Relieving the attentional blink in the amblyopic brain with video games
Roger W Li, Charlie V Ngo, Dennis M Levi, Roger W Li, Charlie V Ngo, Dennis M Levi
Abstract
Video game play induces a generalized recovery of a range of spatial visual functions in the amblyopic brain. Here we ask whether video game play also alters temporal processing in the amblyopic brain. When visual targets are presented in rapid succession, correct identification of the first target (T1) can interfere with identification of the second (T2). This is known as the "attentional blink". We measured the attentional blink in each eye of adults with amblyopia before and after 40 hours of active video game play, using a rapid serial visual presentation technique. After videogame play, we observed a ~40% reduction in the attentional blink (identifying T2 200 ms after T1) seen through the amblyopic eye and this improvement in performance transferred substantially to the untrained fellow sound eye. Our experiments show that the enhanced performance cannot be simply explained by eye patching alone, or to improved visual acuity, but is specific to videogame experience. Thus, videogame training might have important therapeutic applications for amblyopia and other visual brain disorders.
Figures
References
- Shapiro K. L., Raymond J. E. & Arnell K. M. The attentional blink. Trends Cogn. Sci. 1, 291–296 (1997).
- Martens S. & Wyble B. The attentional blink: Past, present, and future of a blind spot in perceptual awareness. Neurosci. Biobehav. Rev. 34, 947–957 (2010).
- Wyble B., Potter M., Bowman H. & Nieuwenstein M. Attentional episodes in visual perception. J. Exp. Psychol. Gen. 140, 488–505 (2011).
- Popple A. V. & Levi D. M. The attentional blink in amblyopia. J. Vis. 8, 12 11–19 (2008).
- Slagter H. A. et al. Mental training affects distribution of limited brain resources. PLoS Biol. 5, e138 (2007).
- Choi H., Chang L. H., Shibata K., Sasaki Y. & Watanabe T. Resetting capacity limitations revealed by long-lasting elimination of attentional blink through training. Proc. Natl. Acad. Sci. USA 109, 12242–12247 (2012).
- Boot W. R., Blakely D. P. & Simons D. J. Do Action Video Games Improve Perception and Cognition? Front. Psychol. 2, e226 (2011).
- Irons J. L., Remington R. W. & McLean J. P. Not so fast: Rethinking the effects of action video games on attentional capacity. Aust. J. Psychol. 63, 224–231 (2011).
- Murphy K. & Spencer A. Playing video games does not make for better visual attention skills. J. Artic. Support Null Hypothesis 6, 1–20 (2009).
- Green C. S. & Bavelier D. Action video game modifies visual selective attention. Nature 423, 534–537 (2003).
- Dye M. W. & Bavelier D. Differential development of visual attention skills in school-age children. Vision Res. 50, 452–459 (2010).
- Oei A. C. & Patterson M. D. Enhancing Cognition with Video Games: A Multiple Game Training Study. PLoS ONE 8, e58546 (2013).
- Li R., Polat U., Makous W. & Bavelier D. Enhancing the contrast sensitivity function through action video game training. Nat. Neurosci. 12, 549–551 (2009).
- Green C. S. & Bavelier D. Action-video-game experience alters the spatial resolution of vision. Psychol. Sci. 18, 88–94 (2007).
- Li R. W. & Levi D. M. Characterizing the mechanisms of improvement for position discrimination in adult amblyopia. J. Vis. 6, 476–487 (2004).
- Polat U., Ma-Naim T., Belkin M. & Sagi D. Improving vision in adult amblyopia by perceptual learning. Proc. Natl. Acad. Sci. USA 101, 6692–6697 (2004).
- Huang C. B., Zhou Y. & Lu Z. L. Broad bandwidth of perceptual learning in the visual system of adults with anisometropic amblyopia. Proc. Natl. Acad. Sci. USA 105, 4068–4073 (2008).
- Li R. W., Ngo C., Nguyen J. & Levi D. M. Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia. PLoS Biol. 9, e1001135 (2011).
- Li J. et al. Dichoptic training enables the adult amblyopic brain to learn. Curr. Biol. 23, 308–309 (2013).
- Green C. S. & Bavelier D. Learning, Attentional Control, and Action Video Games. Curr. Biol. 22, 197–206 (2012).
- Dux P. E. & Marois R. The attentional blink: a review of data and theory. Atten. Percept. Psychophys. 71, 1683–1700 (2009).
- Kawahara J., Enns J. T. & Di Lollo V. The attentional blink is not a unitary phenomenon. Psychol. Res. 70, 405–413 (2006).
- Enns J. T. & Di Lollo V. What's new in visual masking? Trends Cogn. Sci. 4, 345–352 (2000).
- Bachmann T. & Hommuk K. How backward masking becomes attentional blink. Perception of successive in-stream targets. Psychol. Sci. 16, 740–742 (2005).
- Jannati A., Spalek T. M., Lagroix H. E. & Di Lollo V. The attentional blink is not affected by backward masking of T2, T2-mask SOA, or level of T2 impoverishment. J. Exp. Psychol. Hum. Percept. Perform. 38, 161–168 (2012).
- Li R., Polat U., Scalzo F. & Bavelier D. Reducing backward masking through action game training. J. Vis. 10, e33 (2010).
- Green C. S., Pouget A. & Bavelier D. Improved probabilistic inference as a general learning mechanism with action video games. Curr. Biol. 20, 1573–1579 (2010).
- Sterkin A., Yehezkel O. & Polat U. Learning to be fast: gain accuracy with speed. Vision Res. 61, 115–124 (2012).
- Bonneh Y. S., Sagi D. & Polat U. Spatial and temporal crowding in amblyopia. Vision Res. 47, 1950–1962 (2007).
- Levi D. M. Crowding-An essential bottleneck for object recognition: A mini-review. Vision Res. 48, 635–654 (2008).
- Zhang J.-Y., Cong L.-J., Klein S. A., Levi D. M. & Yu C. Perceptual Learning Improves Adult Amblyopic Vision Through Rule-Based Cognitive Compensation. Invest. Ophthalmol. Vis. Sci. 55, 2020–2030 (2014).
- Fahle M. & Bachmann G. Better performance through amblyopic than through normal eyes. Vision Res. 36, 1939–1944 (1996).
- Levi D. M. & Polat U. Neural plasticity in adults with amblyopia. Proc. Natl. Acad. Sci. USA 93, 6830–6834 (1996).
- Li R. W., Provost A. & Levi D. M. Extended perceptual learning results in substantial recovery of both positional acuity and visual acuity in juvenile amblyopia Invest. Ophthalmol. Vis. Sci. 48, 5046–5051 (2007).
- Anguera J. A. et al. Video game training enhances cognitive control in older adults. Nature 501, 97–101 (2013).
- Franceschini S. et al. Action video games make dyslexic children read better. Curr. Biol. 23, 462–466 (2013).
Source: PubMed