Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of "Wii-search"

Daniel J Goble, Brian L Cone, Brett W Fling, Daniel J Goble, Brian L Cone, Brett W Fling

Abstract

The Nintendo Wii Fit was released just over five years ago as a means of improving basic fitness and overall well-being. Despite this broad mission, the Wii Fit has generated specific interest in the domain of neurorehabilitation as a biobehavioral measurement and training device for balance ability. Growing interest in Wii Fit technology is likely due to the ubiquitous nature of poor balance and catastrophic falls, which are commonly seen in older adults and various disability conditions. The present review provides the first comprehensive summary of Wii Fit balance research, giving specific insight into the system's use for the assessment and training of balance. Overall, at the time of the fifth anniversary, work in the field showed that custom applications using the Wii Balance Board as a proxy for a force platform have great promise as a low cost and portable way to assess balance. On the other hand, use of Wii Fit software-based balance metrics has been far less effective in determining balance status. As an intervention tool, positive balance outcomes have typically been obtained using Wii Fit balance games, advocating their use for neurorehabilitative training. Despite this, limited sample sizes and few randomized control designs indicate that research regarding use of the Wii Fit system for balance intervention remains subject to improvement. Future work aimed at conducting studies with larger scale randomized control designs and a greater mechanistic focus is recommended to further advance the efficacy of this impactful neurorehabilitation tool.

Figures

Figure 1
Figure 1
Growth in Wii Fit Research. From 2011 till the fifth anniversary the number of Wii Fit-balance related papers has shown an exponential increase [1,2,4-42].
Figure 2
Figure 2
Representative COPx (A) and COPy (B) data for the force plate and WBB over the course of an example 20 s static balance trial. Pearson Correlation between the two signals is r = 0.99.
Figure 3
Figure 3
Group sizes for Wii Fit Interventions. A majority of Wii Fit intervention studies have utilized group sizes of 10 participants or less. [1,2,4,7,10,14,15,17-19,21,22,27-31,34,36].
Figure 4
Figure 4
Wii Fit Intervention Dosing Parameters. Box and whisker plots representing the 95th percentile (whiskers), interquartile range (box), mean (black circle) and median (black line) data for the various dosing parameters of Wii Fit interventions [1,2,4,7,10,15,17-19,21,22,27-31,34,36].

References

    1. Pigford T, Andrews WA. Feasibility and Benefit of Using the Nintendo Wii Fit for Balance Rehabilitation in an Elderly Patient Experiencing Recurrent Falls. J Stud Phys Ther Res. 2010;2:12–20.
    1. Hanneton S. Coaching the Wii: Evaluation of a physical training experiment assisted by a video game. Haptic, Audio, Visual Environments and Games; Lecco, Italy. 2009. pp. 54–57.
    1. Taylor MK, McCormick D, Shawis T, Impson R, Griffin M. Activity-promoting gaming systems in exercise and rehabilitation. J Rehabil Res Dev. 2011;48:1171–1186. doi: 10.1682/JRRD.2010.09.0171.
    1. Deutsch JE, Robbins D, Morrison J, Guarrera Bowlby P. Wii-Based Compared to Standard of Care Balance and Mobility Rehabilitation for Two Individuals Post-Stroke. Virtual Rehabilitation International Conference; Haifa. 2009. pp. 117–120.
    1. Deutsch JE, Borbely M, Filler J, Huhn K, Guarrera-Bowlby P. Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Phys Ther. 2008;88:1196–1207. doi: 10.2522/ptj.20080062.
    1. Gras LZ, Hummer AD, Hine ER. Reliability and Validity of the Nintendo Wii Fit. J CyberTher Rehabil. 2009;2:329–335.
    1. Nitz JC, Kuys S, Isles R, Fu S. Is the Wii Fit a new-generation tool for improving balance, health and well-being? A pilot study. Climacteric. 2010;13:487–491. doi: 10.3109/13697130903395193.
    1. Billis AS, Konstantinidis EI, Mouzakidis C, Tsolaki MN, Pappas C, Bamidis PD. In: IFMBE Proceedings. Bamidis PD, Pallikarakis N, editor. 2010. A Game-Like Interface for Training Seniors’ Dynamic Balance and Coordination; pp. 691–694.
    1. Lange B, Flynn S, Proffitt R, Chang CY, Rizzo AS. Development of an interactive game-based rehabilitation tool for dynamic balance training. Top Stroke Rehabil. 2010;17:345–352. doi: 10.1310/tsr1705-345.
    1. Shih C-H, Shih C-T, Chu C-L. Assisting people with multiple disabilities actively correct abnormal standing posture with a Nintendo Wii Balance Board through controlling environmental stimulation. Res Dev Disabil. 2010;31:936–942. doi: 10.1016/j.ridd.2010.03.004.
    1. Clark RA, Bryant AL, Pua Y, McCrory P, Bennell K, Hunt M. Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance. Gait Posture. 2010;31:307–310. doi: 10.1016/j.gaitpost.2009.11.012.
    1. Travers BG, Powell PS, Klinger LG, Klinger MR. Motor Difficulties in Autism Spectrum Disorder: Linking Symptom Severity and Postural Stability. J Autism Dev Disord. 2013;43:1568–1583. doi: 10.1007/s10803-012-1702-x.
    1. Reed-Jones RJ, Dorgo S, Hitchings MK, Bader JO. WiiFit Plus balance test scores for the assessment of balance and mobility in older adults. Gait Posture. 2012;36:430–433. doi: 10.1016/j.gaitpost.2012.03.027.
    1. Toulotte C, Toursel C, Olivier N. Wii Fit(R) training vs. Adapted Physical Activities: which one is the most appropriate to improve the balance of independent senior subjects? A randomized controlled study. Clin Rehabil. 2012;26:827–835. doi: 10.1177/0269215511434996.
    1. Williams BDNL, Bender A, Mattox H, Tibbs JR. The effect of Nintendo Wii on Balance: A Pilot Study Supporting the Use of the Wii in Occupational Therapy for the Well Elderly. Occup Ther Health Care. 2011;25:131–139. doi: 10.3109/07380577.2011.560627.
    1. Clark RA, McGough R, Paterson K. Reliability of an inexpensive and portable dynamic weight bearing asymmetry assessment system incorporating dual Nintendo Wii Balance Boards. Gait Posture. 2011;34:288–291. doi: 10.1016/j.gaitpost.2011.04.010.
    1. Zettergren K, Franca J, Antunes M, Lavallee C. The effects of Nintendo Wii Fit training on gait speed, balance, functional modility and depression in one person with Parkinson's disease. Med Health Sci J. 2011;9:18–24.
    1. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of wii fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161–167.
    1. Young W, Ferguson S, Brault S, Craig C. Assessing and training standing balance in older adults: a novel approach using the ‘Nintendo Wii’ Balance Board. Gait Posture. 2011;33:303–305. doi: 10.1016/j.gaitpost.2010.10.089.
    1. Owens SG, Garner JC 3rd, Loftin JM, van Blerk N, Ermin K. Changes in physical activity and fitness after 3 months of home Wii Fit use. J Strength Cond Res. 2011;25:3191–3197. doi: 10.1519/JSC.0b013e3182132d55.
    1. Gil-Gomez JA, Llorens R, Alcaniz M, Colomer C. Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury. J Neuroeng Rehabil. 2011;8:30.
    1. Kennedy MW, Schmiedeler JP, Striegel AD, Crowell CR, Villano M, Kuitse J. Enhanced Feedback in Balance Rehabilitation using the Nintendo Wii Balance Board. e-Health Networking Applications and Services (Healthcom), 2011 13th IEEE International Conference Columbia, MO. 2011. pp. 162–168.
    1. Dougherty J, Kancel A, Ramar C, Meacham C, Derrington S. The effects of a multi-axis balance board intervention program in an elderly population. Mo Med. 2011;108:128–132.
    1. Yamada M, Aoyama T, Nakamura M, Tanaka B, Nagai K, Tatematsu N, Uemura K, Nakamura T, Tsuboyama T, Ichihashi N. The reliability and preliminary validity of game-based fall risk assessment in community-dwelling older adults. Geriatr Nurs. 2011;32:188–194. doi: 10.1016/j.gerinurse.2011.02.002.
    1. Deutsch JE, Brettler A, Smith C, Welsh J, John R, Guarrera-Bowlby P, Kafri M. Nintendo wii sports and wii fit game analysis, validation, and application to stroke rehabilitation. Top Stroke Rehabil. 2011;18:701–719. doi: 10.1310/tsr1806-701.
    1. Hubbard B, Pothier D, Hughes C, Rutka J. A portable, low-cost system for posturography: a platform for longitudinal balance telemetry. J Otolaryngol Head Neck Surg. 2012;41(Suppl 1):S31–S35.
    1. Miller CA, Hayes DM, Dye K, Johnson C, Meyers J. Using the Nintendo Wii Fit and body weight support to improve aerobic capacity, balance, gait ability, and fear of falling: two case reports. J Geriatr Phys Ther. 2012;35:95–104. doi: 10.1519/JPT.0b013e318224aa38.
    1. Franco JR, Jacobs K, Inzerillo C, Kluzik J. The effect of the Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders. Technol Health Care. 2012;20:95–115.
    1. Nilsagard YE, Forsberg AS, von Koch L. Balance exercise for persons with multiple sclerosis using Wii games: a randomised, controlled multi-centre study. Mult Scler. 2013;19:209–216. doi: 10.1177/1352458512450088.
    1. Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, Bradley B. The effect of virtual reality gaming on dynamic balance in older adults. Age Ageing. 2012;41:549–552. doi: 10.1093/ageing/afs053.
    1. Esculier JF, Vaudrin J, Beriault P, Gagnon K, Tremblay LE. Home-based balance training programme using Wii Fit with balance board for Parkinsons's disease: a pilot study. J Rehabil Med. 2012;44:144–150. doi: 10.2340/16501977-0922.
    1. Meldrum D, Glennon A, Herdman S, Murray D, McConn-Walsh R. Virtual reality rehabilitation of balance: assessment of the usability of the Nintendo Wii((R)) Fit Plus. Disabil Rehabil Assist Technol. 2012;7:205–210. doi: 10.3109/17483107.2011.616922.
    1. Kwok BC, Mamun K, Chandran M, Wong CH. Evaluation of the Frails’ Fall Efficacy by Comparing Treatments (EFFECT) on reducing fall and fear of fall in moderately frail older adults: study protocol for a randomised control trial. Trials. 2011;12:155. doi: 10.1186/1745-6215-12-155.
    1. Padala KP, Padala PR, Malloy TR, Geske JA, Dubbert PM, Dennis RA, Garner KK, Bopp MM, Burke WJ, Sullivan DH. Wii-Fit for Improving Gait and Balance in an Assisted Living Facility: A Pilot Study. J Aging Res. 2012;2012:597573.
    1. Koslucher F, Wade MG, Nelson B, Lim K, Chen FC, Stoffregen TA. Nintendo Wii Balance Board is sensitive to effects of visual tasks on standing sway in healthy elderly adults. Gait Posture. 2012;36:605–608. doi: 10.1016/j.gaitpost.2012.05.027.
    1. Bateni H. Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: a preliminary study. Physiotherapy. 2012;98:211–216. doi: 10.1016/j.physio.2011.02.004.
    1. Kanegaonkar RG, Amin K, Clarke M. The contribution of hearing to normal balance. J Laryngol Otol. 2012;126:984–988. doi: 10.1017/S002221511200179X.
    1. Howells BE, Clark RA, Ardern CL, Bryant AL, Feller JA, Whitehead TS, Webster KE. The assessment of postural control and the influence of a secondary task in people with anterior cruciate ligament reconstructed knees using a Nintendo Wii Balance Board. Br J Sports Med. 2013;47:914–919. doi: 10.1136/bjsports-2012-091525.
    1. Holmes JD, Jenkins ME, Johnson AM, Hunt MA, Clark RA. Validity of the Nintendo Wii(R) balance board for the assessment of standing balance in Parkinson's disease. Clin Rehabil. 2013;27:361–366. doi: 10.1177/0269215512458684.
    1. Wikstrom EA. Validity and reliability of Nintendo Wii Fit balance scores. J Athl Train. 2012;47:306–313.
    1. Yamamoto K, Matsuzawa M. Validity of a jump training apparatus using Wii Balance Board. Gait Posture. 2013;38:132–135. doi: 10.1016/j.gaitpost.2012.11.002.
    1. Shih CH. A standing location detector enabling people with developmental disabilities to control environmental stimulation through simple physical activities with Nintendo Wii Balance Boards. Res Dev Disabil. 2011;32:699–704. doi: 10.1016/j.ridd.2010.11.011.
    1. Lord SR, Clark RD, Webster IW. Postural stability and associated physiological factors in a population of aged persons. J Gerontol. 1991;46:M69–M76. doi: 10.1093/geronj/46.3.M69.
    1. Gray P, Hildebrand K. Fall risk factors in Parkinson's disease. J Neurosci Nurs. 2000;32:222–228. doi: 10.1097/01376517-200008000-00006.
    1. Rubenstein LZ, Josephson KR. Falls and their prevention in elderly people: what does the evidence show? Med Clin Noth Am. 2006;90:807–824. doi: 10.1016/j.mcna.2006.05.013.
    1. Teasell R, McRae M, Foley N, Bhardwaj A. The incidence and consequences of falls in stroke patients during inpatient rehabilitation: factors associated with high risk. Arch Phys Med Rehabil. 2002;83:329–333. doi: 10.1053/apmr.2002.29623.
    1. Saposnik G, Mamdani M, Bayley M, Thorpe KE, Hall J, Cohen LG, Teasell R. Effectiveness of Virtual Reality Exercises in STroke Rehabilitation (EVREST): rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system. Int J Stroke. 2010;5:47–51.
    1. Berg KO, Wood-Dauphinee SL, Williams JI, Maki B. Measuring balance in the elderly: validation of an instrument. Can J Public Health. 1992;83(Suppl 2):S7–S11.
    1. Podsiadlo D, Richardson S. The timed “Up & Go”: a test of basic functional mobility for frail elderly persons. J Am Geriatr Soc. 1991;39:142–148.

Source: PubMed

3
Tilaa