Validity and Reliability of the Exergame Enjoyment Questionnaire (EEQ) in Turkish
Validity and Reliability of the Exergame Enjoyment Questionnaire (EEQ) in a Geriatric Population in Turkish
研究概览
详细说明
研究类型
注册 (估计的)
联系人和位置
学习联系方式
- 姓名:GULFİDAN TOKGÖZ, Lecturer, PhD (c)
- 电话号码:0552 022 76 32
- 邮箱:gulfidan.tokgoz@gmail.com
学习地点
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Balıkesir、土耳其(türkiye)
- Balıkesir Üniversitesi
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接触:
- GULFİDAN TOKGÖZ, Lecturer, PhD (c)
- 电话号码:0552 022 76 32
- 邮箱:gulfidan.tokgoz@gmail.com
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副研究员:
- Bilal Katipoğlu, Assoc. Prof. Dr.
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副研究员:
- Nilay ARMAN, Assoc. Prof. Dr.
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参与标准
资格标准
适合学习的年龄
- 年长者
接受健康志愿者
取样方法
研究人群
描述
Inclusion Criteria:
- Being 65 years of age or older
- Having participated in an exergaming application at least once before
- Not having a physical, sensory or cognitive disability that would prevent participation in the exergaming application
- Agreeing to participate voluntarily and providing informed consent
Exclusion Criteria:
- Individuals with active neurological, vestibular, or psychiatric disorders
- Individuals diagnosed with moderate or severe cognitive impairment (MMSE < 24 and/or MoCA < 21)
- Individuals with severe hearing or vision loss
- Individuals who are physically unable to participate in exergaming due to cardiopulmonary or orthopedic reasons
- Individuals with no prior exergaming experience
- Individuals who experience significant communication difficulties
- Participants who do not sign the voluntary consent form
学习计划
研究是如何设计的?
设计细节
队列和干预
团体/队列 |
干预/治疗 |
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Geriartric Indivıduals
The study population consists of individuals aged 65 and over residing in the city center of Balıkesir.
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The adaptation process of the Exergame Enjoyment Questionnaire (EEQ) into Turkish will be carried out following the forward-backward translation method proposed by Beaton et al. (2000), which has international validity.
In this context, the scale will first be translated from English to Turkish by two independent translators, one a healthcare specialist and the other a professional language expert.
These two translations will then be compared to create a common preliminary text; subsequently, this text will be translated back into English by two independent translators whose native language is English and who are familiar with the conceptual content, and any loss of meaning will be evaluated.
The resulting Turkish draft will be reviewed by an expert panel for cultural appropriateness, linguistic clarity, and conceptual equivalent; necessary adjustments will be made.
Finally, the scale will be piloted on 10 elderly individuals selected from the target population, and feedback on the com
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研究衡量的是什么?
主要结果指标
结果测量 |
措施说明 |
大体时间 |
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Exergame Enjoyment Questionnaire (EEQ)
大体时间:2 weeks
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The Exergame Enjoyment Questionnaire (EEQ) is a self-report, multidimensional measurement tool developed to assess the level of enjoyment individuals experience while participating in exercise-based digital games (Fitzgerald et al.). The scale allows for a comprehensive assessment of both the structural characteristics of the digital game and the experience related to physical activity (Fitzgerald et al.). The original form of the EEQ consists of a total of 20 items, adapted from scales such as the Game Engagement Questionnaire (GEQ), Immersive Experience Questionnaire (IEQ), and Physical Activity Enjoyment Scale (PACES), which have previously proven their validity and reliability (Fitzgerald et al.). Each item is answered using a 5-point Likert scale ranging from 1 (Strongly Disagree) to 5 (Strongly Agree). The scale items are structured in four sub-dimensions: Immersion, Intrinsically Rewarding Activity, User Control, and Exercise Experience. O |
2 weeks
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次要结果测量
结果测量 |
措施说明 |
大体时间 |
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Physical Activity Enjoyment Scale (PAES)
大体时间:1 weeks
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The Physical Activity Enjoyment Scale (PAES) is a self-report psychometric scale developed to assess the level of enjoyment individuals experience while participating in physical activity (Mullen et al., 2011; Özkurt et al., 2022).
The Turkish adapted version of the scale was introduced to the Turkish population by Özkurt et al. (2022) after completing the cultural adaptation process and validity and reliability analyses.
PAES has a single-factor structure consisting of 8 items.
Each item is answered with a 7-point Likert scale ranging from 1 (Strongly Disagree) to 7 (Strongly Agree) (Özkurt et al., 2022).
High scores obtained from the scale indicate that the individual experiences a high level of enjoyment during physical activity.
The scale's internal consistency coefficient (Cronbach's alpha = 0.96) and composite reliability value (CR = 0.95) were found to be high, indicating that the scale has strong psychometric properties (Özkurt et al.,
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1 weeks
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合作者和调查者
出版物和有用的链接
一般刊物
- Özkurt, B., Küçükibiş, H. F., & Eskiler, E. (2022). Fiziksel Aktivitelerden Keyif Alma Ölçeği (FAKÖ): Türk Kültürüne Uyarlama, Geçerlik ve Güvenirlik Çalışması. Anemon Muş Alparslan Üniversitesi Sosyal Bilimler Dergisi, 10(1), 21-37. https://doi.org/10.18506/anemon.976300
- Fitzgerald, A., Huang, S., Sposato, K., Wang, D., Claypool, M., & Agu, E. (2020). The Exergame Enjoyment Questionnaire (EEQ): An instrument for measuring exergame enjoyment. Proceedings of the Hawaii International Conference on System Sciences (HICSS).
研究记录日期
研究主要日期
学习开始 (估计的)
初级完成 (估计的)
研究完成 (估计的)
研究注册日期
首次提交
首先提交符合 QC 标准的
首次发布 (实际的)
研究记录更新
最后更新发布 (实际的)
上次提交的符合 QC 标准的更新
最后验证
更多信息
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