Validity and Reliability of the Exergame Enjoyment Questionnaire (EEQ) in Turkish
Validity and Reliability of the Exergame Enjoyment Questionnaire (EEQ) in a Geriatric Population in Turkish
調査の概要
詳細な説明
研究の種類
入学 (推定)
連絡先と場所
研究連絡先
- 名前:GULFİDAN TOKGÖZ, Lecturer, PhD (c)
- 電話番号:0552 022 76 32
- メール:gulfidan.tokgoz@gmail.com
研究場所
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Balıkesir、トルコ(Türkiye)
- Balıkesir Üniversitesi
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コンタクト:
- GULFİDAN TOKGÖZ, Lecturer, PhD (c)
- 電話番号:0552 022 76 32
- メール:gulfidan.tokgoz@gmail.com
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副調査官:
- Bilal Katipoğlu, Assoc. Prof. Dr.
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副調査官:
- Nilay ARMAN, Assoc. Prof. Dr.
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参加基準
適格基準
就学可能な年齢
- 高齢者
健康ボランティアの受け入れ
サンプリング方法
調査対象母集団
説明
Inclusion Criteria:
- Being 65 years of age or older
- Having participated in an exergaming application at least once before
- Not having a physical, sensory or cognitive disability that would prevent participation in the exergaming application
- Agreeing to participate voluntarily and providing informed consent
Exclusion Criteria:
- Individuals with active neurological, vestibular, or psychiatric disorders
- Individuals diagnosed with moderate or severe cognitive impairment (MMSE < 24 and/or MoCA < 21)
- Individuals with severe hearing or vision loss
- Individuals who are physically unable to participate in exergaming due to cardiopulmonary or orthopedic reasons
- Individuals with no prior exergaming experience
- Individuals who experience significant communication difficulties
- Participants who do not sign the voluntary consent form
研究計画
研究はどのように設計されていますか?
デザインの詳細
コホートと介入
グループ/コホート |
介入・治療 |
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Geriartric Indivıduals
The study population consists of individuals aged 65 and over residing in the city center of Balıkesir.
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The adaptation process of the Exergame Enjoyment Questionnaire (EEQ) into Turkish will be carried out following the forward-backward translation method proposed by Beaton et al. (2000), which has international validity.
In this context, the scale will first be translated from English to Turkish by two independent translators, one a healthcare specialist and the other a professional language expert.
These two translations will then be compared to create a common preliminary text; subsequently, this text will be translated back into English by two independent translators whose native language is English and who are familiar with the conceptual content, and any loss of meaning will be evaluated.
The resulting Turkish draft will be reviewed by an expert panel for cultural appropriateness, linguistic clarity, and conceptual equivalent; necessary adjustments will be made.
Finally, the scale will be piloted on 10 elderly individuals selected from the target population, and feedback on the com
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この研究は何を測定していますか?
主要な結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
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Exergame Enjoyment Questionnaire (EEQ)
時間枠:2 weeks
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The Exergame Enjoyment Questionnaire (EEQ) is a self-report, multidimensional measurement tool developed to assess the level of enjoyment individuals experience while participating in exercise-based digital games (Fitzgerald et al.). The scale allows for a comprehensive assessment of both the structural characteristics of the digital game and the experience related to physical activity (Fitzgerald et al.). The original form of the EEQ consists of a total of 20 items, adapted from scales such as the Game Engagement Questionnaire (GEQ), Immersive Experience Questionnaire (IEQ), and Physical Activity Enjoyment Scale (PACES), which have previously proven their validity and reliability (Fitzgerald et al.). Each item is answered using a 5-point Likert scale ranging from 1 (Strongly Disagree) to 5 (Strongly Agree). The scale items are structured in four sub-dimensions: Immersion, Intrinsically Rewarding Activity, User Control, and Exercise Experience. O |
2 weeks
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二次結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
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Physical Activity Enjoyment Scale (PAES)
時間枠:1 weeks
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The Physical Activity Enjoyment Scale (PAES) is a self-report psychometric scale developed to assess the level of enjoyment individuals experience while participating in physical activity (Mullen et al., 2011; Özkurt et al., 2022).
The Turkish adapted version of the scale was introduced to the Turkish population by Özkurt et al. (2022) after completing the cultural adaptation process and validity and reliability analyses.
PAES has a single-factor structure consisting of 8 items.
Each item is answered with a 7-point Likert scale ranging from 1 (Strongly Disagree) to 7 (Strongly Agree) (Özkurt et al., 2022).
High scores obtained from the scale indicate that the individual experiences a high level of enjoyment during physical activity.
The scale's internal consistency coefficient (Cronbach's alpha = 0.96) and composite reliability value (CR = 0.95) were found to be high, indicating that the scale has strong psychometric properties (Özkurt et al.,
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1 weeks
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協力者と研究者
出版物と役立つリンク
一般刊行物
- Özkurt, B., Küçükibiş, H. F., & Eskiler, E. (2022). Fiziksel Aktivitelerden Keyif Alma Ölçeği (FAKÖ): Türk Kültürüne Uyarlama, Geçerlik ve Güvenirlik Çalışması. Anemon Muş Alparslan Üniversitesi Sosyal Bilimler Dergisi, 10(1), 21-37. https://doi.org/10.18506/anemon.976300
- Fitzgerald, A., Huang, S., Sposato, K., Wang, D., Claypool, M., & Agu, E. (2020). The Exergame Enjoyment Questionnaire (EEQ): An instrument for measuring exergame enjoyment. Proceedings of the Hawaii International Conference on System Sciences (HICSS).
研究記録日
主要日程の研究
研究開始 (推定)
一次修了 (推定)
研究の完了 (推定)
試験登録日
最初に提出
QC基準を満たした最初の提出物
最初の投稿 (実際)
学習記録の更新
投稿された最後の更新 (実際)
QC基準を満たした最後の更新が送信されました
最終確認日
詳しくは
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