Virtual Reality in Pediatric Psychology

Thomas D Parsons, Giuseppe Riva, Sarah Parsons, Fabrizia Mantovani, Nigel Newbutt, Lin Lin, Eva Venturini, Trevor Hall, Thomas D Parsons, Giuseppe Riva, Sarah Parsons, Fabrizia Mantovani, Nigel Newbutt, Lin Lin, Eva Venturini, Trevor Hall

Abstract

Virtual reality (VR) technologies allow for controlled simulations of affectively engaging background narratives. These virtual environments offer promise for enhancing emotionally relevant experiences and social interactions. Within this context, VR can allow instructors, therapists, neuropsychologists, and service providers to offer safe, repeatable, and diversifiable interventions that can benefit assessments and learning in both typically developing children and children with disabilities. Research has also pointed to VR's capacity to reduce children's experience of aversive stimuli and reduce anxiety levels. Although there are a number of purported advantages of VR technologies, challenges have emerged. One challenge for this field of study is the lack of consensus on how to do trials. A related issue is the need for establishing the psychometric properties of VR assessments and interventions. This review investigates the advantages and challenges inherent in the application of VR technologies to pediatric assessments and interventions.

Conflict of interest statement

POTENTIAL CONFLICT OF INTEREST: The authors have indicated they have no potential conflicts of interest to disclose.

Copyright © 2017 by the American Academy of Pediatrics.

Source: PubMed

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