To Evaluate the Efficacy and Safety of CAEP-01 on Eye Strain in Children With Heavy Screen Use

April 25, 2023 updated by: Vedic Lifesciences Pvt. Ltd.
Several recent clinical trials have highlighted the potential role of Product in promoting eye health.product whose structural and functional characteristics make it a promising bioactive compound in the prevention of several human diseases as well as in the maintenance of a good health status. it might relieve eyestrain in people using computer monitors as suggested who conducted a double-blind randomized clinical trial by enrolling visual display terminal workers and prescribed them product or placebo. Study outcomes were objectively evaluated by using a proper instrumentation to measure eye muscle endurance. Subjects receiving Product experienced a significant relief from eyestrain compared to the placebo group.

Study Overview

Status

Completed

Conditions

Intervention / Treatment

Study Type

Interventional

Enrollment (Actual)

64

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • Guijarat
      • Ahmedabad, Guijarat, India, 390021
        • Aman Hospital and Research Center
    • Maharashtra
      • Thāne, Maharashtra, India, 400601
        • Wavikar Eye Institute
    • Rajasthan
      • Jaipur, Rajasthan, India, 302017
        • Jaipur National University Institute for Medical Sciences & Research Centre

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

10 years to 14 years (Child)

Accepts Healthy Volunteers

No

Description

Inclusion Criteria:

  1. Girls and Boys between the ages 10 to 14.
  2. Participants who have a history of using a digital device (phone, tablet, computer, etc) at least 4 hours per day, for minimum of last 3 months prior to screening.
  3. Participants who have complained of eye strain on use of digital device.
  4. Participant with CVS-Q score ≥ 8.
  5. Participants who have history of playing video game for least 6 hours per week.
  6. Best Corrected Visual Acuity (BCVA) of 20/20.
  7. Participants with ≤ 12.5 cm and ≥ 6 cm amplitude on accommodation test.
  8. Participants with parents who are literate enough to understand the essence of study, are informed about the purpose of the study, and understand their rights.
  9. Participants with parents who are able to give written informed consent and willingness to participate in the study and comply with its procedures

Exclusion Criteria:

  1. Participant with CVS-Q score ≥ 19.
  2. Asthenopia Visual Fatigue Likert Scale Score ≤ 2 for each symptom.
  3. Near Point Convergence (NPC) no further than 10 cm
  4. Stereopsis of ≥ 40 arc/sec
  5. Not diagnosed with amblyopia
  6. Refractive error less than -3 or more than +2
  7. Participants who wear contact lenses.
  8. Participants with any diagnosed ocular motility disorder or accommodative/binocular vision issues.
  9. Participants with a history of eye alignment or binocularity issues.
  10. Participants who are color-blind.
  11. Participant on any antioxidant, retinols and carotenoid supplements.
  12. Participants who have used eye care products within 3 months prior to the screening visit.
  13. Participants who have been diagnosed with Type I diabetes.
  14. Participants who have been diagnosed with Covid-19 one month before the screening visit.
  15. Participants scheduled to receive any vaccination during the study period.
  16. Participants who have immunosuppressive disorders or are taking immunosuppressive medication.

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Other
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: Double

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Active Comparator: CAEP-01
Dose: 1 capsule Route: orally for 84 ± 3 days Regimen: one capsule beforebreakfast (preferably with milk/butter/ghee)
Dose: 1 capsule Route: orally for 84 ± 3 days Regimen: one capsule before breakfast (preferably with milk/butter/ghee)
Placebo Comparator: Placebo
Dose: 1 capsule Route: orally for 84 ± 3 Regimen: one capsule before breakfast (preferably with milk/butter/ghee)
Dose: 1 capsule Route: orally for 84 ± 3 days Regimen: one capsule before breakfast (preferably with milk/butter/ghee)

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Computer Vision Syndrome-Questionnaire
Time Frame: Screening before playing videogames on digital device

To assess the effect of 84 days of IP consumption on severity of the symptoms using Computer Vision Syndrome-Questionnaire.The two levels of intensity, or strength of the symptom, will be graded similarly, on a scale of 1 to 2 points, where moderate = 1 and intense = 2. In the analysis, a symptom rated as never occurring will be treated as 0 (none) on the intensity scale.

The overall assessment will be conducted by obtaining the total score for DES. The result of frequency X intensity will be recorded as: 0 = 0; 1 or 2 = 1; 4 = 2. If the total score is ≥ 6 points, the participant will be considered to be suffering from digital eye strain. It is further categorized as mild DES (score = 6-12), moderate DES (score = 13-18), and severe DES (score = 19-32)

Screening before playing videogames on digital device
Computer Vision Syndrome-Questionnaire
Time Frame: Day 0 before playing videogames on digital device

To assess the effect of 84 days of IP consumption on severity of the symptoms using Computer Vision Syndrome-Questionnaire.The two levels of intensity, or strength of the symptom, will be graded similarly, on a scale of 1 to 2 points, where moderate = 1 and intense = 2. In the analysis, a symptom rated as never occurring will be treated as 0 (none) on the intensity scale.

The overall assessment will be conducted by obtaining the total score for DES. The result of frequency X intensity will be recorded as: 0 = 0; 1 or 2 = 1; 4 = 2. If the total score is ≥ 6 points, the participant will be considered to be suffering from digital eye strain. It is further categorized as mild DES (score = 6-12), moderate DES (score = 13-18), and severe DES (score = 19-32)

Day 0 before playing videogames on digital device
Computer Vision Syndrome-Questionnaire
Time Frame: Day 14 before playing videogames on digital device

To assess the effect of 84 days of IP consumption on severity of the symptoms using Computer Vision Syndrome-Questionnaire.The two levels of intensity, or strength of the symptom, will be graded similarly, on a scale of 1 to 2 points, where moderate = 1 and intense = 2. In the analysis, a symptom rated as never occurring will be treated as 0 (none) on the intensity scale.

The overall assessment will be conducted by obtaining the total score for DES. The result of frequency X intensity will be recorded as: 0 = 0; 1 or 2 = 1; 4 = 2. If the total score is ≥ 6 points, the participant will be considered to be suffering from digital eye strain. It is further categorized as mild DES (score = 6-12), moderate DES (score = 13-18), and severe DES (score = 19-32)

Day 14 before playing videogames on digital device
Computer Vision Syndrome-Questionnaire
Time Frame: Day 28 before playing videogames on digital device

To assess the effect of 84 days of IP consumption on severity of the symptoms using Computer Vision Syndrome-Questionnaire.The two levels of intensity, or strength of the symptom, will be graded similarly, on a scale of 1 to 2 points, where moderate = 1 and intense = 2. In the analysis, a symptom rated as never occurring will be treated as 0 (none) on the intensity scale.

The overall assessment will be conducted by obtaining the total score for DES. The result of frequency X intensity will be recorded as: 0 = 0; 1 or 2 = 1; 4 = 2. If the total score is ≥ 6 points, the participant will be considered to be suffering from digital eye strain. It is further categorized as mild DES (score = 6-12), moderate DES (score = 13-18), and severe DES (score = 19-32)

Day 28 before playing videogames on digital device
Computer Vision Syndrome-Questionnaire
Time Frame: Day 56 before playing videogames on digital device

To assess the effect of 84 days of IP consumption on severity of the symptoms using Computer Vision Syndrome-Questionnaire.The two levels of intensity, or strength of the symptom, will be graded similarly, on a scale of 1 to 2 points, where moderate = 1 and intense = 2. In the analysis, a symptom rated as never occurring will be treated as 0 (none) on the intensity scale.

The overall assessment will be conducted by obtaining the total score for DES. The result of frequency X intensity will be recorded as: 0 = 0; 1 or 2 = 1; 4 = 2. If the total score is ≥ 6 points, the participant will be considered to be suffering from digital eye strain. It is further categorized as mild DES (score = 6-12), moderate DES (score = 13-18), and severe DES (score = 19-32)

Day 56 before playing videogames on digital device
Computer Vision Syndrome-Questionnaire
Time Frame: Day 84 before playing videogames on digital device

To assess the effect of 84 days of IP consumption on severity of the symptoms using Computer Vision Syndrome-Questionnaire.The two levels of intensity, or strength of the symptom, will be graded similarly, on a scale of 1 to 2 points, where moderate = 1 and intense = 2. In the analysis, a symptom rated as never occurring will be treated as 0 (none) on the intensity scale.

The overall assessment will be conducted by obtaining the total score for DES. The result of frequency X intensity will be recorded as: 0 = 0; 1 or 2 = 1; 4 = 2. If the total score is ≥ 6 points, the participant will be considered to be suffering from digital eye strain. It is further categorized as mild DES (score = 6-12), moderate DES (score = 13-18), and severe DES (score = 19-32)

Day 84 before playing videogames on digital device

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Asthenopia Visual Fatigue Likert scale
Time Frame: Day 0, day 14, day 28, day 56 and day 84.
The participant will respond digitally a relevant present condition from None (0), Very Mild (1), Mild (2), Moderate (3), Very Moderate (4), and Severe (5) and the total score will be calculated
Day 0, day 14, day 28, day 56 and day 84.
Immunitythe subject felt sick will be documented in sick diary along with the concomitant medication used (dose and frequency will be captured).
Time Frame: Day 14, Day 28, Day 56 and Day 84
the number of days when the subject felt sick will be documented in sick diary along with the concomitant medication used (dose and frequency will be captured). Immunity as assessed by the number of sick days reported for each participant during the treatment period, as compared to the placebo
Day 14, Day 28, Day 56 and Day 84
Immunity of participan has contracted the common cold/flu
Time Frame: Day 14, Day 28, Day 56 and Day 84
Immunity as assessed by the number of times participant has contracted the common cold/flu during the treatment period, as compared to the placebo.
Day 14, Day 28, Day 56 and Day 84

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

November 11, 2022

Primary Completion (Actual)

April 24, 2023

Study Completion (Actual)

April 24, 2023

Study Registration Dates

First Submitted

October 17, 2022

First Submitted That Met QC Criteria

November 1, 2022

First Posted (Actual)

November 2, 2022

Study Record Updates

Last Update Posted (Actual)

April 27, 2023

Last Update Submitted That Met QC Criteria

April 25, 2023

Last Verified

April 1, 2023

More Information

Terms related to this study

Other Study ID Numbers

  • AP/220201/CAEP/ES

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

UNDECIDED

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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