- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT04550065
A Digital Game on Promoting Family Well-being
SMART Family-Link Project: A Digital Game on Promoting Family Well-being
Study Overview
Detailed Description
With growing emphasis on the development and maintenance of healthy lifestyles, the family role has increasing importance. A family-based health promotion strategy can be instrumental in helping disseminate and reinforce knowledge and behaviours on family well-being and better equip families to protect themselves and promote family well-being amidst the pandemic.
This study aims to use a game-based approach to enhance knowledge and behaviours on family well-being. We will conduct quantitative and qualitative evaluation. The findings would provide preliminary evidence of the feasibility and effectiveness of such an approach in a family-based context. It would also guide the direction for future health education and awareness trials and related projects and campaigns for health promotion efforts and to help improve family well-being in the Hong Kong community and elsewhere.
Study Type
Enrollment (Anticipated)
Phase
- Not Applicable
Contacts and Locations
Study Contact
- Name: Agnes Y Lai, PhD
- Phone Number: 39176779
- Email: agneslai@hku.hk
Study Locations
-
-
-
Hong Kong, Hong Kong, 852
- Recruiting
- Hong Kong community
-
Contact:
- Agnes YK Lai, PhD
- Phone Number: 3917-6283
- Email: agneslai@hku.hk
-
Contact:
- Asa Choi, MA
- Phone Number: 3917-6661
- Email: asachoi@hku.hk
-
-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Chinese-speaking;
- Individuals aged 18 years and above;
- Able to understand and play the game.
Exclusion Criteria:
- Individuals who cannot meet the inclusion criteria.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Prevention
- Allocation: N/A
- Interventional Model: Single Group Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: Intervention arm
Digital game
|
A digital family game with theme-based mini games (epidemic prevention, exercise, diet, communication and parenting)
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Perceived improved family well-being
Time Frame: Baseline and one month
|
Change assessed by a validated one-item Family Happiness scale (score from 0 to 10, higher scores indicate more family happiness).
|
Baseline and one month
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Perceived improved family communication
Time Frame: Baseline and one month
|
Change assessed by a one-item family communication scale (score from 0 to 10, higher scores indicate better family communication).
|
Baseline and one month
|
|
Perceived improved family health
Time Frame: Baseline and one month
|
Change assessed by a one-item family health scale (score from 0 to 10, higher scores indicate better family health).
|
Baseline and one month
|
|
Family well-being knowledge and behaviors
Time Frame: Baseline and one month
|
Change assessed by outcome-based questions (scores from 0 to 10, higher scores indicate better knowledge and behaviors)
|
Baseline and one month
|
|
Practice of sharing family well-being knowledge
Time Frame: One month
|
Assessed by outcome-based questions with categorical choices
|
One month
|
Collaborators and Investigators
Sponsor
Investigators
- Principal Investigator: Agnes Y Lai, PhD, School of Nursing, The University of Hong Kong
Publications and helpful links
General Publications
- Edwards EA, Lumsden J, Rivas C, Steed L, Edwards LA, Thiyagarajan A, Sohanpal R, Caton H, Griffiths CJ, Munafo MR, Taylor S, Walton RT. Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps. BMJ Open. 2016 Oct 4;6(10):e012447. doi: 10.1136/bmjopen-2016-012447.
- Ameryoun A, Sanaeinasab H, Saffari M, Koenig HG. Impact of Game-Based Health Promotion Programs on Body Mass Index in Overweight/Obese Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Child Obes. 2018 Feb/Mar;14(2):67-80. doi: 10.1089/chi.2017.0250. Epub 2017 Nov 29.
- Chagas CMDS, Pontes E Silva TB, Reffatti LM, Botelho RBA, Toral N. Rango Cards, a digital game designed to promote a healthy diet: a randomized study protocol. BMC Public Health. 2018 Jul 24;18(1):910. doi: 10.1186/s12889-018-5848-0.
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Anticipated)
Study Completion (Anticipated)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Other Study ID Numbers
- UW 20-353
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
IPD Sharing Time Frame
IPD Sharing Access Criteria
IPD Sharing Supporting Information Type
- STUDY_PROTOCOL
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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