- ICH GCP
- US Clinical Trials Registry
- Klinisk forsøg NCT01915836
Quit IT: Development of a Web-based, 3D Coping Skills Game to Increase Self-Efficacy for Maintaining Smoking Abstinence Following Hospitalization
Studieoversigt
Status
Betingelser
Intervention / Behandling
Undersøgelsestype
Tilmelding (Faktiske)
Fase
- Ikke anvendelig
Kontakter og lokationer
Studiesteder
-
-
New York
-
New York, New York, Forenede Stater, 10065
- Memorial Sloan Kettering Cancer Center
-
-
Deltagelseskriterier
Berettigelseskriterier
Aldre berettiget til at studere
Tager imod sunde frivillige
Køn, der er berettiget til at studere
Beskrivelse
Inclusion Criteria:
- Treated by the MSKCC Tobacco Cessation Program
- At least 30 years of age
Exclusion Criteria:
- Insufficient manual dexterity and vision to use a computer and mouse as per self-report
- Unstable medical or psychiatric condition as determined by the PI and Co-PI.
Studieplan
Hvordan er undersøgelsen tilrettelagt?
Design detaljer
- Primært formål: Forebyggelse
- Tildeling: N/A
- Interventionel model: Enkelt gruppeopgave
- Maskning: Ingen (Åben etiket)
Våben og indgreb
Deltagergruppe / Arm |
Intervention / Behandling |
|---|---|
|
Eksperimentel: Alpha game testers and questionaires
This a video game designed to help smokers quit & remain non-smokers. Before the start the game,the participant will fill out a brief questionnaire. It should take about 5 minutes to complete. Once this is done, the game play should last about 30 minutes & will present with different scenes. These scenes will show situations that may trigger smoking urges such as walking into a room where another person is smoking. In the game, the participant will be able to use different ways of coping with urges to smoke such as taking several deep breaths or listening to music. The participant will be asked to talk aloud about what they think of the game. The participant will be video &/or audio recorded while doing this. Once finished testing the game, we will then ask you a few questions about what you thought of the game. We will also ask you how relevant different situations are to you as a smoker or someone who is trying to avoid smoking. The entire visit is expected to last about 1.5 hours. |
Hvad måler undersøgelsen?
Primære resultatmål
Resultatmål |
Foranstaltningsbeskrivelse |
Tidsramme |
|---|---|---|
|
Usability (10-item Game Usability Scale)
Tidsramme: 1 time
|
we will ask each participant to complete a Game Usability Scale3 which is a robust and highly recommended 10-item measure of usability developed for software testing that provides a global view of subjective assessments of usability.
|
1 time
|
|
Satisfaction
Tidsramme: 1 time
|
(users' subjective reactions to using the system) After the game play session, we will have participants complete an Avatar and Situation Menu Questionnaire so that participants can give feedback on 3 different avatars and 15 different coping with smoking challenges regarding how relevant each is to them as a smoker or someone trying to avoid smoking.
|
1 time
|
Samarbejdspartnere og efterforskere
Publikationer og nyttige links
Hjælpsomme links
Datoer for undersøgelser
Studer store datoer
Studiestart
Primær færdiggørelse (Faktiske)
Datoer for studieregistrering
Først indsendt
Først indsendt, der opfyldte QC-kriterier
Først opslået (Skøn)
Opdateringer af undersøgelsesjournaler
Sidste opdatering sendt (Skøn)
Sidste opdatering indsendt, der opfyldte kvalitetskontrolkriterier
Sidst verificeret
Mere information
Begreber relateret til denne undersøgelse
Nøgleord
Andre undersøgelses-id-numre
- 11-043
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