Virtual Reality Analgesia for Pediatric Burn Survivors

Many children with large severe burns report severe pain during burn wound cleaning. The current study explores whether adjunctive immersive Virtual Reality distraction may help reduce the intensity of pain experienced by children during burn wound cleaning by taking the patient's mind off their pain.

Study Overview

Detailed Description

All patients always receive their usual pain medications. Using a within-subjects, within-wound care design, in the current study, pediatric patients being treated for severe burn injuries will receive music distraction during some portions of their wound care (active comparator condition), and they will receive what we predict will be an unusually strong distraction, immersive virtual reality (the experimental treatment) during other comparable portions of the same wound cleaning sessions. During virtual reality, each patient will look into virtual reality goggles, and will play a simple cartoon-like virtual reality game SnowWorld during burn wound cleaning. After each wound care session, the patient will rate how much pain they experienced during wound care during No VR (music only) compared to how much pain they experienced during wound care during virtual reality, on each study day, for up to 10 study days per patient. Treatment order randomized.

Study Type

Interventional

Enrollment (Actual)

62

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • Texas
      • Galveston, Texas, United States, 77550
        • Shriners Hospital for Children; Shriners Burns Hospital

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

6 years to 17 years (Child)

Accepts Healthy Volunteers

No

Genders Eligible for Study

All

Description

Inclusion criteria:

  • Compliant and able to complete subjective evaluations,
  • A minimum of 10% of total burned surface area,
  • No history of psychiatric (DSM-III-R Axis I) disorder(s),
  • Not demonstrating delirium, psychosis or any form of organic brain disorder,
  • Able to communicate verbally in English or Spanish,
  • Admitted to UTMB/Shriners, 6-17 years of age.

Exclusion criteria:

  • No wound cleaning sessions required.
  • Less than 10% of total burned surface area.
  • History of psychiatric (DSM-III-R Axis I) disorder(s).
  • Demonstrating delirium, psychosis or organic brain disorder.
  • Unable to communicate verbally in English or Spanish.
  • History of significant cardiac, endocrine, neurologic, metabolic, respiratory, gastrointestinal, or genitourinary impairment.
  • Receiving prophylaxis for alcohol or drug withdrawal,
  • Developmental disability, Younger than 6 years; older than 17 years,
  • Burns of eyes, eyelids or face so severe they preclude the use of VR,
  • Worst pain intensity of less than 5 on a 0 to 10 scale, during baseline No VR wound care Day 1.

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Treatment
  • Allocation: Randomized
  • Interventional Model: Crossover Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: virtual reality distraction (Yes VR)
In addition to their standard pain medications, patients will play a virtual realty game named SnowWorld during some portions of their burn wound cleaning procedure, on each study day.
Active Comparator: music distraction (No VR condition)
In addition to their standard pain medications, patients will listen to music during comparable portions of their burn wound cleaning procedure, on each study day.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
"Worst Pain" rating of pain intensity during Music vs. during VR
Time Frame: measured after burn wound care on each study day for up to 10 study days per patient
worst pain during wound care. This single question measures the sensory component of pain during wound care. Patients will rate their "worst pain" during burn wound care. on a zero to ten scale, where zero is "no pain at all " and 10 is "excruciating pain". Lower scores represent better outcome. No subscales.
measured after burn wound care on each study day for up to 10 study days per patient

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Graphic Rating Scale "Time spent thinking about pain" during Music vs. during VR
Time Frame: measured after burn wound care on each study day for up to 10 study days per patient
This single question measures the Cognitive component of pain during wound care. Patients will rate how much time they spent thinking about pain during burn wound care, on a zero to ten scale, where zero is "no time at all" and 10 is "the entire time". Lower scores represent better outcome. No subscales.
measured after burn wound care on each study day for up to 10 study days per patient
Graphic Ratings Scale measure of pain unpleasantness during Music vs. during VR
Time Frame: measured after woundcare on each study day for up to 10 study days per patient
This single question measures the emotional component of pain. On a scale from zero to ten, where zero is "not unpleasant at all", 10 is "excruciatingly unpleasant". Lower scores represent better outcome. No subscales.
measured after woundcare on each study day for up to 10 study days per patient
Graphic Rating Scale "Fun" during Music vs. during VR
Time Frame: measured after wound care on each study day for up to 10 study days per patient
This single question measures positive affect during burn wound care. On a zero to ten scale, where zero is no fun at all and 10 is extremely fun. Higher scores represent better outcome. No subscales.
measured after wound care on each study day for up to 10 study days per patient
Graphic Rating Scale Satisfaction with pain management during Music vs. during VR
Time Frame: Measured after wound care on Study Day 1.
This single question measures how satisfied the patient is with how well their pain was controlled during burn wound care. Higher scores represent better ourcomes. No subscales
Measured after wound care on Study Day 1.
Child Health Questionnaire
Time Frame: measured at 0, 9 months and 12 month followup visits
Child Health Questionnaire The Child Health Questionnaire (CHQ) is a family of generic QOL instruments. The CHQ includes 87 scales that consider the effects of children's health on family functioning, and specific scales such as behavior and self-esteem. The CHQ measures 14 unique physical and psychosocial concepts. Questionnaires will be self-completed by the outpatients or parents, or both. Raw scores will converted to scaled scores from zero to 100. Higher scores indicate better health and better quality of life outcome.
measured at 0, 9 months and 12 month followup visits

Other Outcome Measures

Outcome Measure
Measure Description
Time Frame
Sullivans Pain Catastrophizing Scale for Children (Crombez et al., 2003).
Time Frame: measured on Study day 1
High catastrophizers are people who have unusually negative emotions and pessimistic beliefs about their ability to deal with the upcoming pain. Higher scores indicate worse outcome. 13 items, ratings from zero to 5 per item, 65 total points possible, 6 items measure helplessness, 3 items measure magnification, 4 items measure rumination subscores = 0-30 for helplessness, 0-15 for magnification, 0-20 for rumination. The PCS total score is calculated by summing the 13-item responses, and provides a good index of the catastrophizing construct through the inclusion of highly correlated subscales of helplessness, rumination, and magnification. Higher scores on the PCS are indicative of greater pain-related catastrophizing.
measured on Study day 1

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Principal Investigator: Walter J Meyer, MD, UTMB/Shriners

Publications and helpful links

The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

March 13, 2014

Primary Completion (Actual)

January 3, 2017

Study Completion (Actual)

January 3, 2017

Study Registration Dates

First Submitted

March 10, 2018

First Submitted That Met QC Criteria

March 31, 2018

First Posted (Actual)

April 9, 2018

Study Record Updates

Last Update Posted (Actual)

July 11, 2018

Last Update Submitted That Met QC Criteria

July 9, 2018

Last Verified

March 1, 2018

More Information

Terms related to this study

Additional Relevant MeSH Terms

Other Study ID Numbers

  • 71011-GAL

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

IPD Plan Description

No IPD will be shared with other researchers. Any data shared with other researchers will be in unidentifiable form.

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

Clinical Trials on Pain, Acute

Clinical Trials on virtual reality distraction (Yes VR)

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