- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT06232317
Feasibility and Acceptability of ReCognitionVR-based Cognitive Stimulation in Surgical Patients
Study Overview
Status
Conditions
Intervention / Treatment
Detailed Description
Virtual reality (VR) imitates reality by creating an artificial 3-dimensional (3D) environment using computing technology or software. A virtual environment (VE) is created using this software with a headset, which cognitively stimulates the user's brain to think they are in an artificial world. Creating a VE allows flexibility and measurement of different types of stimuli while recording the various responses provided by users in the controlled VE. VR strengthens the brain's ability to focus, learn, and retain experience. VR for attention deficit disorders has been reported to have promising results. We followed in similar footsteps and designed and developed a novel, 3D simulated software platform prototype called ReCognition VR to provide VR-based cognitive exercises.
A feasibility clinical trial conducted by our group tested the ReCognitionVR cognitive interventions on older and young healthy volunteers (NCT05583903). The results of this study showed that ReCognitionVR-based cognitive exercises were feasible, acceptable, and tolerable by older healthy subjects. In stage 2 of our research study, we want to evaluate the safety, feasibility, acceptability, and tolerability of VR-based cognitive exercises in 60-year-old or older patients following abdominal surgery admitted to the surgical floor at Houston Methodist Hospital (HMH). Our premise is that VR-based cognitive stimulation software will allow the controlled delivery of structured cognitive exercises focusing on orientation, attention, memory, and executive functions. The system will allow customized frequency and duration of cognitive exercises based on the users' difficulty level in a delightfully relaxed environment with beach wave sounds.
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
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Texas
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Houston, Texas, United States, 77030
- Houston Methodist Research Institute
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-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- ≥60 years of age
- Scheduled to undergo the following abdominal surgeries (open or laparoscopic or robotic assisted): small bowel and large bowel surgery; cholecystectomy; Whipple procedure; pancreatectomy; splenectomy.
- Richmond Agitation-Sedation Scale (RASS) Score 0
Exclusion Criteria:
- Subjects with baseline cognitive impairment
- Person with active psychiatric disorders and being treated with medications, especially schizophrenia
- Person who is deaf or blind
- Person with an underlying cognitive disorder or associated phobias (e.g., claustrophobia)
- Person participating in other clinical trials involving drugs, biologics, devices, or behavioral interventions
- Active seizure disorders
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: Virtual Reality Software
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software
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The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device.
This three-dimensional simulated software was designed to improve attention and executive functions.
Other Names:
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Active Comparator: Traditional Orientation Methods
Participants in this arm will receive cognitive exercises using traditional (standard-of-care) orientation methods,
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Standard-of-care methods to orient patients after surgery
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Percentage of Patients Experiencing Treatment-emergent Adverse Events (TEAE)
Time Frame: Within 1 month of enrolling in the study
|
Percentage of participants who experience a treatment-emergent adverse event (TEAE) in the virtual reality software (experimental) arm compared to the Traditional Orientation Methods (control) arm.
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Within 1 month of enrolling in the study
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Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change From Baseline in Pulse Oximetry Oxygen Saturation After 10 Minutes
Time Frame: Baseline and 10 minutes
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Pulse oximetry oxygen saturation measured using a vital sign monitor at baseline (immediately prior to VR software use and 10 minutes after VR software use.
Change = 10-minute oxygen saturation - baseline oxygen saturation
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Baseline and 10 minutes
|
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Change From Baseline in Respiratory Rate After 10 Minutes
Time Frame: Baseline and 10 minutes
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Respiratory rate at baseline (immediately prior to virtual reality software use and 10 minutes after use.
Change = 10-minute respiratory rate - baseline respiratory rate
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Baseline and 10 minutes
|
|
Change From Baseline in Systolic Blood Pressure After 10 Minutes
Time Frame: Baseline and 10 minutes
|
Systolic blood pressure measured using a vital sign monitor at baseline (immediately prior to virtual reality software use) and 10 minutes after software use.
Change = 10-minute systolic blood pressure - baseline systolic blood pressure
|
Baseline and 10 minutes
|
|
Change From Baseline in Diastolic Blood Pressure After 10 Minutes
Time Frame: Baseline and 10 minutes
|
Diastolic blood pressure measured using a vital sign monitor at baseline (immediately prior to virtual reality software use) and 10 minutes after software use.
Change = 10-minute diastolic blood pressure - baseline diastolic blood pressure
|
Baseline and 10 minutes
|
|
Change From Baseline in Pulse Oximetry Oxygen Saturation After Completion
Time Frame: Baseline and completion of the intervention, up to 2 hours
|
Pulse oximetry oxygen saturation measured using a vital sign monitor at baseline (immediately prior to virtual reality software use) and after completion of software use.
Change = completion oxygen saturation - baseline oxygen saturation
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Baseline and completion of the intervention, up to 2 hours
|
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Change From Baseline in Respiratory Rate After Completion
Time Frame: Baseline and completion of the intervention, up to 2 hours
|
Respiratory rate at baseline (immediately prior to virtual reality software use) and after software use.
Change = completion respiratory rate - baseline respiratory rate
|
Baseline and completion of the intervention, up to 2 hours
|
|
Change From Baseline in Systolic Blood Pressure After Completion
Time Frame: Baseline and completion of the intervention, up to 2 hours
|
Systolic blood pressure measured using a vital sign monitor at baseline (immediately prior to virtual reality software use) and after completion of software use.
Change = completion systolic blood pressure - baseline systolic blood pressure
|
Baseline and completion of the intervention, up to 2 hours
|
|
Change From Baseline in Diastolic Blood Pressure After Completion
Time Frame: Baseline and completion of the intervention, up to 2 hours
|
Diastolic blood pressure measured using a vital sign monitor at baseline (immediately prior to virtual reality software use) and after software use.
Change = completion diastolic blood pressure - baseline diastolic blood pressure
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Baseline and completion of the intervention, up to 2 hours
|
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Positive Confusion Assessment Method and/or 4 A's Test
Time Frame: Baseline to discharge from hospital, up to 3 months
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The proportion of patients who have a positive Confusion Assessment Method (CAM) or 4 A's Test for delirium
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Baseline to discharge from hospital, up to 3 months
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Change in Visual Analog Scale (VAS) Pain Score
Time Frame: Enrollment in study to 24 hours after study enrollment
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Change in VAS pain score using numeric pain rating scale, where 0 is minimum (no pain) and 10 is maximum (highest pain), from start of intervention to end of intervention (experimental arm) or enrollment to 24 hours post-enrollment (control arm)
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Enrollment in study to 24 hours after study enrollment
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Change in Virtual Analog Scale (VAS) Pain Score Value Beginning to Mid-intervention
Time Frame: Virtual Reality Software arm: 10 minutes after beginning use; Traditional Orientation Methods arm: 8-16 hours after enrollment (one measure, window allowed for completing the measure)
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Change in VAS pain score using numeric pain rating scale, where 0 is minimum (no pain) and 10 is maximum (highest pain), from pre-virtual reality use to 10 minutes after beginning use (experimental arm) or enrollment to 8-16 hours post-enrollment (control arm)
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Virtual Reality Software arm: 10 minutes after beginning use; Traditional Orientation Methods arm: 8-16 hours after enrollment (one measure, window allowed for completing the measure)
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Other Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Percentage of Participants Using Virtual Reality Software at 20 Minutes After Start
Time Frame: 20 minutes after the start of software use
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For participants in the experimental (virtual reality) arm, whether the patient completed 20 minutes of use of the ReCognition VR-based software
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20 minutes after the start of software use
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Number of Participants With a System Usability Scale (SUS) Score >35
Time Frame: After completion of use of the virtual reality software, up to 2 hours after the start of software use
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For participants in the experimental (virtual reality) arm, the number of participants with a System Usability Scale (SUS) score >35 on a scale of 0-100, where 0 is minimum and 100 is maximum; higher scores mean better usability.
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After completion of use of the virtual reality software, up to 2 hours after the start of software use
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Proportion of Participants Completing Game With No Errors
Time Frame: After completion of use of the virtual reality software, up to 2 hours after the start of software use
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The proportion of participants in the experimental (virtual reality) arm who complete the virtual reality game without any user errors
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After completion of use of the virtual reality software, up to 2 hours after the start of software use
|
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Number of Participants Completing Game on First Attempt
Time Frame: After completion of use of the virtual reality software, up to 2 hours after the start of software use
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For participants in the experimental (virtual reality) arm, the number of participants who complete the virtual reality game in easy mode on the first attempt
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After completion of use of the virtual reality software, up to 2 hours after the start of software use
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Collaborators and Investigators
Collaborators
Investigators
- Principal Investigator: Hina Faisal, MD, The Methodist Hospital Research Institute
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Estimated)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
- PRO00037724
- R03AG078857 (U.S. NIH Grant/Contract)
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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