Serious games for smoking prevention and cessation: A systematic review of game elements and game effects

M E Derksen, S van Strijp, A E Kunst, J G Daams, M W M Jaspers, M P Fransen, M E Derksen, S van Strijp, A E Kunst, J G Daams, M W M Jaspers, M P Fransen

Abstract

Objective: Serious health games might have the potential to prevent tobacco smoking and its health consequences, depending on the inclusion of specific game elements. This review aimed to assess the composition of serious games and their effects on smoking initiation prevention and cessation and behavioral determinants.

Materials and methods: We systematically searched MEDLINE, Embase, PsycINFO, and Web of Science for publications that evaluated serious games aimed at changing smoking behavior or behavioral determinants. A taxonomy by King et al was used to classify game elements.

Results: We identified 15 studies, evaluating 14 unique serious games. All games combined multiple game elements (mean 5.5; range, 3-10). Most frequently used were general and intermittent rewards, theme and genre features, and punishments. Six studies on smoking prevention together assessed 20 determinants and found statistically significant positive effects for 8 determinants (eg, attitude, knowledge, intention). Of 7 studies on smoking cessation, 5 found positive, statistically significant effects on smoking cessation or status. These studies found statistically significant positive effects for 6 of 12 determinants (eg, self-efficacy, attitude, intention). The majority of included studies had poor or fair methodological quality, lacked follow-up measures, and had fixed (as opposed to free, on-demand) play sessions.

Conclusions: Serious games included multiple types of game elements. The evidence from a number of studies suggests that games may have positive effects on smoking-related outcomes, particularly smoking cessation. However, as most studies had important methodological limitations, stronger designs are needed to demonstrate, quantify, and understand the effects of serious games.

Keywords: game elements; serious games; smoking cessation; smoking initiation; smoking prevention; systematic review.

© The Author(s) 2020. Published by Oxford University Press on behalf of the American Medical Informatics Association.

Figures

Figure 1.
Figure 1.
PRISMA flow diagram. ICTRP: International Clinical Trials Registry Platform; WHO: World Health Organization.

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Source: PubMed

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