The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making

Carla de-Juan-Ripoll, José L Soler-Domínguez, Irene Alice Chicchi Giglioli, Manuel Contero, Mariano Alcañiz, Carla de-Juan-Ripoll, José L Soler-Domínguez, Irene Alice Chicchi Giglioli, Manuel Contero, Mariano Alcañiz

Abstract

Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from virtual reality (VR), to recreate real-simulated situations that might arise from performance-based assessments, supporting RT research. This article presents results of a pilot study in which 41 individuals explored a gamified VR environment: the Spheres & Shield Maze Task (SSMT). By eliciting implicit behavioral measures, we found relationships between scores obtained in the SSMT and self-reported risk-related constructs, as engagement in risky behaviors and marijuana consumption. We conclude that decontextualized Virtual Reality Serious Games are appropriate to assess RT, since they could be used as a cross-disciplinary tool to assess individuals' capabilities under the stealth assessment paradigm.

Keywords: evaluation methodologies; implicit measures; risk taking; serious games; virtual reality.

Conflict of interest statement

No competing financial interests exist.

Figures

FIG. 1.
FIG. 1.
Screenshots of the SSMT with fire and precipice (left) and slippery puddle (right). SSMT, Spheres & Shield Maze Task. Color images are available online.
FIG. 2.
FIG. 2.
Top view of the maze and risk distribution. Color images are available online.
FIG. 3.
FIG. 3.
Screenshot of the practice SSMT session. Color images are available online.
FIG. 4.
FIG. 4.
T-test results of self-report and SSMT variables between marijuana consumers and nonconsumers. Bars represent the average and lines represent the standard deviation. *p < 0.05, **p < 0.01. Color images are available online.

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Source: PubMed

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