An Initial Evaluation of the Impact of Pokémon GO on Physical Activity

Ying Xian, Hanzhang Xu, Haolin Xu, Li Liang, Adrian F Hernandez, Tracy Y Wang, Eric D Peterson, Ying Xian, Hanzhang Xu, Haolin Xu, Li Liang, Adrian F Hernandez, Tracy Y Wang, Eric D Peterson

Abstract

Background: Pokémon GO is a location-based augmented reality game. Using GPS and the camera on a smartphone, the game requires players to travel in real world to capture animated creatures, called Pokémon. We examined the impact of Pokémon GO on physical activity (PA).

Methods and results: A pre-post observational study of 167 Pokémon GO players who were self-enrolled through recruitment flyers or online social media was performed. Participants were instructed to provide screenshots of their step counts recorded by the iPhone Health app between June 15 and July 31, 2016, which was 3 weeks before and 3 weeks after the Pokémon GO release date. Of 167 participants, the median age was 25 years (interquartile range, 21-29 years). The daily average steps of participants at baseline was 5678 (SD, 2833; median, 5718 [interquartile range, 3675-7279]). After initiation of Pokémon GO, daily activity rose to 7654 steps (SD, 3616; median, 7232 [interquartile range, 5041-9744], pre-post change: 1976; 95% CI, 1494-2458, or a 34.8% relative increase [P<0.001]). On average, 10 000 "XP" points (a measure of game progression) was associated with 2134 additional steps per day (95% CI, 1673-2595), suggesting a potential dose-response relationship. The number of participants achieving a goal of 10 000+ steps per day increased from 15.3% before to 27.5% after (odds ratio, 2.06; 95% CI, 1.70-2.50). Increased PA was also observed in subgroups, with the largest increases seen in participants who spent more time playing Pokémon GO, those who were overweight/obese, or those with a lower baseline PA level.

Conclusions: Pokémon GO participation was associated with a significant increase in PA among young adults. Incorporating PA into gameplay may provide an alternative way to promote PA in persons who are attracted to the game.

Clinical trial registration: URL: http://www.clinicaltrials.gov. Unique identifier: NCT02888314.

Keywords: exercise; mobile games; physical exercise.

© 2017 The Authors. Published on behalf of the American Heart Association, Inc., by Wiley.

Figures

Figure 1
Figure 1
Examples of Pokémon GO trainer profile and step count automatically recorded by the iPhone Health app. Image from Pokémon GO used with permission from Niantic, Inc.
Figure 2
Figure 2
Average steps per day before and after playing Pokémon GO. IQR indicates interquartile range.
Figure 3
Figure 3
Relationship between Pokémon GO “XP” (a measure of game progression) and changes in step count per day after playing Pokémon GO.* *The figure excluded 2 observations ≤1st percentiles and 2 observations ≥99th percentiles.
Figure 4
Figure 4
Sensitivity and subgroup analyses.

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Source: PubMed

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