april 2026
Sidst verificeret
1. april 2026
Mere information
Begreber relateret til denne undersøgelse
Nøgleord
Andre undersøgelses-id-numre
- 2026/44
Plan for individuelle deltagerdata (IPD)
Planlægger du at dele individuelle deltagerdata (IPD)?
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