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Active Video Games in Children With DCD

2026年8月4日 更新者:ZEYNEP KOLİT

The Effects of Active Video Game-Based Interventions on Visual Perception and Visual Praxis in Children With Developmental Coordination Disorder: A Randomized Controlled Trial

Developmental Coordination Disorder (DCD) is a condition that affects a child's ability to perform coordinated motor activities and may also impact visual perception and motor planning skills. Children with DCD often experience difficulties in daily activities, school tasks, and participation in play and sports.

The purpose of this randomized controlled trial is to investigate whether adding active video game-based training to a conventional occupational therapy program improves visual perception and visual praxis in children with DCD. Participants will be randomly assigned to either an intervention group receiving active video game-based training in addition to conventional occupational therapy or a control group receiving conventional occupational therapy alone. The intervention will be delivered twice weekly for 8 weeks.

The findings of this study may help determine whether active video game-based interventions are an effective and engaging approach for improving visual-perceptual and visual-motor planning skills in children with DCD.

研究概览

研究类型

介入性

注册 (实际的)

70

阶段

  • 不适用

联系人和位置

本节提供了进行研究的人员的详细联系信息,以及有关进行该研究的地点的信息。

学习地点

      • Ankara、土耳其(türkiye)
        • Lokman Hekim University, Department of Occupational Therapy

参与标准

研究人员寻找符合特定描述的人,称为资格标准。这些标准的一些例子是一个人的一般健康状况或先前的治疗。

资格标准

适合学习的年龄

  • 孩子

接受健康志愿者

不

描述

Inclusion Criteria:

  • Diagnosis of Developmental Coordination Disorder (DCD) according to DSM-5 criteria
  • Aged between 5 years and 8 years 11 months
  • Able to understand and follow test instructions
  • Willing to participate in the study
  • Parent or legal guardian able to provide informed consent

Exclusion Criteria:

  • Presence of any other neurodevelopmental or neurological disorder
  • Visual or hearing impairment that may interfere with the assessment procedures
  • Orthopedic conditions preventing participation in active video game activities
  • Attention or behavioral problems that may interfere with treatment compliance
  • Receipt of any sensory-motor therapy within the previous 3 months

学习计划

本节提供研究计划的详细信息,包括研究的设计方式和研究的衡量标准。

研究是如何设计的?

设计细节

  • 主要用途:治疗
  • 分配:随机化
  • 介入模型:并行分配
  • 屏蔽:单身的

武器和干预

参与者组/臂
干预/治疗
实验性的:intervention
Participants will receive a conventional occupational therapy program in addition to an active video game-based intervention using Nintendo Wii Fit Plus. The intervention will be delivered twice weekly for 8 weeks, with each session lasting approximately 45-60 minutes.
Participants will receive active video game-based training using Nintendo Wii Fit Plus in addition to conventional occupational therapy. The program will be delivered twice weekly for 8 weeks (16 sessions total), with each session lasting approximately 45-60 minutes. The intervention includes balance, aerobic, strengthening, and yoga-based interactive games designed to promote visual-perceptual, motor planning, and motor coordination skills in children with Developmental Coordination Disorder.
其他名称:
  • 虚拟现实
Participants will receive a conventional occupational therapy program. The program will be delivered twice weekly for 8 weeks (16 sessions total), with each session lasting approximately 45-60 minutes.
有源比较器:control group
Participants will receive a conventional occupational therapy program. The intervention will be delivered twice weekly for 8 weeks, with each session lasting approximately 45-60 minutes.
Participants will receive a conventional occupational therapy program. The program will be delivered twice weekly for 8 weeks (16 sessions total), with each session lasting approximately 45-60 minutes.

研究衡量的是什么?

主要结果指标

结果测量
措施说明
大体时间
Visual Perception
大体时间:Baseline and immediately after the 8-week intervention
Visual perception will be assessed using the Motor-Free Visual Perception Test-3 (MVPT-3). Higher scores indicate better visual perceptual performance.
Baseline and immediately after the 8-week intervention
Visual Praxis
大体时间:Baseline and immediately after the 8-week intervention
Visual praxis will be assessed using the Constructional Praxis subtest of the Sensory Integration and Praxis Tests (SIPT). Higher scores indicate better visual praxis performance.
Baseline and immediately after the 8-week intervention

合作者和调查者

在这里您可以找到参与这项研究的人员和组织。

赞助

研究记录日期

这些日期跟踪向 ClinicalTrials.gov 提交研究记录和摘要结果的进度。研究记录和报告的结果由国家医学图书馆 (NLM) 审查,以确保它们在发布到公共网站之前符合特定的质量控制标准。

研究主要日期

学习开始 (实际的)

2026年6月3日

初级完成 (实际的)

2026年8月4日

研究完成 (实际的)

2026年8月4日

研究注册日期

首次提交

2026年6月2日

首先提交符合 QC 标准的

2026年6月2日

首次发布 (实际的)

2026年6月8日

研究记录更新

最后更新发布 (实际的)

2026年8月6日

上次提交的符合 QC 标准的更新

2026年8月4日

最后验证

2026年8月1日

更多信息

与本研究相关的术语

其他相关的 MeSH 术语

其他研究编号

  • ZK26

药物和器械信息、研究文件

研究美国 FDA 监管的药品

不

研究美国 FDA 监管的设备产品

不

此信息直接从 clinicaltrials.gov 网站检索,没有任何更改。如果您有任何更改、删除或更新研究详细信息的请求,请联系 register@clinicaltrials.gov. clinicaltrials.gov 上实施更改,我们的网站上也会自动更新.

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