Can a 6-minute Walking or Resting Break Improve Executive Function in Gamers.
Can a 6-minute Walking or Resting Break Improve Executive Function and Gaming
研究概览
详细说明
A ranked first person shooter player will play for two hours each session, and on separate days will take a 6 minute walking break or a 6 minute resting break within 2 hours of game play. This study is virtual and you may play from your regular home gaming computer. The third day will be continuous play.
The study will take place on 3 separate days. Preferably 2 -3 days in -between testing days.
- Participants will sign an electronic consent form to sign and agree to participate. It will explain the study in detail.
- Participants will then be asked to take two executive function tests online. These test will be sent electronically through email. This is for practice. These tests take approximately 6-7 minutes.
- We will schedule one day where the participant will play a first -person shooter game. Prior to playing the participants will be take to take the two executive function tests.
- On one day the participant will be asked to stop after the first hour (they will be allowed to finish the test) they will either walk for 6 minutes near their computer or rest for 6 minutes. Participants will be contacted through cell phones or discord.
- Game play will resume normally for another hour. When that hour is completed the participant will be asked to take the two online tests again.
- This will be 2 days. The third day the participant will take the online tests and play continuous for 2 hours with no break and then repeat the online tests.
研究类型
注册 (实际的)
阶段
- 不适用
联系人和位置
学习地点
-
-
New York
-
Old Westbury、New York、美国、11568
- New York Institute of Technology College of Osteopathic Medicine
-
Old Westbury、New York、美国、11758
- New York Institute of Technology
-
-
参与标准
资格标准
适合学习的年龄
接受健康志愿者
有资格学习的性别
描述
Inclusion Criteria:1. Women or men 18-25 years of age 2. Play first-person shooter games with a ranking of "gold" or higher (self reported).
-
Exclusion Criteria:1. Any participants that do not have a competitive ranking 2. Any participants that are colorblind (self reported) 3. Any participants that have sustained previous hand injuries within the last year, or suffer from chronic wrist pain.
-
学习计划
研究是如何设计的?
设计细节
- 主要用途:治疗
- 分配:随机化
- 介入模型:交叉作业
- 屏蔽:无(打开标签)
武器和干预
参与者组/臂 |
干预/治疗 |
|---|---|
|
实验性的:6 minute walking break
Participants will walk casually for 6 minutes following one hour of game play, then continue play for one more hour.
|
6 minute casual walk
|
|
实验性的:6 minute rest break
Participants will rest supine for 6 minutes following one hour of game play, then continue play for one more hour.
|
6 minute casual walk
|
|
无干预:Continuous play
Participants will play continuous for 2 hours.
|
研究衡量的是什么?
主要结果指标
结果测量 |
措施说明 |
大体时间 |
|---|---|---|
|
Executive Function
大体时间:2 hours
|
The primary purpose of this study is to evaluate executive function changes following a 6-minute walking break to a 6 minute resting break in competitive esport players following 60 minutes of prolonged play
|
2 hours
|
合作者和调查者
调查人员
- 首席研究员:Joanne Donoghue、New York Institute of Technology
研究记录日期
研究主要日期
学习开始 (实际的)
初级完成 (实际的)
研究完成 (实际的)
研究注册日期
首次提交
首先提交符合 QC 标准的
首次发布 (实际的)
研究记录更新
最后更新发布 (实际的)
上次提交的符合 QC 标准的更新
最后验证
更多信息
与本研究相关的术语
其他研究编号
- BHS-1566
计划个人参与者数据 (IPD)
计划共享个人参与者数据 (IPD)?
药物和器械信息、研究文件
研究美国 FDA 监管的药品
研究美国 FDA 监管的设备产品
此信息直接从 clinicaltrials.gov 网站检索,没有任何更改。如果您有任何更改、删除或更新研究详细信息的请求,请联系 register@clinicaltrials.gov. clinicaltrials.gov 上实施更改,我们的网站上也会自动更新.